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Space Empires
''Space Empires'' is a series of 4X turn-based strategy games by Malfador Machinations that allow the player to assume the role of the leader of a space-faring civilization. Gameplay In ''Space Empires'', the player assumes the role of the single leader of a race of intelligent beings that has recently acquired the technology required to build large fully space-based ships for interplanetary and interstellar travel. Starting out with only a few possible hull sizes for their ships, on which they can place any number of components to essentially create a unique ship, the player can research new hull sizes and components to use with them, eventually being able to build ships ten times the size of his original hull size. The components available to the player can vary greatly, from ship bridges, long-range scanners and shield generators to emergency supply components that, when used, will be destroyed but will allow a ship to continue moving for a longer time, and of course, wea ...
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Malfador Machinations
Malfador Machinations was a small game company based in Santa Rosa, California. They were best known for their ''Space Empires'' series. Brief history Malfador Machinations was created by Aaron Hall to publish '' Space Empires II'', the sequel to his self-produced 4X game, ''Space Empires'', which was released two years earlier in 1993. Space Empires II was a strong success, often being included in limited form in shareware collections, including Romtech's best selling ''Galaxy of Games'' series. On September 6, 2002 Malfador Machinations broke with its reputation for space themed games by releasing a hack-n-slash role-playing game entitled '' Dungeon Odyssey'', but this was not as successful as the ''Space Empires'' games and never received a sequel. On April 5, 2006, Malfador Machinations was acquired by Strategy First. Malfador's last game was ''Space Captain'', which was released to the Google Play store in 2014. While it continued many concepts from the Space Empires se ...
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Warp (gaming)
A warp, also known as a portal or teleporter, is an element in video game design that allows a player character instant travel between two locations or levels. A specific area that allows such travel is referred to as a warp zone. A warp zone might be a secret passage, accessible only to players capable of finding it, but they are also commonly used as a primary mean of travel in certain games. Warps might be deliberately installed within puzzles, be used to avoid danger in sections of a game that have been previously accomplished, be something a player can abuse for cheating, or be used as a punishment to a player straying from the "correct" path. In some games, a player can only use warps to travel to locations they have visited before. Because of this, a player has to make the journey by normal route at least once, but are not required to travel the same paths again if they need to revisit earlier areas in the game. Finding warp zones might become a natural goal of a gaming ...
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Turn-based Strategy Video Games
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems. There are also additional timekeeping methods, such as timelines and progress clocks. Real-time In real-time games, time progresses continuously. This may occur at the same or different rates from the passage of time in the real world. For example, in ''Terraria'', one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. In a multiplay ...
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Space Opera Video Games
Space is a Three-dimensional space, three-dimensional continuum containing position (geometry), positions and direction (geometry), directions. In classical physics, physical space is often conceived in three linear dimensions. Modern physicists usually consider it, with time, to be part of a boundless four-dimensional Continuum (theory), continuum known as ''spacetime''. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. In the 19th and 20th centuries mathematicians began to examine geometries that are Non-Euclidean geometry, non-Euclidean, in which space is conceived as ''space curvature, curved'', rather than ''flat space, flat'', as in the Euclidean space. According to Albert Einstein's theory of general relativity, space around gravitational fields deviate ...
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Science Fiction Franchises
Science is a systematic discipline that builds and organises knowledge in the form of testable hypotheses and predictions about the universe. Modern science is typically divided into twoor threemajor branches: the natural sciences, which study the physical world, and the social sciences, which study individuals and societies. While referred to as the formal sciences, the study of logic, mathematics, and theoretical computer science are typically regarded as separate because they rely on deductive reasoning instead of the scientific method as their main methodology. Meanwhile, applied sciences are disciplines that use scientific knowledge for practical purposes, such as engineering and medicine. The history of science spans the majority of the historical record, with the earliest identifiable predecessors to modern science dating to the Bronze Age in Ancient Egypt, Egypt and Mesopotamia (). Their contributions to mathematics, astronomy, and medicine entered and shaped the Gree ...
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Multiplayer Hotseat Games
Hotseat or hot seat, also known as pass-and-play, is a multiplayer mode provided by some turn-based video games, which allows two or more players to play on the same device by taking turns playing the game. The term was first used as a reference to playing a PC game and trading seats with the other player, but the mode dates back to early 1980s arcade games. A notable example of games that use this mode is the '' Heroes of Might and Magic'' series, which allows up to 8 players to play locally on the same computer. Hotseat multiplayer has also seen prominence on some console video games, especially certain multiplayer games that are intended to be family-friendly, within the party A party is a gathering of people who have been invited by a Hospitality, host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will oft ... genre, or both. For example, the Wii games '' Wi ...
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4X Video Games
4X (abbreviation of ''Explore, Expand, Exploit, Exterminate'') is a video game genre, subgenre of Strategy game, strategy-based video game, computer and board games, and includes both turn-based strategy, turn-based and real-time strategy titles. The gameplay generally involves imperialism, building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy. The earliest 4X games borrowed ideas from board games and 1970s text-based user interface, text-based computer games. The first 4X computer games were turns, rounds and time-keeping systems in games#Turn-based, turn-based, but real-time strategy, real-time 4X games were also common. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's ''Civilization (video game), Civilization'' is an important example from this formative era, and popularized the level of detail that late ...
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Space Empires
''Space Empires'' is a series of 4X turn-based strategy games by Malfador Machinations that allow the player to assume the role of the leader of a space-faring civilization. Gameplay In ''Space Empires'', the player assumes the role of the single leader of a race of intelligent beings that has recently acquired the technology required to build large fully space-based ships for interplanetary and interstellar travel. Starting out with only a few possible hull sizes for their ships, on which they can place any number of components to essentially create a unique ship, the player can research new hull sizes and components to use with them, eventually being able to build ships ten times the size of his original hull size. The components available to the player can vary greatly, from ship bridges, long-range scanners and shield generators to emergency supply components that, when used, will be destroyed but will allow a ship to continue moving for a longer time, and of course, wea ...
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Internet Archive
The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including websites, Application software, software applications, music, audiovisual, and print materials. The Archive also advocates a Information wants to be free, free and open Internet. Its mission is committing to provide "universal access to all knowledge". The Internet Archive allows the public to upload and download digital material to its data cluster, but the bulk of its data is collected automatically by its web crawlers, which work to preserve as much of the public web as possible. Its web archiving, web archive, the Wayback Machine, contains hundreds of billions of web captures. The Archive also oversees numerous Internet Archive#Book collections, book digitization projects, collectively one of the world's largest book digitization efforts. ...
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Strategy First
Strategy First Inc. is a Canadian video game publisher based in Montreal. Founded in 1988 by Don McFatridge, Steve Wall and Dave Hill, the company filed for bankruptcy in 2004 and was subsequently acquired by Silverstar Holdings in 2005. Initially specializing in developing strategy video games, it since switched to primarily publishing, releasing games like the Disciples: Sacred Lands, ''Disciples'' series, the Jagged Alliance (series), ''Jagged Alliance'' series, ''O.R.B: Off-World Resource Base'', and the Space Empires, ''Space Empires'' series. History Strategy First was founded by Don McFatridge, Steve Wall and Dave Hill, three board game designers. During one lunch break in 1988, they decided that they would begin their careers anew, establishing Strategy First as a video game development company. Richard Therrien joined as a partner shortly thereafter. The four wished to focus on strategy video games and named the company accordingly. By May 2004, Strategy First had a ...
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