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SNK
is a Japanese video gaming and interactive entertainment company. It was founded in 1978 as by Eikichi Kawasaki and began by developing arcade games. SNK is known for its Neo Geo arcade system on which the company established many franchises during the 1990s, including '' Art of Fighting'', ''Fatal Fury'', '' Metal Slug'', '' Samurai Shodown'', and ''The King of Fighters''; they continue to develop and publish new titles on contemporary arcade and home platforms. Since the 2000s, SNK has diversified from its traditional arcade focus into pachislot machines, mobile game development, and character licensing. In 2001, due to financial troubles, the original SNK Corporation was forced to close. Anticipating the end of the company, founder Kawasaki established Playmore Corporation, which acquired all of the intellectual property of the SNK Corporation. In 2003, Playmore Corporation was renamed to SNK Playmore Corporation. In 2016, SNK dropped "Playmore" from its name. It has been ...
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SNK CORPORATION HEADQUARTERS
is a Japanese video gaming and interactive entertainment company. It was founded in 1978 as by Eikichi Kawasaki and began by developing arcade games. SNK is known for its Neo Geo arcade system on which the company established many franchises during the 1990s, including '' Art of Fighting'', ''Fatal Fury'', '' Metal Slug'', '' Samurai Shodown'', and ''The King of Fighters''; they continue to develop and publish new titles on contemporary arcade and home platforms. Since the 2000s, SNK has diversified from its traditional arcade focus into pachislot machines, mobile game development, and character licensing. In 2001, due to financial troubles, the original SNK Corporation was forced to close. Anticipating the end of the company, founder Kawasaki established Playmore Corporation, which acquired all of the intellectual property of the SNK Corporation. In 2003, Playmore Corporation was renamed to SNK Playmore Corporation. In 2016, SNK dropped "Playmore" from its name. It has been ...
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The King Of Fighters
''The King of Fighters'' (''KOF'') is a series of fighting games by SNK that began with the release of ''The King of Fighters '94'' in 1994. The series was initially developed for SNK's Neo Geo (system), Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, ''The King of Fighters 2003'' — thereafter, SNK moved away from annual ''The King of Fighters'' releases and games adopted a Roman numerals, Roman numbered format, while simultaneously retiring the use of Neo Geo. The first major installment after this change was ''The King of Fighters XI'' (2005) on the Atomiswave arcade board. The series' most recent arcade hardware is the Taito Type X, Taito Type X2, first used with the release of ''The King of Fighters XII'' (2009) and continues with the latest entry in the series, ''The King of Fighters XV'' (2022). Porting, Ports of the arcade games have been released for several video game consoles. The games' story focuses on the title tournament in ...
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ADK (company)
, formerly known as , was a Japanese video game developer founded in 1980. ADK began as a developer of arcade games and is best known for their library of SNK Neo Geo (system), Neo Geo titles, including for its home consoles, produced in partnership with SNK. Most notable among these are their fighting games and, in particular, the ''World Heroes'' series and ''Aggressors of Dark Kombat''. The company closed with properties sold to SNK Playmore in 2003. History Early years ADK was founded in July 1980 in Ageo, Saitama, Japan. At the time, it was known as ''Alpha Denshi'' or ''Alpha'' for short. Originally a producer of audio and telecommunications equipment, Alpha first ventured into video games in 1980 with two arcade titles: by Craul Denshi and Tecmo, Tehkan's , a basic Shogi, Japanese chess game. ''Dorachan'' was recalled shortly after release due to unlicensed usage of the fictional character Doraemon. Despite an inauspicious start, Alpha continued to develop arcade games i ...
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Neo Geo (system)
The , stylized as NEO•GEO, is a video game platform released in 1990 by Japanese game company SNK, SNK Corporation. It was initially released in two ROM cartridge-based formats: an arcade system board (Multi Video System; MVS) and a home video game console (Advanced Entertainment System; AES). A CD-ROM-based home console iteration, the Neo Geo CD, was released in 1994. The arcade system can hold multiple cartridges that can be exchanged out, a unique feature that contrasted to the dedicated single-game Arcade cabinet, arcade cabinets of its time, making it popular with arcade operators. The Neo Geo was marketed as the first 24-bit computing, 24-bit system; its Central processing unit, CPU is actually a 16-bit, 16/32-bit Motorola 68000, 68000 with an 8-bit Zilog Z80, Z80 coprocessor, while its Graphics processing unit, GPU chipset has a 24-bit graphics data Bus (computing), bus. It was a very powerful system when released, more so than any video game console at the time, and man ...
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Art Of Fighting
is a fighting game series originally released for the Neo Geo platform in the early 1990s. It is the second fighting game franchise created by SNK, following the ''Fatal Fury'' series, and is set in the same fictional universe. The original '' Art of Fighting'' was released in 1992, followed by two sequels: '' Art of Fighting 2'' in 1994 and '' Art of Fighting 3: The Path of the Warrior'' in 1996. A new ''Art of Fighting'' game is currently in development. Games ''Art of Fighting'' (1992) Taking place in 1978, Ryo Sakazaki and Robert Garcia set out to find Ryo's sister, Yuri, who has been kidnapped by Mr. Big. Mr. Big has taken the girl to entice Takuma Sakazaki, Ryo's father and originator of the fictional form of karate known as Kyokugen Karate ("Extreme style"), and because Ryo refused to work for Big. After they defeat Mr. Big, Ryo and Robert face the enigmatic Mr. Karate. ''Art of Fighting''s story ends with a cliff-hanger; Yuri is about to disclose the true identi ...
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Metal Slug
is a Japanese multimedia franchise and run and gun video game series originally created by Nazca Corporation before merging with SNK in 1996 after the completion of the first game in the series. Spin-off games include a third-person shooter to commemorate the 10th anniversary of the series, multiple tower defense games, and a turn-based tactics game. While originally created for Neo-Geo arcade machines hardware (MVS) and the Neo-Geo home game consoles (AES) hardware, the original games have also been ported to other consoles and mobile platforms throughout the years, with several later games created for various other platforms. The games focus on the Peregrine Falcon Squad, a small group of soldiers who fight against a rebel army, aliens, zombies, mummies and various other forces intent on world domination. Over the years since its debut, the franchise developed a small, but passionate cult following due to its unique visuals and slapstick humor. Gameplay The gam ...
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Fatal Fury
''Fatal Fury'', known as in Japan, is a fighting game series developed by SNK, first released on the Neo Geo system. Gameplay The original ''Fatal Fury'' is known for the two-plane system. Characters fight from two different planes. By stepping between the planes, attacks can be dodged with ease. Later games have dropped the two-plane system, replacing it with a complex system of dodging, including simple half second dodges into the background and a three plane system. Characters have moves that can attack across the two planes, attack both planes at once, or otherwise attack dodge characters. The plane system was fully abandoned from later releases beginning with ''Garou: Mark of the Wolves''. Later ''Fatal Fury'' games have experimented with various mechanical changes. "Ring-outs" allow a character to lose the round if the character is thrown into the edges of the fighting backdrop; single-plane backdrops, where dodging is eliminated altogether, causing moves that send opp ...
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Samurai Shodown
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern- ...
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Vanguard (video Game)
is a scrolling shooter arcade game developed by TOSE. It was released by SNK in Japan and Europe in July 1981, and licensed to Centuri for manufacture in North America in October and to Zaccaria in Italy that same year. Cinematronics converted the game to cocktail arcade cabinets in North America. ''Vanguard'' is one of the first shooters with forced scrolling, following '' Scramble'' and ''Super Cobra'' from earlier in 1981 and released the same month as ''Cosmic Avenger''. Like Sega's ''Space Odyssey'', also from 1981, there are both horizontally and vertically scrolling sections; ''Vanguard'' adds portions with diagonal scrolling. The player flies a ship through tunnels to reach a boss at the end. The ship is controlled with an 8-way joystick. Four buttons in a diamond arrangement allow shooting in four directions independent of the ship's movement. Atari, Inc. released a port for their Atari 2600 console in 1982 and the Atari 5200 in 1983. '' Vanguard II'', an arcade s ...
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Ozma Wars
is a fixed shooter arcade video game developed by Shin Nihon Kikaku (SNK) and released in 1979. The moving starfield background gives the impression of vertical scrolling, but the player ship's movement is restricted to the bottom of the screen. Gameplay left, Four enemy ships (top) attacking the player (bottom center) The player controls a spacecraft which must fend off UFOs, meteors, and comets. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft, allowing the energy to be refilled. There are 3–4 recognizable stages as the game progresses and new enemies begin to appear. After these, the mothership will appear, and the cycle starts over; this continues indefinitely until the energy reaches zero. Due to the game being monochrome and a conversion kit for ''S ...
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Fixed Shooter
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century, but did not receive a video game release until ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and has spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids (video game), Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such ...
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