Software Projects
Software Projects was a computer game development company which was started by ''Manic Miner'' developer Matthew Smith (games programmer), Matthew Smith, Alan Maton and Colin Roach. After leaving Bug-Byte as a freelance developer, Smith was able to take the rights to his recently developed ''Manic Miner'' game with him, due to an oversight in his freelance contract. Software Projects was then able to market and publish the ZX Spectrum hit game separately from Bug-Byte. Their logo was a Penrose triangle. In 1987, Software Projects released Special FX Software's first title ''Hysteria''. Released games * ''Anaconda'' * ''Astronut'' * ''BC's Quest for Tires'' * ''Binky'' * ''Crazy Balloon'' * ''Crypt Capers'' * ''Dinky Doo'' * ''Dodo Lair'' * ''Dragon's Lair (1983 video game), Dragon's Lair'' * ''Escape from Singe's Castle, Dragon's Lair Part II - Escape from Singe's Castle'' * ''Ewgeebez'' * ''Fatty Henry'' * ''Galactic Gardener'' * ''Harvey Smith Showjumper'' * ''Hunchback at th ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
|
![]() |
Video Game Industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, video game monetization, monetization, and customer satisfaction research, consumer feedback of video games. The industry (economics), industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream. , video games generated annually in global sales. In the US, the industry earned about in 2007, in 2008, and 2010, according to the Entertainment Software Association, ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% COVID-19 pandemic, from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022. The industry has i ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
BC's Quest For Tires
''B.C.'s Quest for Tires'' is a horizontally scrolling video game designed by Rick Banks and Michael Bate and published by Sierra On-Line in 1983. Versions were released for the Commodore 64, IBM PC, Atari 8-bit computers, ColecoVision, ZX Spectrum, MSX, and Apple II. Based on the comic strip ''B.C. (comic strip), B.C.'' by Johnny Hart, ''BC's Quest for Tires'' is similar to Irem's '' Moon Patrol'' from the previous year. A wheel-riding caveman is always moving forward through horizontally scrolling levels, and the player jumps or ducks as obstacles approach. The game's title is a play on the contemporaneous film '' Quest for Fire''. Both ''B.C.'s Quest for Tires'' and '' Moon Patrol'' have key elements of the not-yet-invented endless runner genre, despite both games being divided into discrete levels. A sequel, '' Grog's Revenge'', was released in 1984. Plot The player takes the role of the caveman Thor, who has to rescue his girlfriend, "Cute Chick", who has been kidnapp ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
|
The Perils Of Willy
Miner Willy is the protagonist in a series of platform games for the ZX Spectrum, MSX, Amstrad CPC and the Commodore 64 home computers. The first two games - ''Manic Miner'' and ''Jet Set Willy'' were written by Matthew Smith during the early 1980s. The Willy saga was to be a trilogy and a third game in the series was planned, ''Miner Willy Meets The Taxman''. The series started in 1983 with the release of ''Manic Miner'', and was followed up a year later with ''Jet Set Willy'' and '' Jet Set Willy II''. Another game in the series, ''The Perils of Willy'', was released solely for the VIC-20. ''Andre's Night Off'' was published as a type-in listing in the June 1984 issue of Computer & Video Games. In addition, quite a few unofficial sequels, remakes, homages and updates have been released. listing, showing the large number of fan-made ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
|
Star Paws
''Star Paws'' is an action video game released by Software Projects for the Commodore 64, Amstrad CPC, and ZX Spectrum in 1987. Gameplay The game's plot involved captain Rover Pawstrong (a dog in a space suit) in his adventures on a planet, attempting to capture 20 Space Griffins (essentially large, fast chickens). Gameplay involves the player's character running back and forth on a side-scrolling planet surface, attempting to catch the Griffins. The player finds crates which contain items that the player can use to help catch the bird - or the player can simply try and run and jump on top of the bird, thus catching it. During playtime, there is a time limit by which a bird must be caught (indicated by a roast chicken slowly turning into chicken bones), or else the game ends. At later stages in the game, the player must navigate abandoned mines, where the Griffins may be hiding, and even use a mortar to shell Griffins as they move across a landscape. Development The game is subj ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
|
Loderunner
''Lode Runner'' is a 2D computer graphics, 2D puzzle-platform game, developed by Douglas E. Smith, Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to ''Space Panic'' from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor. After the original game, a number of remakes, spin-offs and sequels were published in the Lode Runner#Legacy, ''Lode Runner'' series for different computers and consoles by different developers and publishers. Tozai Games holds the copyright and trademark rights. Gameplay The player controls a stick figure who must collect all the gold in a Level (video games), level while avoiding guards who try to catch the player. After collecting all the gold, the player must reach the top of the screen to reach the next level. There are 150 levels in the game, which progressively challe ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |