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Glitch Art
Glitch art is an art movement centering around the practice of using digital or analog errors, more so glitches, for aesthetic purposes by either corrupting digital data or physically manipulating electronic devices. It has also been regarded as an increasing trend in new media art, with it retroactively being described as developing over the course of the 20th century onward. History of the term As a technical word, a glitch is the unexpected result of a malfunction, especially occurring in software, video games, images, videos, audio, and other digital artefacts. The term came to be associated with music in the mid 90s to describe a genre of experimental electronic music, glitch music. Shortly after, as VJs and other visual artists began to embrace glitch as an aesthetic of the digital age, glitch art came to refer to a whole assembly of visual arts. One such early movement was later dubbed net.art, including early work by the art collective JODI, which was started by arti ...
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Kodak Moment (2013) Sample Animation
The Eastman Kodak Company, referred to simply as Kodak (), is an American public company that produces various products related to its historic basis in film photography. The company is headquartered in Rochester, New York, and is incorporated in New Jersey. It is best known for photographic film products, which it brought to a mass market for the first time. Kodak began as a partnership between George Eastman and Henry A. Strong to develop a film roll camera. After the release of the Kodak camera, Eastman Kodak was incorporated on May 23, 1892. Under Eastman's direction, the company became one of the world's largest film and camera manufacturers, and also developed a model of welfare capitalism and a close relationship with the city of Rochester. During most of the 20th century, Kodak held a dominant position in photographic film, and produced a number of technological innovations through heavy investment in research and development at Kodak Research Laboratories. Kodak produce ...
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Birmingham
Birmingham ( ) is a City status in the United Kingdom, city and metropolitan borough in the metropolitan county of West Midlands (county), West Midlands, within the wider West Midlands (region), West Midlands region, in England. It is the List of English districts by population, largest local authority district in England by population and the second-largest city in Britain – commonly referred to as the second city of the United Kingdom – with a population of million people in the city proper in . Birmingham borders the Black Country to its west and, together with the city of Wolverhampton and towns including Dudley and Solihull, forms the West Midlands conurbation. The royal town of Sutton Coldfield is incorporated within the city limits to the northeast. The urban area has a population of 2.65million. Located in the West Midlands (region), West Midlands region of England, Birmingham is considered to be the social, cultural, financial and commercial centre of the Midland ...
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3D Printing
3D printing, or additive manufacturing, is the construction of a three-dimensional object from a CAD model or a digital 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under computer control, with the material being added together (such as plastics, liquids or powder grains being fused), typically layer by layer. In the 1980s, 3D printing techniques were considered suitable only for the production of functional or aesthetic prototypes, and a more appropriate term for it at the time was rapid prototyping. , the precision, repeatability, and material range of 3D printing have increased to the point that some 3D printing processes are considered viable as an industrial-production technology; in this context, the term ''additive manufacturing'' can be used synonymously with ''3D printing''. One of the key advantages of 3D printing is the ability to produce very complex shapes or geometries that would be otherwise infeasi ...
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3D Modeling
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based Computer representation of surfaces, representation of a surface of an object (inanimate or living) in Three-dimensional space, three dimensions via 3D computer graphics software, specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (Point (geometry), points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by 3D scanning, scanning. Their surfaces may be further defined with texture mapping. Outline The product is called a 3D model, while someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D model can also be displayed as a two-dimensional image t ...
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Virtual World
A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore the virtual world, participate in its activities, and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the User (computing), user accesses a computer-simulated world which presents Perception, perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of Immersion (virtual reality)#Presence, presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, animal locomotion, locomotion, real-time computer graphics, real-time actions, and communication. Communicati ...
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List Of 3D Animation Software
A list is a Set (mathematics), set of discrete items of information collected and set forth in some format for utility, entertainment, or other purposes. A list may be memorialized in any number of ways, including existing only in the mind of the list-maker, but lists are frequently written down on paper, or maintained electronically. Lists are "most frequently a tool", and "one does not ''read'' but only ''uses'' a list: one looks up the relevant information in it, but usually does not need to deal with it as a whole".Lucie Doležalová,The Potential and Limitations of Studying Lists, in Lucie Doležalová, ed., ''The Charm of a List: From the Sumerians to Computerised Data Processing'' (2009). Purpose It has been observed that, with a few exceptions, "the scholarship on lists remains fragmented". David Wallechinsky, a co-author of ''The Book of Lists'', described the attraction of lists as being "because we live in an era of overstimulation, especially in terms of information, ...
