Shogi Openings
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Shogi Openings
A shogi opening ( ) is the sequence of initial moves of a shogi game before the middle game. The more general Japanese term for the beginning of the game is ()''.'' A ''Jōseki#Jōseki in shogi, jōseki'' () is the especially recommended sequence of moves for a given opening that was considered balanced play at one point in time for both sides by professional players. (However, some ''s'' have become outdated when they are reevaluated to no longer give balanced play.) ''s'' also typically include commentary about the possible reasons to deviate from the especially regarding Blunder (chess), blunders. Note that not all openings have ''s''. For example, trap openings like Demon Slayer (shogi), Demon Slayer, while they may have standard moves, are considered to favor one player and are not balanced play. Thus, the Demon Slayer opening is not a jōseki. Introduction The very first opening moves in most games are pawn pushes. In particular, most games start with two types ...
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Static Rook
Static Rook (居飛車 ''ibisha'') Shogi opening, openings is one of two major opening strategies in shogi. In the opening, the major piece of the rook fights from its starting position on the right side of the board (the 2nd file for Black, Sente, and the 8th file for White, Gote). In contrast, the other major opening deploys the rook to the center or left half of the board in the opening, and is known as Ranging Rook or Swinging Rook (振り飛車 furibisha). Summary Compared with Ranging Rook, leaving the rook in its starting position on the 2nd file (8th file for Gote), or in that general area on the right side, can be a more natural idea for a strategy. Although the rook does move in strategies where it's placed on the 3rd file (7th for Gote), such as with Sleeve Rook, or on the 4th file (6th for Gote), such as with Right Fourth File Rook, these openings are still broadly classified as Static Rook, rather than Ranging. The castles mainly used in Double Static Rook games are For ...
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