Duck Typing
In computer programming, duck typing is an application of the duck test—"If it walks like a duck and it quacks like a duck, then it must be a duck"—to determine whether an object can be used for a particular purpose. With nominative typing, an object is of a given type if it is declared as such (or if a type's association with the object is inferred through mechanisms such as object inheritance). With duck typing, an object is of a given type if it has all methods and properties required by that type. Duck typing may be viewed as a usage-based structural equivalence between a given object and the requirements of a type. Examples This simple example in Python 3 demonstrates how any object may be used in any context until it is used in a way that it does not support. class Duck: def swim(self): print("Duck swimming") def fly(self): print("Duck flying") class Whale: def swim(self): print("Whale swimming") for animal in uck(), ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Generic Programming
Generic programming is a style of computer programming in which algorithms are written in terms of data types ''to-be-specified-later'' that are then ''instantiated'' when needed for specific types provided as parameters. This approach, pioneered in the programming language ML in 1973, permits writing common functions or data types that differ only in the set of types on which they operate when used, thus reducing duplicate code. Generic programming was introduced to the mainstream with Ada in 1977. With templates in C++, generic programming became part of the repertoire of professional library design. The techniques were further improved and ''parameterized types'' were introduced in the influential 1994 book '' Design Patterns''. New techniques were introduced by Andrei Alexandrescu in his 2001 book '' Modern C++ Design: Generic Programming and Design Patterns Applied''. Subsequently, D implemented the same ideas. Such software entities are known as ''generics'' in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Type Theory
In mathematics and theoretical computer science, a type theory is the formal presentation of a specific type system. Type theory is the academic study of type systems. Some type theories serve as alternatives to set theory as a foundation of mathematics. Two influential type theories that have been proposed as foundations are: * Typed λ-calculus of Alonzo Church * Intuitionistic type theory of Per Martin-Löf Most computerized proof-writing systems use a type theory for their foundation. A common one is Thierry Coquand's Calculus of Inductive Constructions. History Type theory was created to avoid paradoxes in naive set theory and formal logic, such as Russell's paradox which demonstrates that, without proper axioms, it is possible to define the set of all sets that are not members of themselves; this set both contains itself and does not contain itself. Between 1902 and 1908, Bertrand Russell proposed various solutions to this problem. By 1908, Russell arrive ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and implemented in code). In OOP, computer programs are designed by making them out of objects that interact with one another. Many of the most widely used programming languages (such as C++, Java, and Python) support object-oriented programming to a greater or lesser degree, typically as part of multiple paradigms in combination with others such as imperative programming and declarative programming. Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET. History The idea of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Articles With Example Pseudocode
Article often refers to: * Article (grammar), a grammatical element used to indicate definiteness or indefiniteness * Article (publishing) An article or piece is a written work published in a Publishing, print or electronic media, electronic medium, for the propagation of news, research results, academic analysis or debate. News A news article discusses current or recent news of e ..., a piece of nonfictional prose that is an independent part of a publication Article(s) may also refer to: Government and law * Elements of treaties of the European Union * Articles of association, the regulations governing a company, used in India, the UK and other countries; called articles of incorporation in the US * Articles of clerkship, the contract accepted to become an articled clerk * Articles of Confederation, the predecessor to the current United States Constitution * Article of impeachment, a formal document and charge used for impeachment in the United States * Article of ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Operator Overloading
In computer programming, operator overloading, sometimes termed ''operator ad hoc polymorphism'', is a specific case of polymorphism, where different operators have different implementations depending on their arguments. Operator overloading is generally defined by a programming language, a programmer, or both. Rationale Operator overloading is syntactic sugar, and is used because it allows programming using notation nearer to the target domain and allows user-defined types a similar level of syntactic support as types built into a language. It is common, for example, in scientific computing, where it allows computing representations of mathematical objects to be manipulated with the same syntax as on paper. Operator overloading does not change the expressive power of a language (with functions), as it can be emulated using function calls. For example, consider variables , and of some user-defined type, such as matrices: In a language that supports operator overloadin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Monkey Patch
In computer programming, monkey patching is a technique used to dynamically update the behavior of a piece of code at run-time. It is used to extend or modify the runtime code of dynamic programming language, dynamic languages such as Smalltalk, JavaScript, Objective-C, Ruby_(programming_language), Ruby, Perl, Python_(programming_language), Python, Apache_Groovy, Groovy, Lisp (programming language), Lisp, and Lua_(programming_language), Lua without altering the original source code. Etymology The term ''monkey patch'' seems to have come from an earlier term, ''guerrilla patch'', which referred to changing code sneakily – and possibly incompatibly with other such patches – at runtime. The word ''guerrilla'', nearly homophonous with ''gorilla'', became ''monkey'', possibly to make the patch sound less intimidating. An alternative etymology is that it refers to “monkeying about” with the code (messing with it). Despite the name's suggestion, the "monkey patch" is sometimes ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Loose Coupling
In computing and systems design, a loosely coupled system is one # in which components are weakly associated (have breakable relationships) with each other, and thus changes in one component least affect existence or performance of another component. # in which each of its components has, or makes use of, little or no knowledge of the definitions of other separate components. Subareas include the coupling of classes, interfaces, data, and services. Loose coupling is the opposite of tight coupling. Advantages and disadvantages Components in a loosely coupled system can be replaced with alternative implementations that provide the same services. Components in a loosely coupled system are less constrained to the same platform, language, operating system, or build environment. If systems are decoupled in time, it is difficult to also provide transactional integrity; additional coordination protocols are required. Data replication across different systems provides loose coupling ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Extension Method
In object-oriented computer programming, an extension method is a method added to an object after the original object was compiled. The modified object is often a class, a prototype, or a type. Extension methods are features of some object-oriented programming languages. There is no syntactic difference between calling an extension method and calling a method declared in the type definition. Not all languages implement extension methods in an equally safe manner, however. For instance, languages such as C#, Java (viManifold d > 3).Select(d => Math.Sin(d / 2)).Sum()); // Output: // 1 Centralize common behavior However, extension methods allow features to be implemented once in ways that enable reuse without the need for inheritance or the overhead of virtual method invocations, or to require implementors of an interface to implement either trivial or woefully complex functionality. A particularly useful scenario is if the feature operates on an interface for which there i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dynamic Programming Language
A dynamic programming language is a type of programming language that allows various operations to be determined and executed at runtime. This is different from the compilation phase. Key decisions about variables, method calls, or data types are made when the program is running, unlike in static languages, where the structure and types are fixed during compilation. Dynamic languages provide flexibility. This allows developers to write more adaptable and concise code. For instance, in a dynamic language, a variable can start as an integer. It can later be reassigned to hold a string without explicit type declarations. This feature of dynamic typing enables more fluid and less restrictive coding. Developers can focus on the logic and functionality rather than the constraints of the language. Implementation Eval Some dynamic languages offer an '' eval'' function. This function takes a string or abstract syntax tree containing code in the language and executes it. If this code ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dynamic Dispatch
In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time. It is commonly employed in, and considered a prime characteristic of, object-oriented programming (OOP) languages and systems. Object-oriented systems model a problem as a set of interacting objects that enact operations referred to by name. Polymorphism is the phenomenon wherein somewhat interchangeable objects each expose an operation of the same name but possibly differing in behavior. As an example, a object and a object both have a method that can be used to write a personnel record to storage. Their implementations differ. A program holds a reference to an object which may be either a object or a object. Which it is may have been determined by a run-time setting, and at this stage, the program may not know or care which. When the program calls on the object, something needs to choose which behavior gets enacted. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ad Hoc Polymorphism
In programming languages, ad hoc polymorphismC. StracheyFundamental concepts in programming languages Lecture notes for International Summer School in Computer Programming, Copenhagen, August 1967 is a kind of polymorphism in which polymorphic functions can be applied to arguments of different types, because a polymorphic function can denote a number of distinct and potentially heterogeneous implementations depending on the type of argument(s) to which it is applied. When applied to object-oriented or procedural concepts, it is also known as function overloading or operator overloading. The term ad hoc in this context is not intended to be pejorative; it refers simply to the fact that this type of polymorphism is not a fundamental feature of the type system. This is in contrast to parametric polymorphism, in which polymorphic functions are written without mention of any specific type, and can thus apply a single abstract implementation to any number of types in a transparent way. T ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |