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Game Link Cable
The also known as ''Video Link'' in early versions, is an accessory for the Game Boy line of handheld consoles. Introduced in 1989 alongside the original Game Boy, it was revised over four generations with varying degrees of backward compatibility. The cable enables data transfer and multiplayer gaming between up to four devices, supporting head-to-head competition, cooperative play, item exchanges, and unlockable features, depending on the game. The cable could also connect the console to external peripherals, most notably the Game Boy Printer. The port on Game Boy consoles is labeled "EXT" for ''Extension connector''. Background The Game Link Cable was championed by Satoru Okada, assistant director of Nintendo Research & Development 1, the team behind the Game Boy. In the early 1980s, Okada had worked on ''Computer Mah-jong Yakuman'', a Nintendo handheld electronic game that utilized cable communication between two devices. Convinced that a similar feature could enhance the ...
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Game Boy Pocket
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-game handhelds, Nintendo developed the Game Boy to be more like a portable console, with interchangeable cartridges. The concept proved highly successful, and the Game Boy line became a cultural icon of the 1990s and early 2000s. The Game Boy was designed by the Nintendo Research & Development 1 team, led by Gunpei Yokoi and Satoru Okada. The device features a dot-matrix display, a D-pad, four game buttons, a single speaker, and uses Game Pak cartridges. Its two-toned gray design included black, blue, and magenta accents, with softly rounded corners and a distinctive curved bottom-right edge. At launch in Japan it was sold as a standalone console, but in North America and Europe it came bundled with the wildly popular ''Tetris'' which fuel ...
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Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became a monthly. In 2005, a general decline in gaming and computer magazine readership led to the closure of its publishers, Live Publishing, and the rights to the magazine were later purchased by Imagine Publishing. It was taken over by Future plc on 21 October 2016, following Future's acquisition of Imagine Publishing. History The first 18 issues of the magazine came with a coverdisk. It usually contained freeware remakes of retro video games and emulators, but also videos and free commercial PC software such as ''The Games Factory'' and ''The Elder Scrolls: Arena''. Some issues had themed CDs containing the entire back catalogue of a publisher, such as Durell Software, Durell, Llamasoft and Gremlin Graphics. On 27 September 2005, ...
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Kilobits Per Second
In telecommunications, data transfer rate is the average number of bits (bitrate), characters or symbols ( baudrate), or data blocks per unit time passing through a communication link in a data-transmission system. Common data rate units are multiples of bits per second (bit/s) and bytes per second (B/s). For example, the data rates of modern residential high-speed Internet connections are commonly expressed in megabits per second (Mbit/s). Standards for unit symbols and prefixes Unit symbol The ISQ symbols for the bit and byte are ''bit'' and ''B'', respectively. In the context of data-rate units, one byte consists of 8 bits, and is synonymous with the unit octet. The abbreviation bps is often used to mean bit/s, so that when a ''1 Mbps'' connection is advertised, it usually means that the maximum achievable bandwidth is 1 Mbit/s (one million bits per second), which is 0.125 MB/s ( megabyte per second), or about 0.1192 MiB/s ( mebibyte per second). Th ...
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Game Boy Color
The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT screen rather than monochrome monitor, monochrome, a Central processing unit, CPU that can operate twice as fast, and four times as much memory. It retains backward compatibility with games developed for its predecessor. The Game Boy Color is part of the fifth generation of video game consoles and primarily competed with the WonderSwan, Neo Geo Pocket, and Genesis Nomad. The handheld is slightly thicker, taller and has a smaller screen than its immediate predecessor, the Game Boy Pocket, but is significantly smaller than the original Game Boy. As with its predecessors, the Game Boy Color has a custom 8-bit processor made by Sharp Corporation, Sharp. The American and British English spelling differences#-our, -or, American English spelling of t ...
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Super Game Boy
The is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for in the United States and in the United Kingdom. In South Korea, it is called the Super Mini Comboy and was distributed by SK Hynix, Hyundai Electronics. A revised model, the Super Game Boy 2, was released in Japan in January 1998. Functionality The Super Game Boy is compatible with the same cartridges as the original Game Boy: original Game Boy cartridges, the Game Boy Camera, and dual-mode Game Boy Color cartridges (in Game Boy-mode). The unit could map the four shades of green to various colors on the screen. Later Game Boy games that were optimized to use the Super Game Boy had additional color information and could override the on-screen colors, display a graphical border around the screen, and display special background sprites, as seen in the ''Mario's Picross'' title screen. Those games would have printed a small ...
