Duping (video Games)
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Duping (video Games)
Duping refers to the practice of using a bug in a video game to illegitimately create duplicates of unique items or currency in a persistent online game, such as an MMOG. Duping can vastly destabilize a virtual economy or even the gameplay itself, depending on the item duplicated and the rate at which duplication occurs. Modern persistent world games include automated detection of duping. Duping is usually considered to be a game cheat. Effects The effect of duping on a game's economy depends on whether an item or currency was being duplicated and to what degree the duping took place. Currency dupes cause inflation and conversely item dupes cause the item to lose value. On 7 November 2003 in the MMORPG ''RuneScape'', an extremely rare item, the Magenta Party hat (now the Purple Party hat) was duped well over 2 million times; the effects are still seen today in the game's economy. While Jagex, the game's owners, did everything they could to ban the duping users, the duped party h ...
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Exploit (online Gaming)
In video games, an exploit is the use of a bug or glitch, in a way that gives a substantial unfair advantage to players using it. However, whether particular acts constitute an exploit can be controversial, typically involving the argument that the issues are part of the game, and no changes or external programs are needed to take advantage of them. Controversy Exploiting is considered cheating by most in the gaming community and gaming industry, due to the unfair advantage usually gained by the exploiter. Whether an exploit is considered a cheat is a matter of widespread debate that varies between genres, games, and other factors. Most software developers of online games prohibit exploiting in their terms of service and often issue sanctions against players found to be exploiting. There is some contention by exploiters that exploiting should not be considered cheating as it is merely taking advantage of actions allowed by the software. They view exploiting as a skill because ce ...
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Counterfeit Money
Counterfeit money is currency produced outside of the legal sanction of a state or government, usually in a deliberate attempt to imitate that currency and so as to deceive its recipient. Producing or using counterfeit money is a form of fraud or forgery, and is illegal in all jurisdictions of the world. The business of counterfeiting money is nearly as old as money itself: plated copies (known as Fourrées) have been found of Lydian coins, which are thought to be among the first Western coins. Before the introduction of paper money, the most prevalent method of counterfeiting involved mixing base metals with pure gold or silver. Another form of counterfeiting is the production of documents by legitimate printers in response to fraudulent instructions. During World War II, the Nazis forged British pounds and American dollars. Today, some of the finest counterfeit banknotes are called '' Superdollars'' because of their high quality and imitation of the real US dollar. There has ...
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Cheat Cartridge
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge). They can also be realized by exploiting software bugs. History The first cheat codes were put in place for play testing purposes. Playtesters had to rigorously test the mechanics of a game and introduced cheat codes to make this process easier. An early cheat code can be found in ''Manic Miner'', where typing "6031769" (based on Matthew Smith's driving license) enables the cheat mode. Within months of '' Wizardry: Proving Grounds of the Mad Overlord''s 1981 release, at least two commercial trainers appeared. 1983 advertisements for "The Great Escape Utility" for ''Castle Wolfenstein'' (1981) promised that th ...
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Forza Motorsport 2
''Forza Motorsport 2'' is a 2007 sim racing, simulation racing video game developed by Turn 10 Studios for the Xbox 360 console. It is the second title in the ''Forza'' series, and is the sequel to the original ''Forza Motorsport (2005 video game), Forza Motorsport'' (2005) and was followed by ''Forza Motorsport 3'' (2009). Gameplay ''Forza Motorsport 2'' is a sim racing, simulation racing video game on the Xbox 360 and the sequel to ''Forza Motorsport (2005 video game), Forza Motorsport'', which was released for the Xbox (console), Xbox in 2005. Players compete in events around the globe using real licensed cars on a variety of real-world and fictional courses. It features an arcade mode, meant more for quickplay of races, and a career mode, which is focused on long-term play. Career mode spans several racing disciplines. Players can drive anything from common commuter cars to rare and expensive cars such as the Super GT and Deutsche Tourenwagen Masters vehicles. The game suppor ...
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Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 E3, Electronic Entertainment Expo (E3). As a Seventh generation of video game consoles, seventh-generation console, it primarily competed with Sony Interactive Entertainment, Sony's PlayStation 3 and Nintendo's Wii. The Xbox 360's online service, Xbox Live, was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to Online game, play games online; download games (through Xbox Live Arcade) and game demos; purchase and Streaming media, stream music, television programs, and films through the Xbox Music and Xbox Video portals; and acces ...