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Avidemux
Avidemux is a free and open-source software application for non-linear video editing and transcoding multimedia files. The developers intend it as "a simple tool for simple video processing tasks" and to allow users "to do elementary things in a very straightforward way". It is written in C++ and uses Qt for its graphical user interface, and FFmpeg for its multimedia functions. Starting with version 2.4, Avidemux also offers a command-line interface, and since version 2.6, the original GTK port has not been maintained and is now discontinued. Avidemux is developed for Linux, macOS, and Windows. Unofficial builds are also available for FreeBSD, NetBSD, and OpenBSD. Features Avidemux is capable of non-linear video editing, applying visual effects (called "Filters" by Avidemux) to video, and transcoding video into various formats. Some of the filters were ported from MPlayer and Avisynth. Avidemux can also insert audio streams into a video file (an action known as multiple ...
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Databending
Databending (or data bending) is the process of manipulating a media file of a certain format, using software designed to edit files of another format. Distortions in the medium typically occur as a result, and the process is frequently employed in glitch art. Process and techniques The term ''databending'' is derived from circuit bending, in which objects such as children's toys, effects pedals and electronic keyboards are deliberately short circuited by bending the circuit board to produce erratic and spontaneous sounds. Like circuit bending, databending involves the (often unpredictable) alteration of its target's behavior. Databending achieves this alteration by manipulating the information within a media file of a certain format, using software designed to edit files of a different format; distortions in the medium typically occur as a result. Many techniques exist, including the use of hex editors to manipulate certain components of a compression algorithm, to comparative ...
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My First Datamosh
My or MY may refer to: Arts and entertainment * My (radio station), a Malaysian radio station * Little My, a fictional character in the Moomins universe * ''My'' (album), by Edyta Górniak * ''My'' (EP), by Cho Mi-yeon Business * Marketing year, variable period * Model year, product identifier Transport * Motoryacht * Motor Yacht, a name prefix for merchant vessels * Midwest Airlines (Egypt), IATA airline designation * MAXjet Airways, United States, defunct IATA airline designation Other uses * ''My'', the genitive form of the English pronoun ''I'' * Malaysia, ISO 3166-1 country code ** .my, the country-code top level domain (ccTLD) * Burmese language (ISO 639 alpha-2) * Megalithic Yard, a hypothesised, prehistoric unit of length * Million years See also * MyTV (other) * μ ("mu"), a letter of the Greek alphabet * Mi (other) * Me (other) * Myself (other) '' Myself'' is a reflexive pronoun in English. Myself may also refer ...
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Michael Betancourt
Michael Betancourt (born 1971) is a critical theorist, film theorist, art & film historian, and animator. His principal published works focus on the critique of digital capitalism, motion graphics, visual music, new media art, theory, and formalist study of motion pictures. Early life and education Betancourt was born in New Jersey in 1971. He enrolled at Temple University for film studies and received an MA in Film Studies at the University of Miami, studying under film historian William Rothman. He also received his Ph.D degree from the University of Miami in Interdisciplinary Studies, focusing on Art History, Communications/Film Studies, and History. In addition to scholarly work, he has written popular articles and reviews on art, art theory, and culture for magazines, including ''The Atlantic,'' ''Make Magazine,'' ''Miami Art Exchange'' and ''Art Scene''. Betancourt's father is the archaeologist Philip P. Betancourt and his brother is the author John Gregory Betancourt. M ...
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Pinakothek Der Moderne
The Pinakothek der Moderne (, '' Pinakothek of the Modern'') is a modern art museum, situated in central Munich's '' Kunstareal''. The building Designed by German architect Stephan Braunfels, the Pinakothek der Moderne was inaugurated in September 2002 after seven years of construction. The $120 million, 22,000-square-meter building took a decade to finish because of bureaucratic objections to design and cost, which were ultimately bridged by private initiative and financing. The rectilinear facade, dominated by white and grey concrete, is interrupted by large windows and high rise columns, the latter supporting the extensive canopied roof. Each of the four corners of the building, connected by a central domed rotunda, is dedicated to a special collection. The Museum is thus divided into Art (Kunst), Architecture (Architektur), Design (Design) and Works on Paper (Graphik). The first floor, containing the art collection, has ample natural light from above, augmented by compu ...
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Ryota Matsumoto (artist)
is a Japanese artist, writer, and educator. He is known as the theorist of the postdigital movement and hybrid art. He has been an adjunct professor at the Transart Institute for Creative Research, University of Plymouth and serves as a research associate at the New Centre of Research and Practice. He is a fellow of British Art Network and the City of Dallas Office of Arts and Culture. Besides his solo work, he has collaborated with Kisho Kurokawa, Peter Christopherson, and MIT Media Lab. Early life and education Born in Tokyo, Matsumoto was raised in Japan and Hong Kong. He received a Master of Architecture degree from the University of Pennsylvania in 2007 after his undergraduate studies in art and design theory at the Architectural Association School of Architecture in London and the Mackintosh School of Architecture, the Glasgow School of Art from 1992 to 1995. Works Matsumoto has received the Visual Art Open International Artist Award, Florence Biennale Mixed Media 2 ...
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