Root-finding Algorithms
In numerical analysis, a root-finding algorithm is an algorithm for finding zeros, also called "roots", of continuous functions. A zero of a function is a number such that . As, generally, the zeros of a function cannot be computed exactly nor expressed in closed form, root-finding algorithms provide approximations to zeros. For functions from the real numbers to real numbers or from the complex numbers to the complex numbers, these are expressed either as floating-point numbers without error bounds or as floating-point values together with error bounds. The latter, approximations with error bounds, are equivalent to small isolating intervals for real roots or disks for complex roots. Solving an equation is the same as finding the roots of the function . Thus root-finding algorithms can be used to solve any equation of continuous functions. However, most root-finding algorithms do not guarantee that they will find all roots of a function, and if such an algorithm does not fi ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Numerical Analysis
Numerical analysis is the study of algorithms that use numerical approximation (as opposed to symbolic computation, symbolic manipulations) for the problems of mathematical analysis (as distinguished from discrete mathematics). It is the study of numerical methods that attempt to find approximate solutions of problems rather than the exact ones. Numerical analysis finds application in all fields of engineering and the physical sciences, and in the 21st century also the life and social sciences like economics, medicine, business and even the arts. Current growth in computing power has enabled the use of more complex numerical analysis, providing detailed and realistic mathematical models in science and engineering. Examples of numerical analysis include: ordinary differential equations as found in celestial mechanics (predicting the motions of planets, stars and galaxies), numerical linear algebra in data analysis, and stochastic differential equations and Markov chains for simulati ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Computer Algebra
In mathematics and computer science, computer algebra, also called symbolic computation or algebraic computation, is a scientific area that refers to the study and development of algorithms and software for manipulating expression (mathematics), mathematical expressions and other mathematical objects. Although computer algebra could be considered a subfield of scientific computing, they are generally considered as distinct fields because scientific computing is usually based on numerical computation with approximate floating point numbers, while symbolic computation emphasizes ''exact'' computation with expressions containing variable (mathematics), variables that have no given value and are manipulated as symbols. Software applications that perform symbolic calculations are called ''computer algebra systems'', with the term ''system'' alluding to the complexity of the main applications that include, at least, a method to represent mathematical data in a computer, a user programm ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Interpolation
In the mathematics, mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points. In engineering and science, one often has a number of data points, obtained by sampling (statistics), sampling or experimentation, which represent the values of a function for a limited number of values of the Dependent and independent variables, independent variable. It is often required to interpolate; that is, estimate the value of that function for an intermediate value of the independent variable. A closely related problem is the function approximation, approximation of a complicated function by a simple function. Suppose the formula for some given function is known, but too complicated to evaluate efficiently. A few data points from the original function can be interpolated to produce a simpler function which is still fairly close to the original. The resulting gai ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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X-intercept
In mathematics, a zero (also sometimes called a root) of a real-, complex-, or generally vector-valued function f, is a member x of the domain of f such that f(x) ''vanishes'' at x; that is, the function f attains the value of 0 at x, or equivalently, x is a solution to the equation f(x) = 0. A "zero" of a function is thus an input value that produces an output of 0. A root of a polynomial is a zero of the corresponding polynomial function. The fundamental theorem of algebra shows that any non-zero polynomial has a number of roots at most equal to its degree, and that the number of roots and the degree are equal when one considers the complex roots (or more generally, the roots in an algebraically closed extension) counted with their multiplicities. For example, the polynomial f of degree two, defined by f(x)=x^2-5x+6=(x-2)(x-3) has the two roots (or zeros) that are 2 and 3. f(2)=2^2-5\times 2+6= 0\textf(3)=3^2-5\times 3+6=0. If the function maps real numbers to real nu ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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False Position Method
In mathematics, the ''regula falsi'', method of false position, or false position method is a very old method for solving an equation with one unknown; this method, in modified form, is still in use. In simple terms, the method is the trial and error technique of using test ("false") values for the variable and then adjusting the test value according to the outcome. This is sometimes also referred to as "guess and check". Versions of the method predate the advent of algebra and the use of equations. As an example, consider problem 26 in the Rhind papyrus, which asks for a solution of (written in modern notation) the equation . This is solved by false position. First, guess that to obtain, on the left, . This guess is a good choice since it produces an integer value. However, 4 is not the solution of the original equation, as it gives a value which is three times too small. To compensate, multiply (currently set to 4) by 3 and substitute again to get , verifying that the solution ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |