Eli Piilonen
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Eli Piilonen
Eli Piilonen, also known under the pseudonym 2DArray, is a Nebraska-based American video game developer working as lead designer at indie studio Messhof. Piilonen is however mainly known for his earlier, independent work on browser games such as ''Spewer'' (with Edmund McMillen), the art game '' The Company of Myself'', its prequel ''Fixation'' and the roguelike '' Not The Robots''. ''The Company of Myself'' and to a lesser extent its prequel ''Fixation'' have frequently been cited as an early art game that successfully explores issues of mental health Mental health encompasses emotional, psychological, and social well-being, influencing cognition, perception, and behavior. It likewise determines how an individual handles stress, interpersonal relationships, and decision-making. Mental health .... References American video game designers Living people Year of birth missing (living people) Browser game developers {{videogame-bio-stub ...
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Messhof
Mark Essen, better known as Messhof, is an American video game designer and artist best known for '' Nidhogg'', its sequel, and '' Flywrench''. Career In college, Messhof made games with GameMaker and Microsoft Paint software. An early game, ''Punishment 1'', began as a group assignment in an advanced, experimental class. His other early games included ''Wally'', ''Bool'', ''Booloid'', ''Punishment 2'', and '' Flywrench'', uploaded on his website. His work was profiled in The Creators Project and the Los Angeles Museum of Contemporary Art, and shown in the New York New Museum, Toronto Museum of Contemporary Canadian Art, and Liverpool Foundation for Art and Creative Technology. He was cited by a Savannah College of Art and Design instructor as a successful example of blending arts aesthetics and video games. Messhof developed '' Nidhogg'', a fast-paced, side-scrolling sword fighting game between 2010 and 2014. Its first prototype, ''Raging Hadron'', was expanded over fou ...
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Browser Games
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to ...
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Spewer
''Spewer'' is a 2009 browser-based puzzle-platform game. It uses liquid physics through regurgitation as its core mechanic. Taking the role of a mysterious test subject, code named "Spewer", the player must vomit their way through over 60 levels while learning new abilities, changing forms and piecing together their purpose in the game. It is also a part of '' The Basement Collection''. Gameplay The player navigates through five chapters and a bonus chapter as Spewer, a small creature that navigates through single-screen levels by utilizing its own vomit as a platform. Spewer can also walk, jump, and swim. The amount of vomit available to the player is represented by a meter, which can be replaced by Spewer eating food or its own vomit. There are four types of vomit in addition to normal vomit which are accessed by eating pills: white vomit that floats, allowing the player to swim in mid air, red vomit that pushes the player off objects at a faster speed with more power, black vo ...
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Edmund McMillen
Edmund Charles McMillen (born March 2, 1980) is an American video game designer and artist known for his Flash game visual style. His most notable works include 2010's side-scroller '' Super Meat Boy'' and 2011's roguelike game '' The Binding of Isaac'' and its 2014 remake. Early life McMillen was born on March 2, 1980, to a family of "born-again Christians" of Mexican descent. A lifelong resident of Watsonville, in Santa Cruz, California, he attended Soquel High School. He is fond of drawing, his favorite subject being monsters. McMillen spent most of his childhood with his grandmother, whom he considers to be the greatest source of support in his creative endeavors. Later in his life, McMillen received a box from his grandmother that contained all of his drawings as a child. Many of these drawings can be seen by unlocking The Box in one of his games, ''The Basement Collection''. His childhood represents his own game creations, more specifically '' The Binding of Isaac: Rebirt ...
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The Company Of Myself
''The Company of Myself'' is a 2009 Flash platformer by Eli Piilonen featuring a hermit as the protagonist whose depressed inner thoughts appears as writing on the "walls" of the game. Piilonen has stated that the "core intent f the gameis to be half puzzle game and half character study". It has been frequently cited as an early example of an art game and has received praise for how it deals with issues of mental health. Tom Fronczak of ''Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ...'' called the game "brilliant". It was included in Michael Rose's 2014 book ''250 Indie Games You Must Play'' and has been frequently cited in video games research. Piilonen later released a prequel for the game called ''Fixation''. References {{DEFAULTSORT:Company of Myself, The ...
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Art Game
An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are ''interactive''Holmes, Tiffany. Arcade Classics Span Art? Current Trends in the Art Game Genre''. Melbourne DAC 2003. 2003. (usually ''competitive'' against the computer, self, or other players)Cannon, Rebecca. "Introduction to Artistic Computer Game Modification". Plaything Conference 2003 (Sydney, Australia). October 2003. and the result of ''artistic intent'' by the party offering the piece for consideration.Stalker, Phillipa Jane. Gaming In Art: A Case Study Of Two Examples Of The Artistic Appropriation Of Computer Games And The Mapping Of Historical Trajectories Of 'Art Games' Ve ...
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Mental Health
Mental health encompasses emotional, psychological, and social well-being, influencing cognition, perception, and behavior. It likewise determines how an individual handles stress, interpersonal relationships, and decision-making. Mental health includes subjective well-being, perceived self-efficacy, autonomy, competence, intergenerational dependence, and self-actualization of one's intellectual and emotional potential, among others. From the perspectives of positive psychology or holism, mental health may include an individual's ability to enjoy life and to create a balance between life activities and efforts to achieve psychological resilience. Cultural differences, subjective assessments, and competing professional theories all affect how one defines "mental health". Some early signs related to mental health problems are sleep irritation, lack of energy, lack of appetite and thinking of harming yourself or others. Mental disorders Mental health, as defined by the Pub ...
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American Video Game Designers
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Year Of Birth Missing (living People)
A year or annus is the orbital period of a planetary body, for example, the Earth, moving in its orbit around the Sun. Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by change in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons are generally recognized: spring, summer, autumn and winter. In tropical and subtropical regions, several geographical sectors do not present defined seasons; but in the seasonal tropics, the annual wet and dry seasons are recognized and tracked. A calendar year is an approximation of the number of days of the Earth's orbital period, as counted in a given calendar. The Gregorian calendar, or modern calendar, presents its calendar year to be either a common year of 365 days or a leap year of 366 days, as do the Julian calendars. For the Gregorian calendar, the average length of the calendar yea ...
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