Deadbeef (other)
DeaDBeeF is an audio player software available for Windows, Linux and other Unix-like operating systems. An ad-supported Android version is available, but has not been updated since 2017. DeaDBeeF is free and open-source software, except on Android. History The player was first published in August 2009. Its author cited dissatisfaction with existing music players under Linux as the main reason for writing DeaDBeeF. The name is a reference to the magic number . Characteristics Among DeaDBeeF's functionalities are included: * Support for formats MP3, FLAC, APE, TTA, Vorbis, WavPack, Musepack, AAC, ALAC, WMA, WAV, DTS, audio CD, many forms of module files and music from game consoles. TAK and Opus are supported via ffmpeg/ libav. * Cuesheet support, both in built-in format and external files. iso.wv support. * Character encodings Windows-1251 and ISO 8859-1 are supported in addition to UTF-8. * The program doesn't have any dependencies on GNOME, KDE or gstreamer. * Pl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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FLAC
FLAC (; Free Lossless Audio Codec) is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation. Digital audio compressed by FLAC's algorithm can typically be reduced to between 50 and 70 percent of its original size and decompresses to an identical copy of the original audio data. FLAC is an open format with royalty-free licensing and a reference implementation which is free software. FLAC supports metadata tagging, album cover art, and fast seeking. History Development was started in 2000 by Josh Coalson. The bitstream format was frozen with the release of version 0.9 of the reference implementation on 31 March 2001. Version 1.0 was released on 20 July 2001. On 29 January 2003, the Xiph.Org Foundation and the FLAC project announced the incorporation of FLAC under the Xiph.org banner. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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FFmpeg
FFmpeg is a free and open-source software project consisting of a suite of libraries and programs for handling video, audio, and other multimedia files and streams. At its core is the command-line ffmpeg tool itself, designed for processing video and audio files. It is widely used for format transcoding, basic editing (trimming and concatenation), video scaling, video post-production effects, and standards compliance ( SMPTE, ITU). FFmpeg also includes other tools: ffplay, a simple media player, and ffprobe, a command-line tool to display media information. Among included libraries are libavcodec, an audio/video codec library used by many commercial and free software products, libavformat (Lavf), an audio/video container mux and demux library, and libavfilter, a library for enhancing and editing filters through a GStreamer-like filtergraph. FFmpeg is part of the workflow of many other software projects, and its libraries are a core part of software media players such as V ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Opus (audio Format)
Opus is a Lossy audio compression, lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently speech coding, code speech and general audio in a single format, while remaining latency (audio), low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors. Opus replaces both Vorbis and Speex for new applications. Opus combines the speech-oriented Linear predictive coding, LPC-based SILK algorithm and the lower-latency Modified discrete cosine transform, MDCT-based CELT algorithm, switching between or combining them as needed for maximal efficiency. Bitrate, audio bandwidth, complexity, and algorithm can all be adjusted seamlessly in each frame. Opus has the low algorithmic delay (26.5 ms by default) necessary for use as part of a real-time communication link, networked music performances, and live lip sync; by trading off quality or bitrat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Consoles
A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads to ubiquitous proprietary formats that create compet ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Module File
Module file (MOD music, tracker music) is a family of music file formats originating from the MOD file format on Amiga systems used in the late 1980s. Those who produce these files (using the software called music trackers) and listen to them form the worldwide MOD scene, a part of the demoscene subculture. The mass interchange of "MOD music" or "tracker music" (music stored in module files created with trackers) evolved from early FIDO networks. Many websites host large numbers of these files, the most comprehensive of them being the Mod Archive. Nowadays, most module files, including ones in compressed form, are supported by most popular media players such as VLC, Foobar2000, Exaile and many others (mainly due to inclusion of common playback libraries such as libmodplug for gstreamer). Structure Module files store digitally recorded samples and several "patterns" or "pages" of music data in a form similar to that of a spreadsheet. These patterns contain note number ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Compact Disc Digital Audio
