Star Soldier
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Star Soldier
is a series of scrolling shooters mainly developed by Hudson Soft. Konami has owned the rights to the series since their absorption of Hudson Soft in 2012. The first game, '' Star Soldier'', was released in 1986 for the MSX and NES, and the series has continued on various gaming systems. ''Star Soldier'' itself was released with little change in the compilation ''Caravan Shooting Collection'' for the Super Famicom in 1995, received enhanced remakes for both the GameCube and PlayStation 2 in 2003, and a different remake for the PlayStation Portable in 2005. The Nintendo 64 got an exclusive release called '' Star Soldier: Vanishing Earth'' in 1998, while the latest installment of the series was released on the Wii as a WiiWare game in 2008. In addition, '' Super Star Soldier'', '' Final Soldier'', '' Soldier Blade'' and ''Star Parodier'' have been re-released on the Wii's Virtual Console and on the Japanese PC Engine's Best Collection lineup for the PSP. The ''Star Soldier'' gam ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the United States beginning on 18 October 1985, followed by a nationwide launch on 27 September 1986. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console, it mainly competed with Sega's Master System. Nintendo president Hiroshi Yamauchi called for a simple, cheap console that could run arcade games on cartridges. The Famicom was designed by lead architect Masayuki Uemura, with its controller design reused from Nintendo's portable Game & Watch hardware. The western model was redesigned by Nintendo of America designers Lance Barr and Don James to resemble a video cassette recorder. Nintendo released add-ons such as the NES Zapper, a light gun for shootin ...
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Video Game Remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Ninten ...
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History Of The Tokyo Game Show
The history of began with its creation in 1996 and has continued through the current expo in 2017. It has been held in Chiba, Japan, annually since 1996 by Computer Entertainment Supplier's Association (CESA) and the Nikkei Business Publications. History 1996 (August 22–24) The first Tokyo Game Show was held on August 22 to 24, 1996. The attendance was over 109,000, and the 87 participating companies displayed a total of 365 games. Originally, the show was held twice a year, once in the spring and once in the autumn (in the Tokyo Big Sight) starting in 1997, but this format was discontinued in 2002 when the show was held only in the autumn. Since then, the show is held once a year. 1997 (April 4–6) (September 5–7) Tokyo Game Show 1997 was held April 4 to 6 in spring and September 5 to 7 in autumn. This was the first show to function with the spring/autumn format. Attendance at the spring show was over 120,000, and over 100,000 at the autumn show. Nintendo had no presence ...
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Star Force
, also released in arcades outside of Japan as ''Mega Force'', is a 1984 vertically scrolling shooter video game developed and published by Tehkan for arcades. It was ported to the Nintendo Entertainment System by Hudson Soft, with Tehkan's successor Tecmo releasing it outside Japan. Gameplay In the game, the player pilots a starship called the ''Final Star'', while shooting various enemies and destroying enemy structures for points. Unlike later vertical scrolling shooters, like Toaplan's ''Twin Cobra'', the ''Final Star'' had only two levels of weapon power and no secondary weapons like missiles and/or bombs. Each stage in the game was named after a letter of the Greek alphabet. In certain versions of the game, there is an additional level called "Infinity" (represented by the infinity symbol) which occurs after Omega, after which the game repeats indefinitely. In the NES version, after defeating the Omega target, the player can see a black screen with Tecmo's logo, announ ...
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Tecmo
was a Japanese video game company founded in 1967. It had its headquarters in the Kudankita district of Tokyo. Its subsidiary, Tecmo Inc, was located in Torrance, California. Prior to 1986, Tecmo was formerly known as Tehkan. Tecmo is known for the ''Captain Tsubasa'', ''Dead or Alive (series), Dead or Alive'', ''Deception (video game series), Deception'', ''Fatal Frame'', ''Gallop Racer'', ''Monster Rancher (series), Monster Rancher'', ''Ninja Gaiden'', ''Rygar (arcade game), Rygar'', ''Star Force'' and ''Tecmo Bowl'' video game series. When it was still called Tehkan, the company released arcade games such as ''Bomb Jack'', ''Gridiron Fight'' and ''Tehkan World Cup''. In 2009, Tecmo merged with Koei to form the holding company Koei Tecmo, Tecmo Koei Holdings and was operated as a subsidiary until April 2010 when Tecmo was dissolved. Its brand continued to be used until 2016. Its video game franchises are now owned and published by Koei Tecmo Games. History The company was fou ...
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Score (game)
In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, when, because of the technical limitations of the time, games could not be "won" or "comple ...
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Time Attack
In many racing sports, an athlete (or occasionally a team of athletes) will compete in a time trial (TT) against the clock to secure the fastest time. The format of a time trial can vary, but usually follow a format where each athlete or team sets off at a predetermined interval to set the fastest time on a course. Cycling In cycling, for example, a time trial can be a single track cycling event, or an individual or team time trial on the road, and either or both of the latter may form components of multi-day stage races. In contrast to other types of races, athletes race alone since they are sent out in intervals (interval starts), as opposed to a mass start. Time trialist will often seek to maintain marginal aerodynamic gains as the races are often won or lost by a couple of seconds. Skiing In cross-country skiing and biathlon competitions, skiers are sent out in 30 to 60 second intervals. Rowing In rowing, time trial races, where the boats are sent out at 10 ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power capsules from ''Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video ga ...
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Virtual Console
The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on past home and handheld consoles and were run in their original forms through software emulation (excluding Game Boy Advance titles on the 3DS and Wii titles on Wii U), therefore remaining mostly unaltered, and could be purchased from the Wii Shop Channel or Nintendo eShop for between 500 and 1,200 Wii Points, or using real currency, with prices depending on the system, rarity, and/or demand. On Wii and Wii U, the Virtual Console's library of past games consisted of titles originating from the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy, Game Boy Color, Nintendo 64, Game Boy Advance, and Nintendo DS, as well as Sega's Master System, Genesis and Game Gear, NEC's TurboGrafx-16, and SNK' ...
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Soldier Blade
is a 1992 vertically scrolling shooter developed and published by Hudson Soft for the TurboGrafx-16. Controlling the titular starship, the player is tasked with completing each of the game's seven stages in order to wipe out the Zeograd Army, an alien race bent on conquering Earth. The game is the fourth entry in the ''Star Soldier'' series and shares many similarities with its predecessor '' Super Star Soldier'', with ''Soldier Blade'' having a heavy emphasis on speed. The initial idea for ''Soldier Blade'' came from Hudson designer Uriko Uribo's conversations with other employees over which game to use for the company's upcoming Caravan video game tournament. With the event only six months away, Uribo was hesitant to begin production, however executives from Hudson pushed for him to go forward with the idea. Miscommunication between Uribo and staff lead to several mechanics being altered or changed by mistake, such as several stronger enemies instead being easy to kill. Altho ...
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Final Soldier
is a 1991 vertical-scrolling shooter video game developed by Now Production and published by Hudson Soft in Japan. It is the third game in the main ''Star Soldier'' series, and has been released in Europe for the Wii Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on past ... on May 2, 2008 and in North America on September 8. It was subsequently released for the Wii U Virtual Console in Japan in 2014 and North America in 2017. Gameplay This game features 7 stages to play as well as a 2-minute and 5-minute challenge mode. Unlike the other PC-Engine ''Star Soldier'' games, the player chooses at the beginning of the game the exact kind of weapon each color power-up grants. Notes References 1991 video games Now Production games Scrolling shooters Single-player video ...
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Super Star Soldier
is a Shoot 'em up#Scrolling shooters, scrolling shooter video game developed by Kaneko and originally published by Hudson Soft in 1990 for the Japanese TurboGrafx-16, PC Engine and in 1991 for the North American TurboGrafx-16. It is the sequel to ''Star Soldier (video game), Star Soldier'', and part of a vertical-scrolling shooter series by Hudson Soft. According to the company, many people believed ''Super Star Soldiers graphics were the best of any HuCard game. Although the game was popular in Japan, it received less attention from the rest of the world. Konami published it for the Virtual Console on Nintendo's Wii system in North America on November 27, 2006, and in Japan and Europe in December. The game has also been released on the Japanese PlayStation Store on August 19, 2009 and on the North American PlayStation Store on June 3, 2011. It was also released on the Windows Store on December 20, 2013 and on Wii U Virtual Console on February 26, 2014, the first being released i ...
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