Sanritsu Denki Games
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Sanritsu Denki Games
Sanritsu Denki is a Japanese video game publisher and developer. SIMS Co., Ltd. was established on June 12, 1984, as a joint venture of Sanritsu and Sega Enterprises, Ltd. It was responsible for games such as: *'' Dr Micro'' (arcade) (1983 by Sanritsu) *''Aerial Assault'' (Master System) (1990) *'' Assault City'' (Master System) (1990) *''Alien Syndrome'' (Master System) (1987) *''Mahjong Sengoku Jidai'' (Master System) (1987) *''Appoooh'' (arcade) (1984) *''Bank Panic'' (arcade) (1984) *''Out Run'' (arcade) (1986) *'' Bomber Raid'' (Master System) (1989) *'' Wanted'' (Master System) (1989) *'' Assault City'' (Master System) (1990) *''Bonanza Bros.'' (Master System) (1990) *'' ESWAT: City Under Siege'' (Master System) (1990) *''Peepar Time'' (Famicom) (1990) *''Slap Shot'' (Master System) (1990) *'' Golfamania'' (Master System) (1990) *'' James 'Buster' Douglas Knockout Boxing'' (Master System) (1990) *'' Slaughter Sport'' (Mega Drive) (1990) *''CrossFire'' (NES) (1990) *''Tenn ...
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Video Game Publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses that are used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers also attempt to boos ...
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Slap Shot (video Game)
''Slap Shot'' is a 1990 sports video game, simulating ice hockey, developed by Sanritsu Denki and published by Sega for the Master System. Gameplay ''Slap Shots gameplay is similar to ''Ice Hockey'' and '' Blades of Steel''. This game allows the option of choosing to play an exhibition match or in a tournament. Teams Slap Shot has 24 different teams split into three pools. Loosely based on IIHF World Championships pools by the time the game was released, the three groups have different difficulty levels, Pool A being the hardest, Pool B being Normal, and Pool C being easiest. It's not possibly to play teams from different pools. Pool A * America * Canada * Czechoslovakia * Finland * Poland * Sweden * USSR * West Germany Pool B * Austria * Denmark * East Germany * France * Italy * Japan * Norway * Switzerland Pool C * Australia * Bulgaria * China * Hungary * Holland * North Korea * South Korea * Yugoslavia , common_name = Yugoslavia , life_span ...
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List Of Sanritsu/SIMS Games
The list of games by Sanritsu/SIMS includes, unless otherwise noted: Arcade *''Bank Panic'' (バンクパニック) (1983) *''Change Leon'' (???) (1982) *'' Combat Hawk'' (1987) *'' Dr. Micro'' (1983) *'' Dream Shopper'' (1982) *''Get Bass: Sega Bass Fishing'' (ゲットバス ソフト単品) / ''Sega Bass Fishing'' (1998) *'' Janputer'' (1981) *'' Jantotsu Super'' (1983) *'' Kikiipatsu Mayumi-chan'' (1988) *'' Mahjong Kyou Jidai'' (1986) *''Maximum Speed'' (2003) *''Mermaid'' / ''Yachtsman'' (1982) *'' Quiz Ah! Megami Sama: Tatakau Tsubasa Totomo Ni'' (クイズ ああっ女神さまっ ~闘う翼とともに~ 通常版) (2000) *'' Quiz Jump'' (1983) *'' Red Selector'' (1982) *'' Ron 2-nin Mahjong'' (1980) *'' Ron 2-nin Mahjong 2'' (1980) *'' Roppyakuken'' (1983) *'' Rougien'' (1982) *'' Sega Marine Fishing'' (セガマリンフィッシング) (1999) *''Space War'' (Clone of ''Space Invaders'') (1978) *''Sports Shooting USA'' (2003) *''Triple Punch'' (1982) *'' Van-Van Car ...
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Air Battle
An atmosphere () is a layer of gases that envelop an astronomical object, held in place by the gravity of the object. A planet retains an atmosphere when the gravity is great and the temperature of the atmosphere is low. A stellar atmosphere is the outer region of a star, which includes the layers above the opaque photosphere; stars of low temperature might have outer atmospheres containing compound molecules. The atmosphere of Earth is composed of nitrogen (78%), oxygen (21%), argon (0.9%), carbon dioxide (0.04%) and trace gases. Most organisms use oxygen for respiration; lightning and bacteria perform nitrogen fixation which produces ammonia that is used to make nucleotides and amino acids; plants, algae, and cyanobacteria use carbon dioxide for photosynthesis. The layered composition of the atmosphere minimises the harmful effects of sunlight, ultraviolet radiation, solar wind, and cosmic rays and thus protects the organisms from genetic damage. The current composition of t ...
