Tri-Crescendo Games
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Tri-Crescendo Games
tri-Crescendo is a Japanese video game developer. It was founded in February 1999 by Hiroya Hatsushiba, who still runs the company. Hatsushiba, originally being a sound programmer, carried his experience into tri-Crescendo; the company was initially responsible for the sound in all games by tri-Ace starting with ''Valkyrie Profile'' until 2001 when the company co-created '' Baten Kaitos'' with Monolith Soft. tri-Crescendo then went on to make ''Eternal Sonata'' for the Xbox 360 and PlayStation 3 and '' Fragile Dreams: Farewell Ruins of the Moon'' for the Wii. tri-Crescendo was responsible for the programming and sound design in both the first ''Baten Kaitos'' and the prequel, ''Baten Kaitos Origins ''Baten Kaitos Origins'', released in Japan as ''Baten Kaitos II'', is a 2006 role-playing video game developed by Monolith Soft and Tri-Crescendo for the GameCube. It is a prequel to ''Baten Kaitos: Eternal Wings and the Lost Ocean'' (2003). Simi ...''. In the first game battle pla ...
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", "joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to ''rendaku''. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , ''Dentsu, kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , ''Toyota, Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their ...
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Game Boy Color
The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT screen rather than monochrome monitor, monochrome, a Central processing unit, CPU that can operate twice as fast, and four times as much memory. It retains backward compatibility with games developed for its predecessor. The Game Boy Color is part of the fifth generation of video game consoles and primarily competed with the WonderSwan, Neo Geo Pocket, and Genesis Nomad. The handheld is slightly thicker, taller and has a smaller screen than its immediate predecessor, the Game Boy Pocket, but is significantly smaller than the original Game Boy. As with its predecessors, the Game Boy Color has a custom 8-bit processor made by Sharp Corporation, Sharp. The American and British English spelling differences#-our, -or, American English spelling of t ...
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Little Battlers Experience
, or simply ''LBX'', is a series of action role-playing video games created by Level-5, involving small plastic model robots known as LBXs (standing for "Little Battler eXperience") that fight on dioramas made out of cardboard, with the main character setting out to battle against LBXs created by other characters. The first game of the series was released on June 16, 2011, for the PlayStation Portable and has expanded to six official games and three Japanese anime series. Nintendo published the first game for Nintendo 3DS in North America on August 21, 2015, Europe on September 4, 2015, and Australia on September 5, 2015. Plot AD 2046, technology has grown all over the world and innovation is leading the way. The way of delivery methods has changed since the creation of fortified cardboard, which can resist every impact and keep its contents intact. As the popularity of the material grew, so did its purposes. The super strong cardboard was used as material for special battl ...
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Bandai Namco Games
is a Japanese multinational corporation, multinational video game video game publisher, publisher, and the video game branch of the wider Bandai Namco Holdings group. Founded in 2006 as it is the successor to Namco's home and arcade video game business, as well as Bandai's former equivalent division. Development operations were spun off into a new company in 2012, Namco Bandai Studios, now called Bandai Namco Studios. Bandai Namco Entertainment owns List of best-selling video game franchises, several multi-million video game franchises, including ''List of Pac-Man video games, Pac-Man'', ''Tekken'', ''Soulcalibur'', ''Tales (video game series), Tales'', ''Ace Combat'', ''Taiko no Tatsujin'', ''The Idolmaster'', ''Ridge Racer'' and ''Dark Souls''. Pac-Man (character), Pac-Man himself serves as the official mascot of the company. The company also owns the licenses to several Japanese media franchises, such as ''Weekly Shōnen Jump, Shonen Jump'', ''Gundam'', ''Kamen Rider'', ''S ...
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Hudson Soft
was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. Founded on May 18, 1973, Hudson initially focused on personal computer products before expanding into video game development, publishing, peripherals, and music production. The company was best known for its series ''Bomberman'', '' Adventure Island'', '' Star Soldier'', '' Bonk'' and '' Bloody Roar''. It also developed games for other publishers, most notably the ''Mario Party'' series for Nintendo. Hudson partnered with NEC to create the TurboGrafx-16, TurboExpress, and PC-FX consoles, aiming to compete with Nintendo, Sega, and SNK, while continuing to release games on other platforms as a third-party developer. Hudson Soft became a publicly traded company in 2000. In 2005, Konami acquired a 55% controlling stake in Hudson, later p ...
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Calling (video Game)
''Calling'', also known as in Japan, is a survival horror video game developed and published by Hudson Soft exclusively for the Wii console. The game was released in Japan on November 19, 2009, in North America on March 9, 2010, and in Europe on March 19, 2010. Gameplay In ''Calling'', players assume a first-person perspective, exploring various haunted locations within the Mnemonic Abyss. Locations include a doll-filled house, Shosei High School, an internet café, a hospital, a bedroom, and a hair salon. Interacting with objects and navigating through the game is done through the use of the Wii Remote's pointer function. Additionally, the controller doubles as a mobile phone through which ghosts communicate with the player character via the speaker. The phone also provides a means of transportation between locations, and functions as a tool for capturing photographic evidence and recording ghostly voices. Throughout the game, players will face various ghostly entities in d ...
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Mistwalker
is an American and Japanese video game development studio. The company was founded in 2004 by Hironobu Sakaguchi, best known for creating the ''Final Fantasy'' series. The company has created both game franchises such as '' Blue Dragon'' and '' Terra Battle'', and standalone titles including '' Lost Odyssey'' (2007) and '' The Last Story'' (2011). With the financial problems caused by '' Final Fantasy: The Spirits Within'', and his growing dissatisfaction with management, Sakaguchi decided that he wanted to make games outside Square. Mistwalker's first two titles were Xbox 360 RPGs; ''Blue Dragon'' (2006) and ''Lost Odyssey''. Following ''The Last Story'' for Wii, Sakaguchi and Mistwalker changed to focus on in-house mobile titles. The original ''Terra Battle'' saw widespread success and acclaim, leading to further mobile projects. Mistwalker has been described by Sakaguchi as a collective of artists that oversee projects, with its independent small-scale structure setting it apar ...
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Nintendo DS
The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom of which is a touchscreen), a built-in microphone, and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nin ...
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Awakened Shadow
Awaken or Awakened may refer to: Film and television * ''Awakened'' (film), a 2013 American thriller by Joycelyn Engle and Arno Malarone * ''The Awakened'', a 2009 film featuring Richard Kiel * ''Awoken'' (film), a 2019 Australian horror film * ''Awaken'' (TV series), a 2020–2021 South Korean drama series * "Awaken" (''12 oz. Mouse''), a television episode * "Awakened" (''Charmed''), a television episode Music * Awaken (band), a Belgian rock band Albums * ''Awaken'' (The Blood Divine album), 1996 * ''Awaken'' (The Empire Shall Fall album) or the title song, 2009 * ''Awaken'' (Koncept album) or the title song, 2012 * ''Awaken'' (Natalie Grant album) or the title song, 2005 * ''Awaken'' (NCT 127 album), 2019 * ''Awaken'' (Soulidium album), 2015 * ''Awaken'' (mixtape), by Keke Palmer, 2011 * ''Awaken'', by Jay Fung, 2020 * ''Awaken: The Surrounded Experience'', by Michael W. Smith, 2019 * ''Awakened'' (album), by As I Lay Dying, 2012 * ''Awakened'', by Vorvaň, 2021 ...
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Silmeria
''Valkyrie Profile 2: Silmeria'' () is the second installment of the ''Valkyrie Profile'' series, which was developed by tri-Ace and published by Square Enix. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Australia and Europe. It went on to be re-released as a Square Enix "Ultimate Release". Taking place hundreds of years before the original game, the story revolves around two characters living in the same body named Silmeria and Alicia. Together, the two characters work to stop a catastrophe that could cause war between the people and the gods. The game received generally positive reviews, citing its similarity to the original ''Valkyrie Profile'' game and its beautiful graphics, but had a convoluted interface and a high degree of difficulty. Gameplay ''Valkyrie Profile 2: Silmeria'' is divided into chapters. Unlike its predecessor, players can spend as much time as they like exploring the towns and dungeons in the game. Dungeon explor ...
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Radiata Stories
''Radiata Stories'' is an action role-playing video game. It was developed by tri-Ace and published by Square Enix for the PlayStation 2. It was released on January 27, 2005 in Japan and September 6 in North America. The game received mixed reception in both Japan and in North America upon release, though over time it has developed a loyal fanbase. It sold over 413,000 copies worldwide. Noriyuki Iwadare composed the soundtrack. Gameplay ''Radiata Stories'' places great emphasis on its persistent world and non-player characters (NPCs) each with their own lives, lifestyles, jobs, personalities, homes, dialogues and schedules, which are controlled by the game's Day/Night system. The game provides the novel ability to kick almost anything. Kicking furniture and other inanimate objects will occasionally turn up items or dagols ( the local currency). Kicking NPCs several times will cause them to fight Jack, or summon guards to fight for or with them. Jack gains experience, money, ...
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GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the successor to the Nintendo 64. As a Sixth generation of video game consoles, sixth-generation console, the GameCube primarily competed with Sony Interactive Entertainment, Sony's PlayStation 2, Sega's Dreamcast and Microsoft's Xbox (console), Xbox. Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit. The console was formally announced under the codename "Dolphin" the following year, and was released in 2001 as the GameCube. It is Nintendo's first console to use Nintendo optical discs, its own optical discs instead of ROM cartridges, supplemented by writable GameCube accessories#Memory cards, memory cards for saved games. Unlike its competitors, it is solely focused on gami ...
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