Sampling Techniques
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Sampling Techniques
Sampling may refer to: *Sampling (signal processing), converting a continuous signal into a discrete signal * Sampling (graphics), converting continuous colors into discrete color components *Sampling (music), the reuse of a sound recording in another recording **Sampler (musical instrument), an electronic musical instrument used to record and play back samples *Sampling (statistics), selection of observations to acquire some knowledge of a statistical population * Sampling (case studies), selection of cases for single or multiple case studies * Sampling (audit), application of audit procedures to less than 100% of population to be audited * Sampling (medicine), gathering of matter from the body to aid in the process of a medical diagnosis and/or evaluation of an indication for treatment, further medical tests or other procedures. * Sampling (occupational hygiene), detection of hazardous materials in the workplace *Sampling (for testing or analysis), taking a representative portion ...
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Sampling (signal Processing)
In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples". A sample is a value of the signal at a point in time and/or space; this definition differs from the term's usage in statistics, which refers to a set of such values. A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points. The original signal can be reconstructed from a sequence of samples, up to the Nyquist limit, by passing the sequence of samples through a reconstruction filter. Theory Functions of space, time, or any other dimension can be sampled, and similarly in two or more dimensions. For functions that vary with time, let s(t) be a continuous function (or "signal") to be sampled, and let sampling be performed by measuring ...
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