Sega Pico Games
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Sega Pico Games
The Sega Pico, also known as is an educational video game console by Sega Toys. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China in 2002. Marketed as "edutainment", the main focus of the Pico was educational video games for children between 3 and 7 years old. Releases for the Pico were focused on education for children and included titles supported by licensed franchised animated characters, including Sega's own ''Sonic the Hedgehog'' series. Though the Pico was sold continuously in Japan through the release of the Beena, in North America and Europe the Pico was less successful and was discontinued in early 1998, later being re-released by Majesco Entertainment. Overall, Sega claims sales of 3.4 million Pico consoles and 11.2 million game cartridges, and over 350,000 Beena consoles and 800,000 cartridges. It was succeeded by the Advanced Pico Beena, released in Japan in 2005. The ePICO, the successor to the Pico ...
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PICO 4
PICO 4 is a virtual reality headset developed by ByteDance. It is designed for virtual reality games and is only available in Europe and East Asia (China, South Korea, Japan, Malaysia and Singapore). It is currently not available in the United States. PICO 4 is a competitor of Quest 2. Specifications The PICO 4 uses pancake lenses in combination with two small LCD displays, one for each eye, in the head-mounted display. This technology allows for a lighter headset with an increased image resolution. The pancake lenses have some drawbacks introduced by the light bouncing between the lens layers, but are generally considered to have fewer artifacts than the previously used Fresnel lens. There are a few features that have been introduced in this product: real-time hand tracking and a see-through mode in low resolution. Images File:Pico 4 top view.jpg, PICO 4 top view File:Screenshot hand trekking.jpg, View of hand tracking in PICO 4 File:Screenshot control panel.jpg, Screensh ...
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SEGA Pico Folded
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game console, consoles, including ''Sonic the Hedgehog'', ''Angry Birds'', ''Phantasy Star'', ''Puyo Puyo'', ''Super Monkey Ball'', ''Total War (video game series), Total War'', ''Virtua Fighter'', ''Megami Tensei'', ''Sakura Wars'', ''Persona (series), Persona'', ''The House of the Dead'' and ''Yakuza (franchise), Yakuza''. From 1983 until 2001, Sega also developed List of Sega video game consoles, its own consoles. Sega was founded by Martin Bromley and Richard Stewart in Hawaii as on June 3, 1960. Shortly after, it acquired the assets of its predecessor, Service Games of Japan. In 1965, it became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-operated games. Sega developed its first coin-op ...
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ASCII Corporation
was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks on April 1, 2008, becoming ASCII Media Works. The company published '' Monthly ASCII'' as the main publication. ASCII is best known for creating the '' Derby Stallion'' video game series, the MSX computer, and the '' RPG Maker'' line of programming software. History 1977–1990: Founding and first projects ASCII was founded in 1977 by Kazuhiko Nishi, Akio Gunji and Keiichiro Tsukamoto. The name was taken from the ASCII code that was referred to a computer character set. Originally the publisher of a magazine with the same name, ''ASCII'', talks between Bill Gates and Nishi led to the creation of Microsoft's first overseas sales office, ASCII Microsoft, in 1978.Quote from Bill Gates' ''The Road Ahead'', found in In 1980, ASCII made 1.2 billion yen of sales from licensing Microsoft BASIC. It was 40 percen ...
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Famitsu DC
, formerly , is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of ''Famicom Tsūshin''; the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer", the dominant video game console in Japan when the magazine was first published in the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Login'', focused on the F ...
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SG-1000
The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega's Japanese arm, and was released on July 15, 1983, the same day that Nintendo released the Family Computer in Japan. It also had a limited release in Australia and New Zealand. The SG-1000 was released in several forms, including the SC-3000 computer and the redesigned SG-1000 II released in 1984. The SG-1000 and the SC-3000 both support a library of 51 ROM cartridge games and 29 Sega My Card games. A third iteration of the console, the Mark III, was released in 1985. It provided an improved custom video display processor over previous iterations and served as the basis for the Master System in 1986, Sega's first internationally released console. All SG-1000 games are fully compatible with the Mark III and the J ...
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Sega Card
The Sega Card, known in Japan as Sega My Card, is a memory card format used as game storage for the SG-1000/SC-3000 and the Master System, Mark III / Master System. Produced from 1985 to 1987 by Mitsubishi Plastics, the cards are plugged into onboard cardslots or into compatible adapters. Several versions of the format were created, including a rewritable one that allows new titles to be downloaded to a card. While substantially cheaper to produce than cartridges, the storage limitations of the format resulted in Sega exclusively distributing games on cartridges. Despite the failure of the Sega Card, NEC found more success with its own memory card format, the HuCard, which was the primary storage medium for its PC Engine game console. History The format was originally released to the Japanese market in 1985 under the name My Card. Initially it was for use with the SC-3000 and the SG-1000 series of consoles via the Card Catcher accessory. Later, the Sega Mark III and the origina ...
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Tails And The Music Maker
As the ''Sonic the Hedgehog'' series of platform games has grown in popularity, its publisher Sega has expanded the franchise into multiple different genres. Among these are several educational video games designed to appeal to young children. The first attempt to create an educational ''Sonic'' game was Tiertex Design Studios' ''Sonic's Edusoft'' for the Master System in late 1991, which was canceled despite having been nearly finished. When Sega launched the Sega Pico in 1994, it released ''Sonic the Hedgehog's Gameworld'' and ''Tails and the Music Maker'' for it. Orion Interactive also developed the 1996 Sega PC game ''Sonic's Schoolhouse'', which used a 3D game engine and had an exceptionally large marketing budget. In the mid-2000s, LeapFrog Enterprises released educational ''Sonic'' games for its Leapster and LeapFrog Didj. History ''Sonic the Hedgehog'' is one of the bestselling video game franchises ever, selling over 80 million units for the combined series as of 20 ...
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Sonic Gameworld
As the ''Sonic the Hedgehog'' series of platform games has grown in popularity, its publisher Sega has expanded the franchise into multiple different genres. Among these are several educational video games designed to appeal to young children. The first attempt to create an educational ''Sonic'' game was Tiertex Design Studios' ''Sonic's Edusoft'' for the Master System in late 1991, which was canceled despite having been nearly finished. When Sega launched the Sega Pico in 1994, it released ''Sonic the Hedgehog's Gameworld'' and ''Tails and the Music Maker'' for it. Orion Interactive also developed the 1996 Sega PC game ''Sonic's Schoolhouse'', which used a 3D game engine and had an exceptionally large marketing budget. In the mid-2000s, LeapFrog Enterprises released educational ''Sonic'' games for its Leapster and LeapFrog Didj. History ''Sonic the Hedgehog'' is one of the bestselling video game franchises ever, selling over 80 million units for the combined series as of 2011 ...
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Sonic The Hedgehog (character)
is a Character (arts), character created by the Japanese game designers Yuji Naka and Naoto Ohshima. He is the star of the ''Sonic the Hedgehog'' franchise and the mascot of the Japanese video game company Sega. Sonic is an anthropomorphism, anthropomorphic blue hedgehog who can run at supersonic speed. He races through Level (video games), levels, collecting Rings (Sonic the Hedgehog), rings and avoiding obstacles, as he seeks to defeat his archenemy, Doctor Eggman. He is accompanied by Characters of Sonic the Hedgehog, supporting characters, such as his best friend and sidekick Miles "Tails" Prower, romantic interest Amy Rose, and friendly rival Knuckles the Echidna. Sonic made a cameo appearance in the arcade game ''Rad Mobile'' (1990) before starring in ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'', a platform game for the Sega Genesis, in 1991. Sega sought a mascot to compete with Nintendo's Mario, and Ohshima designed Sonic based on a prototype programme ...
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Picture Book
A picture book combines visual and verbal narratives in a book format, most often aimed at young children. With the narrative told primarily through text, they are distinct from comics, which do so primarily through sequential images. The images in picture books can be produced in a range of media, such as oil paints, acrylics, watercolor, and pencil. Picture books often serve as educational resources, aiding with children's language development or understanding of the world. Three of the earliest works in the format of modern picture books are Heinrich Hoffmann's '' Struwwelpeter'' from 1845, Benjamin Rabier's ''Tintin-Lutin'' from 1898 and Beatrix Potter's '' The Tale of Peter Rabbit'' from 1902. Some of the best-known picture books are Robert McCloskey's '' Make Way for Ducklings'', Dr. Seuss's ''The Cat in the Hat'', and Maurice Sendak's '' Where the Wild Things Are''. The Caldecott Medal (established 1938) is awarded annually for the best American picture book ...
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AllGame
RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica, Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Tel Aviv, Tel Aviv, Israel. History Blinkx was named after blinkx.com, an Internet Media platform which connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the sit ...
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International Data Group
International Data Group (IDG, Inc.) is an American market intelligence and demand generation company focused on the technology industry. IDG, Inc.'s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Genevieve Juillard, who was appointed CEO of the company in 2023. Juillard serves on IDG, Inc.'s leadership team along with IDC President Crawford Del Prete and IDG, Inc.'s Chief Financial Officer Tiziana Figliolia. IDG, Inc. is headquartered in Needham, Massachusetts and is the parent company of both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporation (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT) ...
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