Game-theoretic Rough Sets
Game-theoretic rough sets are the use of Rough set, rough sets to induce three-way classification decisions. The positive, negative, and boundary regions can be interpreted as regions of acceptance, rejection, and deferment decisions, respectively. The probabilistic rough set model extends the conventional rough sets by providing a more effective way of classifying objects. A main result of probabilistic rough sets is the interpretation of three-way decisions using a pair of probabilistic thresholds. The game-theoretic rough set model determines and interprets the required thresholds by utilizing a game-theoretic environment for analyzing strategic situations between cooperative or conflicting decision-making criteria. The essential idea is to implement a Game theory, game for investigating how the probabilistic thresholds may change in order to improve the rough set-based Decision making, decision-making. References Set theory {{Settheory-stub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Rough Set
In computer science, a rough set, first described by Polish computer scientist Zdzisław I. Pawlak, is a formal approximation of a crisp set (i.e., conventional set) in terms of a pair of sets which give the ''lower'' and the ''upper'' approximation of the original set. In the standard version of rough set theory (Pawlak 1991), the lower- and upper-approximation sets are crisp sets, but in other variations, the approximating sets may be fuzzy sets. Definitions The following section contains an overview of the basic framework of rough set theory, as originally proposed by Zdzisław I. Pawlak, along with some of the key definitions. More formal properties and boundaries of rough sets can be found in Pawlak (1991) and cited references. The initial and basic theory of rough sets is sometimes referred to as ''"Pawlak Rough Sets"'' or ''"classical rough sets"'', as a means to distinguish from more recent extensions and generalizations. Information system framework Let I = (\mathbb,\m ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Game Theory
Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has applications in all fields of social science, as well as in logic, systems science and computer science. Originally, it addressed two-person zero-sum games, in which each participant's gains or losses are exactly balanced by those of other participants. In the 21st century, game theory applies to a wide range of behavioral relations; it is now an umbrella term for the science of logical decision making in humans, animals, as well as computers. Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum game and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and m ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Decision Making
In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either rational or irrational. The decision-making process is a reasoning process based on assumptions of values, preferences and beliefs of the decision-maker. Every decision-making process produces a final choice, which may or may not prompt action. Research about decision-making is also published under the label problem solving, particularly in European psychological research. Overview Decision-making can be regarded as a problem-solving activity yielding a solution deemed to be optimal, or at least satisfactory. It is therefore a process which can be more or less rational or irrational and can be based on explicit or tacit knowledge and beliefs. Tacit knowledge is often used to fill the gaps in complex decision-making processes. Usual ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |