Video Processing
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Video Processing
In electronics engineering, video processing is a particular case of signal processing, in particular image processing, which often employs filter (video), video filters and where the input and output Signal (electrical engineering), signals are video file format, video files or video streams. Video processing techniques are used in television sets, VCRs, DVDs, video codecs, video player (software), video players, video scalers and other devices. For example—commonly only design and video processing is different in TV sets of different manufactures. Video processor Video processors are often combined with video scalers to create a video processor that Improved-definition television, improves the apparent definition of video signals. They perform the following tasks: * deinterlacing * aspect ratio (image), aspect ratio control * digital zoom and panning (camera), pan * brightness/contrast (vision), contrast/hue/saturation (color theory), saturation/sharpness (visual), sharpness/gam ...
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Electronics Engineering
Electronic engineering is a sub-discipline of electrical engineering that emerged in the early 20th century and is distinguished by the additional use of active components such as semiconductor devices to amplify and control electric current flow. Previously electrical engineering only used passive devices such as mechanical switches, resistors, inductors, and capacitors. It covers fields such as analog electronics, digital electronics, consumer electronics, embedded systems and power electronics. It is also involved in many related fields, for example solid-state physics, radio engineering, telecommunications, control systems, signal processing, systems engineering, computer engineering, instrumentation engineering, electric power control, photonics and robotics. The Institute of Electrical and Electronics Engineers (IEEE) is one of the most important professional bodies for electronics engineers in the US; the equivalent body in the UK is the Institution of Engineering an ...
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Brightness
Brightness is an attribute of visual perception in which a source appears to be radiating/reflecting light. In other words, brightness is the perception dictated by the luminance of a visual target. The perception is not linear to luminance, and relies on the context of the viewing environment (for example, see White's illusion). Brightness is a subjective sensation of an object being observed and one of the color appearance parameters of many color appearance models, typically denoted as Q. Brightness refers to how much light ''appears to shine'' from something. This is a different perception than lightness, which is how light something appears ''compared to'' a similarly lit white object. The adjective '' bright'' derives from an Old English '' beorht'' with the same meaning via metathesis giving Middle English ''briht''. The word is from a Proto-Germanic ', ultimately from a PIE root with a closely related meaning, *' "white, bright". "Brightness" was formerly used as a ...
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Motion Compensation
Motion compensation in computing is an algorithmic technique used to predict a frame in a video given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video data for video compression, for example in the generation of files. Motion compensation describes a picture in terms of the transformation of a reference picture to the current picture. The reference picture may be previous in time or even from the future. When images can be accurately synthesized from previously transmitted/stored images, the compression efficiency can be improved. Motion compensation is one of the two key video compression techniques used in video coding standards, along with the discrete cosine transform (DCT). Most video coding standards, such as the H.26x and MPEG formats, typically use motion-compensated DCT hybrid coding, known as block motion compensation (BMC) or motion-compensated DCT (MC DCT). Functionality ...
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Edge Enhancement
Edge enhancement is an image processing filter that enhances the edge contrast of an image or video in an attempt to improve its acutance (apparent sharpness). The filter works by identifying sharp edge boundaries in the image, such as the edge between a subject and a background of a contrasting color, and increasing the image contrast in the area immediately around the edge. This has the effect of creating subtle bright and dark highlights on either side of any edges in the image, called overshoot and undershoot, leading the edge to look more defined when viewed from a typical viewing distance. The process is prevalent in the video field, appearing to some degree in the majority of TV broadcasts and DVDs. A modern television set's "sharpness" control is an example of edge enhancement. It is also widely used in computer printers especially for font or/and graphics to get a better printing quality. Most digital cameras also perform some edge enhancement, which in some cases ca ...
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Compression Artifact
A compression artifact (or artefact) is a noticeable distortion of media (including Image, images, Sound recording, audio, and video) caused by the application of lossy compression. Lossy data compression involves discarding some of the media's data so that it becomes small enough to be stored within the desired File size, disk space or Data stream, transmitted (''streamed'') within the available Bandwidth (computing), bandwidth (known as the data rate or bit rate). If the compressor cannot store enough data in the compressed version, the result is a loss of quality, or introduction of artifacts. The compression algorithm may not be intelligent enough to discriminate between distortions of little subjective importance and those objectionable to the user. The most common digital compression artifacts are DCT blocks, caused by the discrete cosine transform (DCT) compression algorithm used in many digital media standards, such as JPEG, MP3, and MPEG video file formats. These com ...
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RGB Color Model
The RGB color model is an additive color, additive color model in which the red, green, and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue. The main purpose of the RGB color model is for the sensing, representation, and display of images in electronic systems, such as televisions and computers, though it has also been used in conventional photography and Light-emitting diode#RGB systems, colored lighting. Before the electronic age, the RGB color model already had a solid theory behind it, based in Trichromacy, human perception of colors. RGB is a ''device-dependent'' color model: different devices detect or reproduce a given RGB value differently, since the color elements (such as phosphors or dyes) and their response to the individual red, green, and blue levels vary from manufacturer to manufacturer, or even in the ...
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YCbCr
YCbCr, Y′CbCr, also written as YCBCR or Y′CBCR, is a family of color spaces used as a part of the color image pipeline in digital video and digital photography, photography systems. Like YPbPr, YPBPR, it is based on RGB primaries; the two are generally equivalent, but YCBCR is intended for digital video, while YPBPR is designed for use in Analogue electronics, analog systems. Y′ is the Luma (video), luma component, and CB and CR are the B-Y, blue-difference and R-Y, red-difference chrominance, chroma components. Luma Y′ (with Prime (symbol), prime) is distinguished from relative luminance, luminance Y, meaning that light intensity is nonlinearly encoded based on gamma corrected RGB primaries. Y′CbCr color spaces are defined by a mathematical coordinate transformation from an associated RGB primaries and white point. If the underlying RGB color spaces, RGB color space is absolute, the Y′CbCr color space is an absolute color space as well; conversely, if the RGB spa ...
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YPbPr
YPbPr or Y'P'bP'r, also written as , is a color space used in video electronics, in particular in reference to component video cables. Like YCBCR, it is based on gamma corrected RGB primaries; the two are numerically equivalent but YPBPR is designed for use in analog systems while YCBCR is intended for digital video. The EOTF (gamma correction) may be different from common sRGB EOTF and BT.1886 EOTF. Sync is carried on the Y channel and is a bi-level sync signal, but in HD formats a tri-level sync is used and is typically carried on all channels. YPBPR is commonly referred to as ''component video'' by manufacturers; however, there are many types of component video, most of which are some form of RGB. Some video cards come with video-in video-out (VIVO) ports for connecting to component video devices. Technical details Y'P'bP'r can be derived from a gamma corrected R'G'B' signal with a typical range of 0-700 mV. The first step is converting to Y', R'-Y' and B'-Y'. Y ...
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Color Space
A color space is a specific organization of colors. In combination with color profiling supported by various physical devices, it supports reproducible representations of colorwhether such representation entails an analog or a digital representation. A color space may be arbitrary, i.e. with physically realized colors assigned to a set of physical color swatches with corresponding assigned color names (including discrete numbers infor examplethe Pantone collection), or structured with mathematical rigor (as with the NCS System, Adobe RGB and sRGB). A "color space" is a useful conceptual tool for understanding the color capabilities of a particular device or digital file. When trying to reproduce color on another device, color spaces can show whether shadow/highlight detail and color saturation can be retained, and by how much either will be compromised. A "color model" is an abstract mathematical model describing the way colors can be represented as tuples of numbers (e. ...
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IVTC
Telecine ( or ), or TK, is the process of transferring film into video and is performed in a color suite. The term is also used to refer to the equipment used in this post-production process. Telecine enables a motion picture, captured originally on film stock, to be viewed with standard video equipment, such as television sets, video cassette recorders (VCR), DVD, Blu-ray or computers. Initially, this allowed television broadcasters to produce programs using film, usually 16-mm stock, but transmit them in the same format, and quality, as other forms of television production. Furthermore, telecine allows film producers, television producers and film distributors working in the film industry to release their productions on video and allows producers to use video production equipment to complete their filmmaking projects. Within the film industry, it is also referred to as a ''TK'', ''TC'' having already been used to designate timecode. Motion picture film scanners are simila ...
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Frame Rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs betw ...
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Gamma Correction
Gamma correction or gamma is a Nonlinearity, nonlinear operation used to encode and decode Relative luminance, luminance or CIE 1931 color space#Tristimulus values, tristimulus values in video or still image systems. Gamma correction is, in the simplest cases, defined by the following Power law, power-law expression: : V_\text = A V_\text^\gamma, where the non-negative real input value V_\text is raised to the power \gamma and multiplied by the constant ''A'' to get the output value V_\text. In the common case of , inputs and outputs are typically in the range 0–1. A gamma value \gamma 1 is called a ''decoding gamma'', and the application of the expansive power-law nonlinearity is called gamma expansion. Explanation Gamma encoding of images is used to optimize the usage of bits when encoding an image, or bandwidth used to transport an image, by taking advantage of the non-linear manner in which humans perceive light and color. The human perception of brightness (lightness), un ...
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