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SEGA
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game console, consoles, including ''Sonic the Hedgehog'', ''Angry Birds'', ''Phantasy Star'', ''Puyo Puyo'', ''Super Monkey Ball'', ''Total War (video game series), Total War'', ''Virtua Fighter'', ''Megami Tensei'', ''Sakura Wars'', ''Persona (series), Persona'', ''The House of the Dead'' and ''Yakuza (franchise), Yakuza''. From 1983 until 2001, Sega also developed List of Sega video game consoles, its own consoles. Sega was founded by Martin Bromley and Richard Stewart in Hawaii as on June 3, 1960. Shortly after, it acquired the assets of its predecessor, Service Games of Japan. In 1965, it became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-operated games. Sega developed its first coin-op ...
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Phantasy Star Online Episode I & II
''Phantasy Star Online'' is an online role-playing game (RPG) developed by Sonic Team and published by Sega in 2000 for the Dreamcast. It was the first successful online RPG for game consoles; players adventure with up to three others over the internet to complete quests, collect items and fight enemies in real-time action RPG combat. The story is unrelated to previous games in the ''Phantasy Star'' series. Before ''Phantasy Star Online'', online gaming was limited to western PC games, particularly RPGs such as ''Diablo'', ''Ultima Online'', and ''EverQuest''. Believing online play was the future, Sega chairman Isao Okawa instructed Sonic Team to develop an online game for the Dreamcast, produced by Yuji Naka. Sonic Team's experiments led to the development of ''ChuChu Rocket!'', the first online Dreamcast game. Using what they learned from the project, and taking significant inspiration from ''Diablo'', Sonic Team built ''Phantasy Star Online''. As Japanese internet service pr ...
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Money Sink
Gold sink is an economic process by which a video game's ingame currency ('gold'), or any item that can be valued against it, is removed. This process is comparable to financial repression in real economies. Most commonly the genres are role-playing game or massively multiplayer online game. The term is comparable to timesink, but usually used in reference to game design and balance, commonly to reduce inflation when commodities and wealth are continuously fed to players through sources such as gold taps; such as quests, looting monsters, or minigames. Overview The economy of such games typically involves players gathering gold from playing the game, which they then use to purchase items or services, or trade with other players. Gold sinks serve to decrease the total amount of gold players have, since without sinks, there will be inflation. Gold sinks are commonly called drains or gold drains. They can also be associated with item drains. For example, in ''Ultima Online'', item ...
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Rollback (data Management)
In database technologies, a rollback is an operation which returns the database to some previous state. Rollbacks are important for database integrity, because they mean that the database can be restored to a clean copy even after erroneous operations are performed. They are crucial for recovering from database server crashes; by rolling back any transaction which was active at the time of the crash, the database is restored to a consistent state. The rollback feature is usually implemented with a transaction log, but can also be implemented via multiversion concurrency control. Cascading rollback A cascading rollback occurs in database systems when a transaction (T1) causes a failure and a rollback must be performed. Other transactions dependent on T1's actions must also be rollbacked due to T1's failure, thus causing a cascading effect. That is, one transaction's failure causes many to fail. Practical database recovery techniques guarantee cascadeless rollback, therefore a cas ...
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Penny Arcade
''Penny Arcade'' is a webcomic focused on video games and video game culture, written by Jerry Holkins and illustrated by Mike Krahulik. The comic debuted in 1998 on the website ''loonygames.com''. Since then, Holkins and Krahulik have established their own site, which is typically updated with a new comic strip each Monday, Wednesday, and Friday. The comics are accompanied by regular updates on the site's blog. By 2005, ''Penny Arcade'' was among the most popular and longest running webcomics online, listed in 2010 as having 3.5 million readers. Holkins and Krahulik were among the first webcomic creators successful enough to make a living from their work.MacDonald, Heidi (December 19, 2005). "Web Comics: Page Clickers to Page Turners; It's like manga five or six years ago". ''Publishers Weekly'', p. 24. In addition to the comic, Holkins and Krahulik also created Child's Play (charity), Child's Play, a children's charity; Penny Arcade Expo, PAX, a gaming convention; Penny Arcade ...
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Urban Legend
Urban legend (sometimes modern legend, urban myth, or simply legend) is a genre of folklore concerning stories about an unusual (usually scary) or humorous event that many people believe to be true but largely are not. These legends can be entertaining but often concern mysterious peril or troubling events, such as disappearances and strange objects or entities. Urban legends may confirm moral standards, reflect prejudices, or be a way to make sense of societal anxieties. In the past, urban legends were most often circulated orally, at gatherings and around the Campfire story, campfire for instance. Now, they can be spread by any media, including newspapers, mobile news apps, e-mail, and most often, social media. Some urban legends have passed through the years/decades with only minor changes, in where the time period takes place. Generic urban legends are often altered to suit regional variations, but the lesson or moral generally remains the same. Origin and structure Th ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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