Scheduling Algorithms
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Scheduling Algorithms
In computing, scheduling is the action of assigning resources to perform tasks. The resources may be processors, network links or expansion cards. The tasks may be threads, processes or data flows. The scheduling activity is carried out by a mechanism called a scheduler. Schedulers are often designed so as to keep all computer resources busy (as in load balancing), allow multiple users to share system resources effectively, or to achieve a target quality-of-service. Scheduling is fundamental to computation itself, and an intrinsic part of the execution model of a computer system; the concept of scheduling makes it possible to have computer multitasking with a single central processing unit (CPU). Goals A scheduler may aim at one or more goals, for example: * maximizing ''throughput'' (the total amount of work completed per time unit); * minimizing '' wait time'' (time from work becoming ready until the first point it begins execution); * minimizing '' latency'' or '' ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computer, computing machinery. It includes the study and experimentation of algorithmic processes, and the development of both computer hardware, hardware and software. Computing has scientific, engineering, mathematical, technological, and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology, and software engineering. The term ''computing'' is also synonymous with counting and calculation, calculating. In earlier times, it was used in reference to the action performed by Mechanical computer, mechanical computing machines, and before that, to Computer (occupation), human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for Computer hardware, hardware and software systems subject to a "real-time constraint", for example from Event (synchronization primitive), event to Event (computing), system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines".Mordechai Ben-Ari, Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , p. 164 The term "real-time" is also used in Computer simulation, simulation to mean that the simulation's clock runs at the same speed as a real clock. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline rela ...
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Supercomputer
A supercomputer is a type of computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second (FLOPS) instead of million instructions per second (MIPS). Since 2022, supercomputers have existed which can perform over 1018 FLOPS, so called Exascale computing, exascale supercomputers. For comparison, a desktop computer has performance in the range of hundreds of gigaFLOPS (1011) to tens of teraFLOPS (1013). Since November 2017, all of the TOP500, world's fastest 500 supercomputers run on Linux-based operating systems. Additional research is being conducted in the United States, the European Union, Taiwan, Japan, and China to build faster, more powerful and technologically superior exascale supercomputers. Supercomputers play an important role in the field of computational science, and are used for a wide range of computationally intensive tasks in various fields, ...
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Computer Cluster
A computer cluster is a set of computers that work together so that they can be viewed as a single system. Unlike grid computers, computer clusters have each node set to perform the same task, controlled and scheduled by software. The newest manifestation of cluster computing is cloud computing. The components of a cluster are usually connected to each other through fast local area networks, with each node (computer used as a server) running its own instance of an operating system. In most circumstances, all of the nodes use the same hardware and the same operating system, although in some setups (e.g. using Open Source Cluster Application Resources (OSCAR)), different operating systems can be used on each computer, or different hardware. Clusters are usually deployed to improve performance and availability over that of a single computer, while typically being much more cost-effective than single computers of comparable speed or availability. Computer clusters emerged as ...
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Batch Processing
Computerized batch processing is a method of running software programs called jobs in batches automatically. While users are required to submit the jobs, no other interaction by the user is required to process the batch. Batches may automatically be run at scheduled times as well as being run contingent on the availability of computer resources. History The term "batch processing" originates in the traditional classification of methods of production as job production (one-off production), batch production (production of a "batch" of multiple items at once, one stage at a time), and flow production (mass production, all stages in process at once). Early history Early computers were capable of running only one program at a time. Each user had sole control of the machine for a scheduled period of time. They would arrive at the computer with program and data, often on punched paper cards and magnetic or paper tape, and would load their program, run and debug it, and carry off thei ...
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Abraham Silberschatz
Avi Silberschatz (; born in Haifa, Israel) is an Israeli computer scientist and researcher. He is known for having authored many influential texts in computer science. He finished high school at the Hebrew Reali School in Haifa and graduated in 1976 with a Ph.D. in computer science from the State University of New York (SUNY) at Stony Brook. His research interests include database systems, operating systems, storage systems, and network management. He held a professorship at the University of Texas at Austin, where he taught until 1993. He became a professor at Yale University in 2005, where he was the chair of the Computer Science department from 2005 to 2011. Prior to coming to Yale in 2003, Silberschatz worked at the Bell Labs. Awards and recognition Silberschatz was elected an ACM Fellow in 1996 and received the Karl V. Karlstrom Outstanding Educator Award in 1998. He was elected an IEEE The Institute of Electrical and Electronics Engineers (IEEE) is an Ameri ...
