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Deathwatch (role-playing Game)
''Deathwatch'' is a role-playing game published in 2010 by Fantasy Flight Games, that is set in the ''Warhammer 40,000'' universe and uses the ''Warhammer 40,000 Roleplay'' system. Description The player characters in ''Deathwatch'' are loyalist Space Marines (Warhammer 40,000), Space Marines, surgically and biologically enhanced Super soldier, super soldiers. The game has a martial focus, as opposed to complex intrigue or detailed representation of a setting. Gameplay In ''Deathwatch'' the players take the role of Space Marines as they perform various combat missions. These individuals are recruited from their native Chapters (fighting units of approximately 1,000 men that are broadly inspired by medieval Military order (religious society), knightly orders) to serve in Squad, squads as part of the eponymous Deathwatch, a military arm of the Inquisition, which is a vast organization composed of religious wikt:zealot, zealots with far-reaching authority, inspired by portray ...
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Deathwatch Core Rulebook
Deathwatch, Death Watch, or Death-Watch may refer to: Books * ''Death-Watch'', a 1935 novel by John Dickson Carr * Deathwatch (novel), ''Deathwatch'' (novel), a 1972 novel by Robb White * Deathwatch (play), ''Deathwatch'' (play), French playwright Jean Genet's earliest play (''Haute Surveillance''), written in 1947 * ''Deathwatch'', a 1985 play by Nigel Williams (author), Nigel Williams * Deathwatch (comics), a supervillain from the Ghost Rider series of comics Film and TV * Deathwatch (1965 film), ''Deathwatch'' (1965 film), English language film version of Jean Genet's play, produced by Vic Morrow and Leonard Nimoy * ''Death Watch'' (''La Mort en direct''), a 1980 Franco-German-British science fiction film shot in Glasgow * Deathwatch (2002 film), ''Deathwatch'' (2002 film), a 2002 war/horror film set during World War I *"Death-Watch", the twelfth episode of Series C of ''Blake's 7'' first broadcast 24 March 1980 * Death Watch, a Mandalorian sect in the ''Star Wars'' expanded un ...
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Magician (fantasy)
A magician, also known as an archmage, mage, magus, magic-user, spellcaster, enchanter/enchantress, sorcerer/sorceress, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians enjoy a rich history in mythology, legends, fiction, and folklore, and are common figures in works of fantasy, such as fantasy literature and role-playing games. Character archetypes People who work magic are called by several names in fantasy works, and terminology differs widely from one fantasy world to another. While derived from real-world vocabulary, the terms: ''magician'', ''mage'', ''magus'', ''enchanter/enchantress'', ''sorcerer/sorceress'', ''warlock'', ''witch'', and ''wizard'', each have different meanings depending upon context and the story in question. ''Archmage'' is used in fantasy works to indicate a powerful magician or a leader of magicians. Enchanters typically practice a type of imbued magic that pro ...
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Role-playing Games Based On Works
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an o ...
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Military Role-playing Games
A military, also known collectively as armed forces, is a heavily Weapon, armed, highly organized force primarily intended for warfare. Militaries are typically authorized and maintained by a sovereign state, with their members identifiable by a distinct military uniform. They may consist of one or more military branches such as an army, navy, air force, space force, marines, or coast guard. The main task of a military is usually defined as defence of their state and its interests against external armed threats. In broad usage, the terms "armed forces" and "military" are often synonymous, although in technical usage a distinction is sometimes made in which a country's armed forces may include other paramilitary forces such as armed police. Beyond warfare, the military may be employed in additional sanctioned and non-sanctioned functions within the state, including internal security threats, crowd control, promotion of political agendas, emergency services and reconstructi ...
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Fantasy Flight Games Games
Fantasy is a genre of speculative fiction that involves supernatural or magical elements, often including imaginary places and creatures. The genre's roots lie in oral traditions, which later became fantasy literature and drama. From the twentieth century onward, it has expanded into various media, including film, television, graphic novels, manga, animation, and video games. The expression ''fantastic literature'' is often used for this genre by Anglophone literary critics. An archaic spelling for the term is ''phantasy''. Fantasy is generally distinguished from the genres of science fiction and horror by an absence of scientific or macabre themes, although these can occur in fantasy. In popular culture, the fantasy genre predominantly features settings that reflect the actual Earth, but with some sense of otherness. Characteristics Many works of fantasy use magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners (sor ...