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Psychic World
is an action platform video game. Originally released in Japan for the MSX2 as in 1988, it was later released as ''Psychic World'' on the Master System and Game Gear worldwide in 1991. Gameplay ''Psychic World'' is a platform game wherein the player's character Lucía runs from one stage to the other using her "ESP Booster" to blast monstrous enemies while obtaining item power-ups through them or by jumping on various ledges and platforms. The Booster has a gauge of how often certain items and abilities can be used, but that, as with her health, can be replenished by power-ups. All her weapons are upgradeable by merely picking up the same item for that particular weapon and new weapons are obtained through mini- bosses and end-level bosses. The player has to use Lucia's psionic weapons strategically in levels using different elements to their advantage (in the ice stage, rocks being doused by falling water can be frozen and used as a stable platform for Lucía to jump on by bla ...
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Line Of Fire (video Game)
''Line of Fire'' / Line of Fire: Bakudan Yarou (ライン・オブ・ファイヤー 爆弾野郎) is a first-person light gun shooter game developed by Sega and released for arcades in 1989. It was released with two arcade cabinet versions, a standard upright and a sit-down cockpit, both featuring two positional guns. The cockpit design allows the player(s) to sit down while playing the game, while having two-handed machine guns, controlled by a potentiometer-controlled gun alignment software system. The game follows a two-man commando unit as they try to escape from a terrorist facility after seizing a prototype weapon. The arcade game was praised by critics for its pseudo-3D graphics and cockpit cabinet, but with the gameplay criticized for being derivative of ''Operation Wolf'' (1987) and '' Operation Thunderbolt'' (1988). It was converted for home computers and published by U.S. Gold in 1990, and then released for the Master System in 1991; however, the style of the latter ...
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Forgotten Worlds
, originally titled , is a 1988 side-scrolling shooter video game developed and published by Capcom for arcades. It is notable for being the first title released by Capcom for their CP System arcade game hardware. Plot Set in the 29th century, an evil god known as Bios has destroyed most of the Earth, turning it into a desolate wasteland known as the Dust World. Two nameless supersoldiers are created by the people to defeat Bios and the eight evil gods who serve him. Gameplay ''Forgotten Worlds'' can be played by up to two players simultaneously. The player controls a flying muscle-bound soldier armed with a rifle with unlimited ammo. The Player 1 character is equipped with a long-range automatic rifle, while Player 2 has a short-range wide shot. The controls in the original coin-op version consist of an eight-way joystick for moving the character in the air while flying and a unique rotatable button known as the "roll switch". Rotating the switch left or right allows the playe ...
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Game Gear
The is an 8-bit Fourth generation of video game consoles, fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games through the use of an adapter. Although the Game Gear was rushed to market, it still went on sale more than a year after the Game Boy. With a full-color Backlight, backlit screen, a landscape format and a more powerful Zilog Z80, Z80 CPU, Sega positioned the handheld device as technologically superior to the Game Boy. Ultimately, its unique List of Game Gear games, game library and price point gave it an edge over the Atari Lynx and TurboExpress, but its short battery life, large size, lack of original games, and weak support from Sega left the Game Gear unable to surpass the Ga ...
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Fantasy Zone
is a 1986 horizontally scrolling shooter video game developed and published by Sega for Arcade video game, arcades. It is the first game in the ''Fantasy Zone'' series. It was later ported to a wide variety of consoles, including the Master System. The player controls a sentient spaceship named Opa-Opa who fights an enemy invasion in the titular group of planets. The game contains a number of features atypical of the traditional scrolling shooter. The main character, Opa-Opa, is sometimes referred to as Sega's first mascot character. The game design and main character have many similarities to the earlier ''TwinBee'', and both are credited with establishing the cute 'em up subgenre. It also popularized the concept of a boss rush, a Level (video games), stage where the player faces multiple previous Boss (video games), bosses again in succession. Numerous sequels were made over the years. Gameplay In the game, the player's ship is placed in a level with a number of bases to ...
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Dynamite Duke
is a 1989 action arcade game developed by Seibu Kaihatsu. It was later ported to the Mega Drive/Genesis, Master System, and X68000. Being a ''Cabal''-based shooter, it can be considered a follow-up to Seibu's '' Empire City: 1931'' and ''Dead Angle''. ''The Double Dynamites'' ''The Double Dynamites'' is a version of the original game with simultaneous 2 player support. In addition, there are other changes: * Life gauges are shown with visible bars, where Duke and bosses all have 11 bars of life. * In the English version, it is no longer possible to refill the life bar by adding credits after completing Mission 1. * With the exception of Mission 9, there are more enemies on screen, including boss battles. * In the high score entry screen, a countdown timer is shown. Story left, Arcade screenshot A top scientist decides to utilise a secret formula to develop his very own army of evil mutant warriors, so he can become the ruler of the world. It is up to Dynamite Duke--a man wit ...
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Gain Ground
is an action game with strategy elements released as an arcade video game by Sega in 1988. It was ported to the Master System, Mega Drive/Genesis, and TurboGrafx-CD. Gameplay In ''Gain Ground'', players control one of a set of characters at a time, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. There are forty levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have fifty levels in the game. Normal mode starts with three players. There are captive characters littered across all levels, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their part ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ...
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