ESPN NBA Hangtime '95
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ESPN NBA Hangtime '95
''ESPN NBA Hangtime '95'' is a basketball video game developed and published by Sony Imagesoft for the Sega CD. Gameplay ''ESPN NBA Hangtime '95'' includes all 27 NBA teams which are represented by their top three players at the time as well as 12 International country teams represented by fictional athletes. Players choose a team and play two-on-two basketball matches in exhibition or season modes. ''Hangtimes gameplay has been compared to ''NBA Jam's'', and features arcade-style moves like super spins and dunks. ''Hangtime'' also features full-motion video segments of ESPN's Dan Patrick and Stuart Scott covering the matches in its national and international modes respectively. Development and release ''ESPN NBA Hangtime '95'' was developed and published by Sony Imagesoft. It was announced alongside other Sony sports titles using the ESPN license slated for fall 1994 releases for Sega consoles including ''ESPN Baseball Tonight'', ''ESPN National Hockey Night'', ''ESPN SpeedWor ...
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NBA Hangtime
''NBA Hangtime'' is a 1996 basketball arcade game developed and released by Midway. Home versions were released for the Nintendo 64, PlayStation, Super NES, Sega Genesis, and Microsoft Windows. ''Hangtime'' was the third basketball game by the original development team behind the ''NBA Jam'' series. The title was changed due to the ''NBA Jam'' name being acquired by Acclaim Entertainment, the publisher of the games for the home market. Acclaim's '' NBA Jam Extreme'' was released the same year as ''Hangtime''. Features introduced in ''Hangtime'' included character creation, alley oops, and double dunks. A software update known as ''NBA Maximum Hangtime'' was released for the arcades later in the life cycle. A sequel, '' NBA Showtime: NBA on NBC'', was released in 1999. The theme song "Whatcha Gonna Do?" was produced by rapper M-Doc of Indasoul Entertainment. Gameplay The gameplay is largely the same as the ''NBA Jam'' games, with some additions. One of the most prominent add ...
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Stuart Scott
Stuart Orlando Scott (July 19, 1965 – January 4, 2015) was an American Sports commentator, sportscaster and anchor on ESPN, including on ''SportsCenter''. Known for his hip-hop style and use of catchphrases, Scott was also a regular for the network in its National Basketball Association (NBA) and National Football League (NFL) coverage. Scott was born in Chicago and resided in the back of London Towne Houses on Chicago's Southeast side. After relocating to North Carolina in his youth, Scott graduated from the University of North Carolina at Chapel Hill. He began his career with various local television stations before joining ESPN in 1993. Although there were already accomplished African-American sportscasters, his blending of hip hop with sportscasting was unique for television. By 2008, he was a staple in ESPN's programming, and also began on American Broadcasting Company, ABC as lead host for their coverage of the NBA. In 2007, Scott had an appendectomy and learned that ...
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Ação Games
''Ação Games'' was a Brazilian magazine specialized in video games that circulated from 1991 to 2002. History Released as a special edition of the sports magazine ''A Semana em Ação'', which replaced ''Placar'' at Editora Abril in August 1990, it had its first edition in December 1990 under the title ''A Semana em Ação: Especial Games'' (The Week in Action: Games Special). As the most prominent words in the title were "Ação" (Action) and "Games", the magazine soon was called ''Ação Games''. There was also a second edition in March 1991, but the "mother magazine" did not last long, being extinct in the first half of that year. However, the special about games had its title bought by Editora Azul, who started to edit it as a monthly magazine since October 1991, entitled ''Ação Games''. It was created by, among others, Marcelo Duarte of ESPN Brasil and that today commands the video games TV show Game Up, from the same television network. Growth With news about releases ...
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Next Generation (magazine)
''Next Generation'' was a US video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared content with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors '' GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, and its cover name shortened ''NextGen''. A year later, in September 2000, the ma ...
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Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." It was acquired by the retailer GameStop, which bought FuncoLand in 2000. Due to this, a large amount of promotion was done in-store, which contributed to the success of the magazine. As of June 2017, it was the fifth-most popular magazine by copies circulated. In August 2024, GameStop discontinued ''Game Informer'' after 33 years of publication and 368 issues. The associated website was also shut down with its digital archive removed. In March 2025, ''Game Informer'' announced that it had been ...
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GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for its extensive use of game screenshots in its page design, contrasting other U.S. publications at the time. The original magazine ceased publishing in December 2000. In April 2010, Halverson relaunched ''GameFan'' as a video games and film magazine. However, this relaunch was short-lived and suffered from internal conflicts and low advertising revenue. History The idea for the name ''GameFan'' came from the Japanese Sega magazine called ''Megafan''. Although it began as an advertising supplement to sell imported video games, primarily from Japan, the small text reviews and descriptions drew attention for a lack of refinement and a sense of passion. Editor profiles featured caricatures drawn by Terry Wolfinger. The anonymized approach allowed ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American mass media, media company, corporation specializing in targeted advertising, targeted magazines and websites in the video games, music, and technology media market, markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro (North Carolina, N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame, California, Burlingame and South San Francisco. When Chris Anderson (entrepreneur), Chris A ...
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Game Players
''Game Players'' was a monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' (the cover featured a disclaimer that claimed it had no affiliation with Nintendo, which already had its official publication in ''Nintendo Power''). The magazine evolved over the years, spinning off a separate publication called ''Game Players Sega Genesis Guide'' when Sega entered the console market. These two magazines were later folded together into one magazine. In 1996, the magazine changed its name to ''Ultra Game Players'' and introduced a radically different format. At the end of its run, it turned into ''Game Buyer'', before being cancelled in 1998. History Around 1992, Signal Research was shut down by investors that seized the company because of fiscal mismanagement. The publishing house was revived by an investment group as GP Publ ...
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ESPN Sunday Night NFL
''ESPN Sunday Night NFL'' is a sports game, sports video game that was released for the Super NES, Sega CD, and Sega Genesis in 1994. Summary Like in other football games, the player must run, pass, and/or kick a ball across a regulation field spanning in order to score points. Weather conditions would vary, making the game have an element of realism that manipulates the football and the players. Chris Berman's voice was provided as the announcer of every game that the player participated in. All 28 teams in the NFL during the early 1990s were in the game. However, the names of the individual players are not used due to the development company not being able to acquire the full National Football League Players Association, NFLPA license. It was the second in a chain of ESPN-themed sports games, following ''ESPN Baseball Tonight''. Reception Reviewing the Genesis version, ''GamePro'' commented that ''ESPN Sunday Night NFL'' "lacks the well-crafted execution of ''Madden '95'' or ...
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ESPN SpeedWorld (video Game)
''ESPN SpeedWorld'' is a Super NES and Sega Genesis video game that was released in 1994 exclusively for North America based on the television series of the same name. The title screen of the video game was partially inspired by the 1993 running of the First Union 400 racing event; which occurred on April 18, 1993. The real-life drivers from the mid-1990s are missing because the game only has an ''ESPN'' license and not an official NASCAR license. Gameplay Players control NASCAR Winston Cup stock cars as they do laps around various oval tracks, road courses, and superspeedways that are based on the actual NASCAR circuits of the 1990s. All the stock cars in the game have the capability to go up to 200 miles per hour (approximately 322 kilometers per hour). The object of the game is to get as close to first place as possible. This game uses Dr. Jerry Punch and an interactive pit crew to simulate the feeling of racing during the 1993 Winston Cup season. Like most racing games, ...
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