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Dark Heresy (role-playing Game)
''Dark Heresy'' is a role-playing game published by Black Industries in 2008 that uses the ''Warhammer 40,000 Roleplay'' system. A second edition was published in 2014 under Fantasy Flight Games. Description In ''Dark Heresy'', the player characters are agents of the Inquisition. Gameplay The players assume the role of a group of Acolytes working for an Inquisitor, who sends them on various missions. Depending on the type of mission, the gameplay can involve investigation, combat, intrigue, or a number of other genres. Therefore, the Game master, Game Master can tailor their campaign to suit their player group. As the players work for an Inquisitor, most missions involve rooting out heresy, heresies or matters relating to them, but the breadth of the game allows for many other missions, including wiping out dangerous gangs, gathering evidence of corruption, dealing with alien threats or eliminating rogue psykers. Career paths Each player can pick a career path for their chara ...
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Adventure Module
An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a predetermined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group. Overview An adventure is a playable scenario in a tabletop role-playing game which a gamemaster leads the players and their characters through. Various types of designs exist, including linear adventures, where players need to progress through each predetermined scene in turn; and non-linear adventures, where each situation can lead in multiple directions. The former is more restrictive, but is easier to manage, whereas the latter is more open-ended but more demanding for the gamemaster. A series of adventures played in successi ...
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Milky Way
The Milky Way or Milky Way Galaxy is the galaxy that includes the Solar System, with the name describing the #Appearance, galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars in other arms of the galaxy, which are so far away that they cannot be individually distinguished by the naked eye. The Milky Way is a barred spiral galaxy with a Galaxy#Isophotal diameter, D25 isophotal diameter estimated at , but only about 1,000 light-years thick at the spiral arms (more at the bulge). Recent simulations suggest that a dark matter area, also containing some visible stars, may extend up to a diameter of almost 2 million light-years (613 kpc). The Milky Way has several List of Milky Way's satellite galaxies, satellite galaxies and is part of the Local Group of galaxies, forming part of the Virgo Supercluster which is itself a component of the Laniakea Supercluster. It is estimated to contain 100–400 billion stars and at least that number of pla ...
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Chaplain
A chaplain is, traditionally, a cleric (such as a minister, priest, pastor, rabbi, purohit, or imam), or a lay representative of a religious tradition, attached to a secular institution (such as a hospital, prison, military unit, intelligence agency, embassy, school, labor union, business, police department, fire department, university, sports club), or a private chapel. The term chaplaincy refers to the chapel, facility or department in which one or more chaplains carry out their role. Though the term ''chaplain'' originally referred to representatives of the Christian faith, it is now also applied to people of other religions or philosophical traditions, as in the case of chaplains serving with military forces and an increasing number of chaplaincies at U.S. universities. In recent times, many lay people have received professional training in chaplaincy and are now appointed as chaplains in schools, hospitals, companies, universities, prisons and elsewhere to work alongsi ...
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Adventure Module
An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a predetermined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group. Overview An adventure is a playable scenario in a tabletop role-playing game which a gamemaster leads the players and their characters through. Various types of designs exist, including linear adventures, where players need to progress through each predetermined scene in turn; and non-linear adventures, where each situation can lead in multiple directions. The former is more restrictive, but is easier to manage, whereas the latter is more open-ended but more demanding for the gamemaster. A series of adventures played in successi ...
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Anthology
In book publishing, an anthology is a collection of literary works chosen by the compiler; it may be a collection of plays, poems, short stories, songs, or related fiction/non-fiction excerpts by different authors. There are also thematic and genre-based anthologies.Chris Baldrick''The Oxford Dictionary of Literary Terms'' 3rd. ed (2008) Complete collections of works are often called " complete works" or "" (Latin equivalent). Etymology The word entered the English language in the 17th century, from the Greek word, ἀνθολογία (''anthologic'', literally "a collection of blossoms", from , ''ánthos'', flower), a reference to one of the earliest known anthologies, the ''Garland'' (, ''stéphanos''), the introduction to which compares each of its anthologized poets to a flower. That ''Garland'' by Meléagros of Gadara formed the kernel for what has become known as the Greek Anthology. '' Florilegium'', a Latin derivative for a collection of flowers, was used in mediev ...
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Adventure (role-playing Games)
An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a predetermined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group. Overview An adventure is a playable scenario in a tabletop role-playing game which a gamemaster leads the players and their characters through. Various types of designs exist, including linear adventures, where players need to progress through each predetermined scene in turn; and non-linear adventures, where each situation can lead in multiple directions. The former is more restrictive, but is easier to manage, whereas the latter is more open-ended but more demanding for the gamemaster. A series of adventures played in succession ...
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