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Game Of The Amazons
The Game of the Amazons (in Spanish, ''El Juego de las Amazonas;'' often called Amazons for short) is a two-player abstract strategy game invented in 1988 by Walter Zamkauskas of Argentina.. The game is played by moving pieces and blocking the opponents from squares, and the last player able to move is the winner. It is a member of the territorial game family, a distant relative of Go and chess. The Game of the Amazons is played on a 10x10 chessboard (or an international checkerboard). Some players prefer to use a monochromatic board. The two players are White and Black; each player has four ''amazons'' (not to be confused with the amazon fairy chess piece), which start on the board in the configuration shown at right. A supply of markers (checkers, poker chips, etc.) is also required. Rules White moves first, and the players alternate moves thereafter. Each move consists of two parts. First, one moves one of one's own amazons one or more empty squares in a straight line ( ...
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Abstract Strategy Game
An abstract strategy game is a type of strategy game that has minimal or no narrative theme, an outcome determined only by player choice (with minimal or no randomness), and in which each player has perfect information about the game. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to incorporate hidde ...
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Visual Basic (classic)
Visual Basic (VB), sometimes referred to as Classic Visual Basic, is a third-generation programming language, third-generation programming language based on BASIC, as well as an associated integrated development environment (IDE). Visual Basic was developed by Microsoft for Windows, and is known for supporting rapid application development (RAD) of graphical user interface (GUI) applications, event-driven programming, and both consumption and development of Component-based software engineering, components via the Component Object Model (COM) technology. VB was first released in 1991. The final release was version 6 (VB6) in 1998. On April 8, 2008, Microsoft stopped supporting the VB6 IDE, relegating it to legacy system, legacy status. The Microsoft VB team still maintains compatibility for VB6 applications through its "It Just Works" program on supported Windows operating systems. Visual Basic .NET (VB.NET) is based on Classic Visual Basic. Because VB.NET was later rebranded ...
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Board Games Introduced In 1988
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Game board **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software too ...
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Generalized Geography
In computational complexity theory, generalized geography is a well-known PSPACE-complete problem. Introduction Geography is a children's game, where players take turns naming cities from anywhere in the world. Each city chosen must begin with the same letter that ended the previous city name. Repetition is not allowed. The game begins with an arbitrary starting city and ends when a player loses because he or she is unable to continue. Graph model To visualize the game, a directed graph can be constructed whose nodes are each cities of the world. An arrow is added from node ''N''1 to node ''N''2 if and only if the city labeling ''N''2 starts with the letter that ending the name of the city labeling node ''N''1. In other words, we draw an arrow from one city to another if the first can lead to the second according to the game rules. Each alternate edge in the directed graph corresponds to each player (for a two player game). The first player unable to extend the path loses. An il ...
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Hex (board Game)
Hex (also called Nash) is a two player abstract strategy board game in which players attempt to connect opposite sides of a rhombus-shaped board made of hexagonal cells. Hex was invented by mathematician and poet Piet Hein in 1942 and later rediscovered and popularized by John Nash. It is traditionally played on an 11×11 rhombus board, although 13×13 and 19×19 boards are also popular. The board is composed of hexagons called ''cells'' or ''hexes''. Each player is assigned a pair of opposite sides of the board, which they must try to connect by alternately placing a stone of their color onto any empty hex. Once placed, the stones are never moved or removed. A player wins when they successfully connect their sides together through a chain of adjacent stones. Draws are impossible in Hex due to the topology of the game board. Despite the simplicity of its rules, the game has deep strategy and sharp tactics. It also has profound mathematical underpinnings related to the Brouwe ...
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PSPACE-complete
In computational complexity theory, a decision problem is PSPACE-complete if it can be solved using an amount of memory that is polynomial in the input length (PSPACE, polynomial space) and if every other problem that can be solved in polynomial space can be Polynomial-time reduction, transformed to it in polynomial time. The problems that are PSPACE-complete can be thought of as the hardest problems in PSPACE, the class of decision problems solvable in polynomial space, because a solution to any one such problem could easily be used to solve any other problem in PSPACE. Problems known to be PSPACE-complete include determining properties of regular expressions and context-sensitive grammars, determining the truth of quantified Boolean formula problem, quantified Boolean formulas, step-by-step changes between solutions of combinatorial optimization problems, and many puzzles and games. Theory A problem is defined to be PSPACE-complete if it can be solved using a polynomial amount o ...
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Generalized Game
In computational complexity theory, a generalized game is a game or puzzle that has been generalized so that it can be played on a board or grid of any size. For example, generalized chess is the game of chess played on an n\times n board, with 2n pieces on each side. Generalized Sudoku includes Sudokus constructed on an n\times n grid. Complexity theory studies the asymptotic difficulty of problems, so generalizations of games are needed, as games on a fixed size of board are finite problems. For many generalized games which last for a number of moves polynomial in the size of the board, the problem of determining if there is a win for the first player in a given position is PSPACE-complete. Generalized hex and reversi are PSPACE-complete. For many generalized games which may last for a number of moves exponential in the size of the board, the problem of determining if there is a win for the first player in a given position is EXPTIME-complete. Generalized chess, go (with Ja ...
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Lattice Graph
In graph theory, a lattice graph, mesh graph, or grid graph is a graph whose drawing, embedded in some Euclidean space , forms a regular tiling. This implies that the group of bijective transformations that send the graph to itself is a lattice in the group-theoretical sense. Typically, no clear distinction is made between such a graph in the more abstract sense of graph theory, and its drawing in space (often the plane or 3D space). This type of graph may more shortly be called just a lattice, mesh, or grid. Moreover, these terms are also commonly used for a finite section of the infinite graph, as in "an 8 × 8 square grid". The term lattice graph has also been given in the literature to various other kinds of graphs with some regular structure, such as the Cartesian product of a number of complete graphs. Square grid graph A common type of lattice graph (known under different names, such as grid graph or square grid graph) is the graph whose vertices corresp ...
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Hamiltonian Path Problem
The Hamiltonian path problem is a topic discussed in the fields of complexity theory and graph theory. It decides if a directed or undirected graph, ''G'', contains a Hamiltonian path, a path that visits every vertex in the graph exactly once. The problem may specify the start and end of the path, in which case the starting vertex ''s'' and ending vertex ''t'' must be identified. The Hamiltonian cycle problem is similar to the Hamiltonian path problem, except it asks if a given graph contains a Hamiltonian cycle. This problem may also specify the start of the cycle. The Hamiltonian cycle problem is a special case of the travelling salesman problem, obtained by setting the distance between two cities to one if they are adjacent and two otherwise, and verifying that the total distance travelled is equal to ''n.'' If so, the route is a Hamiltonian cycle. The Hamiltonian path problem and the Hamiltonian cycle problem belong to the class of NP-complete problems, as shown in Michael ...
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NP-hard
In computational complexity theory, a computational problem ''H'' is called NP-hard if, for every problem ''L'' which can be solved in non-deterministic polynomial-time, there is a polynomial-time reduction from ''L'' to ''H''. That is, assuming a solution for ''H'' takes 1 unit time, ''H''s solution can be used to solve ''L'' in polynomial time. As a consequence, finding a polynomial time algorithm to solve a single NP-hard problem would give polynomial time algorithms for all the problems in the complexity class NP. As it is suspected, but unproven, that P≠NP, it is unlikely that any polynomial-time algorithms for NP-hard problems exist. A simple example of an NP-hard problem is the subset sum problem. Informally, if ''H'' is NP-hard, then it is at least as difficult to solve as the problems in NP. However, the opposite direction is not true: some problems are undecidable, and therefore even more difficult to solve than all problems in NP, but they are probably not NP- ...
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Computer Olympiad
The Computer Olympiad is a multi-games event in which computer programs compete against each other. For many games, the Computer Olympiads are an opportunity to claim the "world's best computer player" title. First contested in 1989, the majority of the games are board games but other games such as bridge take place as well. In 2010, several puzzles were included in the competition. History Developed in the 1980s by David Levy, the first Computer Olympiad took place in 1989 at the Park Lane Hotel in London. The games ran on a yearly basis until after the 1992 games, when the Olympiad's ruling committee was unable to find a new organiser. This resulted in the games being suspended until 2000 when the Mind Sports Olympiad resurrected them. Recently, the International Computer Games Association (ICGA) has adopted the Computer Olympiad and tries to organise the event on an annual basis. In the year 2024, parody websitMike Row Softadded an image of the Olympics with various Li ...
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