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Game Boy
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-game handhelds, Nintendo developed the Game Boy to be more like a portable Video game console, console, with interchangeable cartridges. The concept proved highly successful, and the Game Boy family, Game Boy line became a cultural icon of the 1990s and early 2000s. The Game Boy was designed by the Nintendo Research & Development 1 team, led by Gunpei Yokoi and Satoru Okada. The device features a dot-matrix display, a D-pad, four game buttons, a single speaker, and uses Game Boy Game Pak, Game Pak cartridges. Its two-toned gray design included black, blue, and magenta accents, with softly rounded corners and a distinctive curved bottom-right edge. At launch in Japan it was sold as a standalone console, but in North America and Europe it came ...
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F-1 Race
is a racing video game developed by HAL Laboratory and published by Nintendo for the Famicom in 1984. A version was released in 1990 for the Game Boy in Japan and in 1991 in Europe and North America, including the Four Player Adapter for four-player gameplay. Gameplay The game features racing in one of two Formula One cars on a variety of tracks in landmark scenery. On Famicom, the cars come in three colors: red, light orange, and dark blue. Famicom gameplay is similar to that of Namco's ''Pole Position''. The player must finish 2 laps of each course within the time limit in order to progress to the next. Points are scored based on the distance the car travels, with the goal being to gain a high score. Vehicles in the game have a generic two-speed manual transmission governing their speed (with a "LOW" setting and a "HI" setting).Bas ...
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Launch Titles
Since the origin of video games in the early 1970s, the video game industry, the gamer, players, and video game culture, surrounding culture have spawned a wide range of technical and slang terms. 0–9 A B C D E F ...
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Yakuman (video Game)
is a 1989 Japanese mahjong game developed by Intelligent Systems and published by Nintendo as a launch title for the Game Boy, exclusive to Japan. One of the first four games released for the system, it was also the first to utilize the Game Link Cable for multiplayer functionality. Background Nintendo had released ''Computer Mah-jong Yakuman'' a handheld electronic mahjong game in 1983. Satoru Okada, assistant director of Nintendo Research & Development 1, the team behind the Game Boy, had worked on the device, which allowed two machines to connect via a cable for competitive play. Recognizing the potential of a similar feature for the Game Boy, Okada strongly advocated for the inclusion of a link cable, despite skepticism from the development team. He personally spearheaded the development of the Game Link Cable technology, which was first implemented in ''Yakuman'' for the Game Boy. Summary Released on April 21, 1989, ''Yakuman'' was one of four launch titles for the ...
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Duo Gameboy
Duo may refer to: Places *Duo, West Virginia, an unincorporated community and coal town in Greenbrier County, West Virginia * Duo, Tampere, a shopping centre in Hervanta, Tampere, Finland * DUO, a twin-tower development in Singapore Arts, entertainment and media Fictional characters * Duo (''Mega Man''), a fictional protagonist in the Capcom video game series ''Mega Man'' *Duo Maxwell, a fictional protagonist in the television series ''Gundam Wing'' * Duo, the fictional owl mascot of the language learning website and mobile application Duolingo Films * ''Duo'' (2006 film), a Canadian romantic comedy film directed by Richard Ciupka * ''Pas de deux'' (film), a 1969 Canadian film also known as ''Duo'' Music *Duet or duo, a musical piece performed by two musicians * Musical duo, a musical ensemble composed of two musicians Albums * ''Duo'' (Kenny Drew and Niels-Henning Ørsted Pedersen album), 1973 *'' Duo 2'', Kenny Drew and Niels-Henning Ørsted Pedersen album, 1974 * ''Duo'' (Ma ...
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4gamer
''4Gamer.net'' is a Japanese video game website operated by Aetas Inc. It was launched in August 2000. Overview The site initially focused on "western games" such as FPS and RTS genres,ゲームサイト大手の4Gamer.netを8億円で買収--デジタルハーツ (Major game site 4Gamer.net was acquired in 800 million Yen)
CNET Japan
the video gaming market, along with s and dating simulations. Today, ''4Gamer.net'' ...
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