Compact Disc Digital Audio (CDDA or CD-DA), also known as Digital Audio Compact Disc or simply as Audio CD, is the standard format for audio compact discs. The standard is defined in the '' Red Book'' technical specifications, which is why the format is also dubbed ''"Redbook audio"'' in some contexts. CDDA utilizes pulse-code modulation (PCM) and uses a 44,100 Hz sampling frequency and 16-bit resolution, and was originally specified to store up to 74 minutes of stereo audio per disc. The first commercially available audio CD player, the Sony CDP-101, was released in October 1982 in Japan. The format gained worldwide acceptance in 1983–84, selling more than a million CD players in its first two years, to play 22.5 million discs, before overtaking records and cassette tapes to become the dominant standard for commercial music. Peaking around year 2000, the audio CD contracted over the next decade due to rising popularity and revenue from digital downloading, and duri ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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DTS (sound System)
DTS, Inc. (originally Digital Theater Systems) is an American company. DTS company makes multichannel audio technologies for film and video. Based in Calabasas, California, the company introduced its DTS technology in 1993 as a competitor to Dolby Laboratories, incorporating DTS in the film ''Jurassic Park'' (1993). The DTS product is used in surround sound formats for both commercial/theatrical and consumer-grade applications. It was known as The Digital Experience until 1995. DTS licenses its technologies to consumer electronics manufacturers. DTS, Inc. was acquired by Tessera Technologies Inc. in December 2016 and combined under the newly created Tessera Holding Corporation. The combined company was renamed to Xperi Corporation in February 2017. History DTS was founded by Terry Beard, an audio engineer and Caltech graduate. Beard, speaking to a friend of a friend, was able to get in touch with Steven Spielberg to audition a remastering of Spielberg's film '' Close Encounte ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Windows Media Audio
Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. Audio encoded in WMA is stored in a digital container format called Advanced Systems Format (ASF). WMA consists of four distinct codecs. The original WMA codec, known simply as ''WMA'', was conceived as a competitor to the popular MP3 and RealAudio codecs. ''WMA Pro'', a newer and more advanced codec, supports multichannel and high-resolution audio. A lossless codec, ''WMA Lossless'', compresses audio data without loss of audio fidelity (the regular WMA format is lossy). ''WMA Voice'', targeted at voice content, applies compression using a range of low bit rates. Development history The first WMA codec was based on earlier work by Henrique Malvar and his team which was transferred to the Windows Media team at Microsoft. Malvar was a senior researcher and manager of th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Apple Lossless
The Apple Lossless Audio Codec (ALAC, ), also known as Apple Lossless, or Apple Lossless Encoder (ALE), is an audio coding format, and its reference audio codec implementation, developed by Apple Inc., Apple for lossless data compression of digital music. After initially keeping it proprietary format, proprietary from its inception in 2004, in late 2011 Apple made the codec available open-source software, open source and royalty-free. Traditionally, Apple has referred to the codec as ''Apple Lossless'', though more recently it has begun to use the abbreviated term ''ALAC'' when referring to the codec. ALAC data is frequently stored within an MPEG-4 Part 14, MP4 Container format (digital), container with the filename extension ''.m4a''. This extension is also used by Apple for Advanced Audio Coding, AAC (which is a Lossy compression, lossy format) in an MP4 container (same container, different audio encoding). ALAC can also be used by the Core Audio Format, .CAF file type container ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Advanced Audio Coding
Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio compression. It was developed by Dolby, AT&T, Fraunhofer and Sony, originally as part of the MPEG-2 specification but later improved under MPEG-4.ISO (2006ISO/IEC 13818-7:2006 – Information technology — Generic coding of moving pictures and associated audio information — Part 7: Advanced Audio Coding (AAC), Retrieved on 2009-08-06ISO (2006, Retrieved on 2009-08-06 AAC was designed to be the successor of the MP3 format (MPEG-2 Audio Layer III) and generally achieves higher sound quality than MP3 at the same bit rate. AAC encoded audio files are typically packaged in an MP4 container most commonly using the filename extension .m4a. The basic profile of AAC (both MPEG-4 and MPEG-2) is called AAC-LC (''Low Complexity''). It is widely supported in the industry and has been adopted as the default or standard audio format on products including Apple's iTunes Store, Nintendo's Wii, DSi and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Musepack
Musepack or MPC is an open source lossy audio codec, specifically optimized for transparent compression of stereo audio at bitrates of 160–180 (manual set allows bitrates up to 320) kbit/s. It was formerly known as MPEGplus, MPEG+ or MP+. Development of MPC was initiated in 1997 by Andree Buschmann and later assumed by Frank Klemm, and as of 2004 is maintained by the Musepack Development Team (MDT) with assistance from Buschmann and Klemm. Encoders and decoders are available for Microsoft Windows, Linux and Mac OS X, and plugins for several third-party media players available from the Musepack website, licensed under the GNU Lesser General Public License (LGPL) or BSD licenses, and an extensive list of programs supporting the format. Technical details Musepack was developed using the MP2 codec as a starting point, but many features have since been added, including: * subband selectable M/S encoding (as in AAC) * Huffman coding (as in MP3 and AAC, but more efficient) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |