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F7 (video Game Character)
''Street Fighter: The Movie'' is a 1995 fighting game released as a arcade game. The game is based on the 1994 live-action ''Street Fighter'' film, itself based on the ''Street Fighter'' series of fighting games, and uses digitized images of the film's cast. The game was developed by Chicago-based Incredible Technologies and distributed to the arcades by Capcom.''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 179. While a home console video game titled '' Street Fighter: The Movie'' was released for the PlayStation and Sega Saturn, it is not a port but a separately produced game based on the same premise.''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 288. Gameplay The arcade version of ''Street Fighter: The Movie'' differs from the previous ''Street Fighter II'' games in several ways. The game gives a greater emphasis towards air combos or "juggling" than previous games: the player can continuously attack their opponent while they're falling in ...
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Jean-Claude Van Damme
Jean-Claude Camille François Van Varenberg (, ; born 18 October 1960), known professionally as Jean-Claude Van Damme (, ), is a Belgian actor, martial artist, filmmaker, and fight choreographer. Born and raised in Brussels, Belgium, at the age of ten his father enrolled him in martial arts classes, which led to Van Damme participating in several competitions. With the desire of becoming an actor, he moved to the United States in 1982, where he did odd jobs and worked on several films, until he got his break as the lead in the martial arts film '' Bloodsport'' (1988). Van Damme became a popular action film star and followed up with ''Cyborg'' (1989), ''Kickboxer'' (1989), '' Lionheart'' (1990), '' Death Warrant'' (1990), '' Double Impact'' (1991), '' Universal Soldier'' (1992), ''Nowhere to Run'' (1993), '' Hard Target'' (1993), '' Timecop'' (1994), '' Street Fighter'' (1994), ''Sudden Death'' (1995), '' The Quest'' (1996), '' Maximum Risk'' (1996), etc. After a decline, Van ...
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Akuma (Street Fighter)
Akuma (悪魔, Japanese for "Devil", "Demon"), known in Japan as , is a fictional character and secondary antagonist of the ''Street Fighter'' series of fighting games by Capcom. Akuma made his debut in ''Super Street Fighter II Turbo'' as a secret character and boss. In the storyline of the ''Street Fighter'' video games, he is the younger brother of Gouken, Ryu's and Ken's master. In some games, he also has an alternate version named Shin Akuma or in Japanese and Oni Akuma in Super Street Fighter IV: Arcade Edition. Since his debut, Akuma has appeared in several subsequent titles and has been well-received by both fans and critics. Creation Akuma was created by request of Noritaka Funamizu to Akira Yasuda when creating a new ''Street Fighter'' character. Akuma was designed in order to please fans who were victims of April's Fools in the claims from journalists that there was a hidden character named Sheng Long. Funamizu wanted the character, Akuma, to be based on Ryu's ...
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Dhalsim
is a fictional character in Capcom's ''Street Fighter'' series. He made his first appearance in '' Street Fighter II: The World Warrior'' in 1991. He sometimes goes by the alias "long-arm" and his fighting ability includes stretching his limbs. In the series, he is a mystical yogi who is loved by his villagers and family alike. He is also a pacifist who goes against his beliefs by entering the World Warrior tournament to raise money for his poor village. Throughout the series, Dhalsim is a character centered on morality and he has been noted for his other unique qualities. Appearances In video games In his Arcade Mode ending in ''Street Fighter II'', Dhalsim wins the tournament and returns home on his elephant Kodal. Three years later, Dhalsim's son, Datta, discovers a photograph of his father from the tournament. From the original ''Street Fighter II'' and up until '' Super Street Fighter II'', this ending graphic was drawn in a comical style. In ''Super Street Fighter II Turbo' ...
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Blanka
also known by his birth name Jimmy (ジミー Jimī) is a fictional character in Capcom's ''Street Fighter'' fighting game series. He first appeared in the 1991 video game ''Street Fighter II'' as one of eight playable characters, and was subsequently featured in sequel and spin-off games. Blanka is also present in a number of Capcom's crossover games, including the ''SNK vs. Capcom'' series. The character has appeared in other media adaptations of the franchise, including an animated film, a live-action movie, an animated television series, a comic book and manga series. Blanka was originally designed as a pink-skinned human character by Akira "Akiman" Yasuda, and underwent several re-conceptualizations during the production of ''Street Fighter II'' before reaching his final depiction as a feral savage with green skin and long orange hair. Blanka's backstory is that he was once human, but after a plane-crash in Brazil, he mutated, resulting in his green colouring and his ab ...
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Dee Jay
is a fictional character in the ''Street Fighter'' series. He made his first appearance in the 1993's '' Super Street Fighter II'' as one of the four new characters introduced in the game. In the series, he is a Jamaican kickboxer and karateka, as well as a recording artist and breakdancer. He was the only character at the time to be designed by an American. Dee Jay was based on real-life kickboxer Billy Blanks and has received mixed critical reception. Appearances Dee Jay made his debut in '' Super Street Fighter II'' (1993) as one of the four new characters introduced in the game in addition to the original twelve character roster from previous ''Street Fighter II'' games. He enters the World Warrior tournament, seeking inspiration to develop a new musical sound. Dee Jay reappears as a playable character in the console versions of ''Street Fighter Alpha 3'' (1998) and in the console version of '' Street Fighter: The Movie''. The game is set before the World Warrior tourname ...
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Fei Long
is a fictional character in the '' Street Fighter'' series. He made his first appearance in '' Super Street Fighter II'' in 1993 as one of the four new characters introduced in the game. In the series, he is a martial artist and action movie star. Fei Long was patterned after real-life martial arts movie star Bruce Lee and much of the character's design and moves make reference to Lee. He has appeared in other ''Street Fighter'' media, including the animated films and series, comics as well as subsequent games such as '' Street Fighter Alpha 3'' and the home versions of '' Street Fighter IV''. The character is generally well received, with commentary focused on his similarities to Lee. Character design Fei Long was designed as an unofficial homage to the real-life martial artist and Hong Kong movie star Bruce Lee. His name means "Flying Dragon" in Cantonese; both his default shirtless appearance with kung fu pants and his fighting style which is based on Jeet Kune Do emulate ...
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Street Fighter III
is a fighting video game in Capcom's ''Street Fighter'' series, originally released as a coin-operated arcade game in 1997. The game's name as it appears on the cabinet is ''Three: A New Generation of Street Fighters''. ''Street Fighter III'' was produced for the CD-ROM-based CP System III hardware, which allowed for more elaborate 2D graphics than the CPS II-based '' Street Fighter Alpha'' games (the previous incarnation of the ''Street Fighter'' series), while revamping many of the play mechanics. The game, which was designed as a direct sequel to ''Street Fighter II'', initially discarded every previous character except for Ryu and Ken (hence the "''New Generation''" subtitle), introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bisons role from the previous games as the new boss character. ''Street Fighter III'' was followed by two updates: '' Street Fighter III: 2nd Impact'' in 1997 and '' Street Fighter III: 3rd Strike'' in ...
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Street Fighter EX3
is a 2D head-to-head fighting game with 3D graphics, developed by Arika and published by Capcom. It is the third and final console installment in the ''Street Fighter EX'' series. The game was first released on March 4, 2000 in Japan and on October 26, 2000 in North America as a launch title exclusively for the PlayStation 2, making it the first game in the ''Street Fighter'' series to be released on the console. It was subsequently released in Europe on March 2, 2001. Gameplay Mechanics ''Street Fighter EX3'' features a similar gameplay system to its predecessor ''Street Fighter EX2 Plus'' with characters being able to pull off similar moves like Super Combos and Meteor Combos. However, a difference here is that the "Guard Break" system from the previous installments has been removed and replaced with a similar system called the "Surprise Blow" ("Hard Attack" in Japan), which does not use up energy stored in "super bars," although the attack can be blocked (only when standi ...
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Super Street Fighter II Turbo
''Super Street Fighter II Turbo'' is a fighting game released for the arcades by Capcom in Japan on February 23, 1994, in North America on February 23 and March 26, 1994 (beta) and in Europe in March 1994 (beta). It is the fifth installment in the '' Street Fighter II'' sub-series of ''Street Fighter'' games, following '' Super Street Fighter II: The New Challengers''. Like its predecessor, it ran on the CP System II hardware. ''Super Turbo'' introduced several new gameplay mechanics not present in previous versions of ''Street Fighter II'', including the addition of combination moves called super combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later ''Street Fighter'' installments and other Capcom fighting games. ''Super Turbo'' was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of ''Super Street Fighter II Turb ...
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Street Fighter IV
is a 2008 fighting game published by Capcom, who also co-developed the game with Dimps. It was the first original main entry in the series since ''Street Fighter III'' in 1997, a hiatus of eleven years. The coin-operated arcade game version was released in Japan on July 18, 2008, with North American arcades importing the machines by August. The console versions for the PlayStation 3 and Xbox 360 were released in Japan on February 12, 2009, and were sold in North American stores as early as February 16, with a February 18 intended release date. The official European release was on February 20. A Microsoft Windows version was released on July 2, 2009, in Japan, July 3, 2009 in Europe and July 7, 2009, in the United States. A version for iOS was released on March 10, 2010. Also, an Android version was launched, initially as an exclusive for certain LG devices. Then by December 31, 2012, the exclusivity expired and the game was made available for all Android devices on the Play ...
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Street Fighter Alpha
''Street Fighter Alpha: Warriors' Dreams'', known as in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new ''Street Fighter'' game produced by Capcom since the release of ''Street Fighter II'' in 1991. The game introduces several new features, expanding on the Super Combo system previously featured in ''Super Street Fighter II Turbo'', with graphics drawn in a similar art style to the one Capcom employed in '' Darkstalkers'' and '' X-Men: Children of the Atom''. The plot of ''Street Fighter Alpha'' is set after the original ''Street Fighter'' but before ''Street Fighter II'' and thus the game features younger versions of established characters, as well as characters from the original ''Street Fighter'' and ''Final Fight'', and a few who are new to the series. The game's story in this first entry of Zero/Alpha is officially no longer canon. Gameplay ''Street Fighter ...
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