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CPU-bound
In computer science, a task, job or process is said to be CPU-bound (or compute-bound) when the time it takes for it to complete is determined principally by the speed of the central processor. The term can also refer to the condition a computer running such a workload is in, in which its processor utilization is high, perhaps at 100% usage for many seconds or minutes, and interrupts generated by peripherals may be processed slowly or be indefinitely delayed. As applied to jobs CPU-bound jobs will spend most of their execution time on actual computation ("number crunching") as opposed to e.g. communicating with and waiting for peripherals such as network or storage devices (which would make them I/O bound instead). Such jobs can often benefit from parallelization techniques such as multithreading if the underlying algorithm is amenable to it, allowing them to distribute their workload among multiple CPU cores and be limited by its multi-core rather than single-core perfor ...
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I/O-bound
In computer science, I/O bound refers to a condition in which the time it takes to complete a computation is determined principally by the period spent waiting for input/output operations to be completed, which can be juxtaposed with being CPU bound. This circumstance arises when the rate at which data is requested is slower than the rate it is consumed or, in other words, more time is spent requesting data than processing it. I/O bound as an inherent problem in computing The I/O bound state has been identified as a problem in computing almost since its inception. The Von Neumann architecture, which is employed by many computing devices, this involves multiple possible solutions such as implementing a logically separate central processor unit which along with storing the instructions of the program also retrieves actual data usually from main memory and makes use of this more accessible data for working. When the process is terminated it writes back the results to the original st ...
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Nonpreemptive Multitasking
Cooperative multitasking, also known as non-preemptive multitasking, is a computer multitasking technique in which the operating system never initiates a context switch from a running process to another process. Instead, in order to run multiple applications concurrently, processes voluntarily yield control periodically or when idle or logically blocked. This type of multitasking is called ''cooperative'' because all programs must cooperate for the scheduling scheme to work. In this scheme, the process scheduler of an operating system is known as a cooperative scheduler whose role is limited to starting the processes and letting them return control back to it voluntarily. This is related to the asynchronous programming approach. Usage Although it is rarely used as the primary scheduling mechanism in modern operating systems, it is widely used in memory-constrained embedded systems and also, in specific applications such as CICS or the JES2 subsystem. Cooperative multita ...
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Preemption (computing)
In computing, preemption is the act performed by an external scheduler — without assistance or cooperation from the task — of temporarily interrupting an executing task, with the intention of resuming it at a later time. This preemptive scheduler usually runs in the most privileged protection ring, meaning that interruption and then resumption are considered highly secure actions. Such changes to the currently executing task of a processor are known as context switching. User mode and kernel mode In any given system design, some operations performed by the system may not be preemptable. This usually applies to kernel functions and service interrupts which, if not permitted to run to completion, would tend to produce race conditions resulting in deadlock. Barring the scheduler from preempting tasks while they are processing kernel functions simplifies the kernel design at the expense of system responsiveness. The distinction between user mode and kernel mode, w ...
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Device Management
Mobile device management (MDM) is the administration of mobile devices, such as smartphones, tablet computers, and laptops. MDM is usually implemented with the use of a third-party product that has management features for particular vendors of mobile devices. Though closely related to Enterprise Mobility Management and Unified Endpoint Management, MDM differs slightly from both: unlike MDM, EMM includes mobile information management, BYOD, mobile application management and mobile content management, whereas UEM provides device management for endpoints like desktops, printers, IoT devices, and wearables. Overview MDM is typically a deployment of a combination of on-device applications and configurations, corporate policies and certificates, and backend infrastructure, for the purpose of simplifying and enhancing the IT management of end user devices. In modern corporate IT environments, the sheer number and diversity of managed devices (and user behavior) has motivated MDM ...
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Time Limit
A time limit or deadline is a narrow field of time, or a particular point in time, by which an objective or task must be accomplished. Once that time has passed, the item may be considered overdue (e.g., for work projects or school assignments). In the case of work assignments or projects that are not completed by the deadline, this may adversely affect the employee's performance rating. In the case of school assignments, essays or reports submitted after the deadline, marks or grades may be deducted from the student's assessment. In some cases, no materials can be submitted after the deadline. This may occur with Call for Proposals, calls for proposal, commercial Request for tender, tenders for bids, and application dates for universities and professional schools. For tests and examinations in schools, universities and job competitions, once the time limit for the test is up, the test-takers must put down their pens or pencils and hand in their test. In project management, deadlin ...
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