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RealNetworks
RealNetworks LLC is an American technology company and provider of Internet streaming media delivery software and services based in Seattle, Washington. The company also provides subscription-based online entertainment services and mobile entertainment and messaging services. History RealNetworks (then known as Progressive Networks) was founded in 1994 by Rob Glaser, an ex-Microsoft executive, and a management team including Phil Barrett, Andy Sharpless, and Stephen Buerkle. The original goal of the company was to provide a distribution channel for politically progressive content. It evolved into a technology venture to leverage the Internet as an alternative distribution medium for audio broadcasts. Progressive Networks became RealNetworks in September 1997, in advance of the company's initial public offering (IPO) in October 1997 when shares of the company started trading on Nasdaq as "RNWK". RealNetworks were pioneers in the streaming media markets and broadcast one of the ...
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RealPlayer
RealPlayer, formerly RealAudio Player, RealOne Player and RealPlayer G2, is a cross-platform media player (software), media player app, developed by RealNetworks. The media player is compatible with numerous container file formats of the multimedia realm, including MP3, MP4, QuickTime File Format, Advanced Systems Format, Windows Media format, and the Proprietary format, proprietary RealAudio and RealVideo formats. RealPlayer is also available for other operating systems; Linux, Unix, Palm OS, Windows Mobile, and Symbian versions have been released. The program is powered by an underlying open-source software, open-source media engine called Helix (multimedia project), Helix. History The first version of RealPlayer was introduced on April 3, 1995 as "RealAudio Player" and was one of the first media players capable of streaming media over the Internet. Then, version 4.01 of RealPlayer was included as a selectable Internet tool in Windows 98's installation package. Subsequent ver ...
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RealArcade
RealArcade (formerly RealOne Arcade) was a gaming service run by RealNetworks that sold casual-style computer games to individual users, launched in 2001. Its purpose was to let users download demo versions of games, and optionally buy the full versions. Beginning in 2005, a mobile version was made available on some carriers. The service ceased its operations in 2009, completing its merger with the GameHouse portal. History First iteration of RealArcade Before RealArcade, RealNetworks had been offering downloadable games (as Real.com Games) since April 2000, amassing three million downloads by May 2001. Work on what would become RealArcade started in 1999, hiring Ted Woolsey for its development. The service was announced in March 2001, with a consumer launch set for the second quarter. The service was initially limited to developers. Over 30 developers were involved, including GameHouse On May 14, 2001, RealNetworks launched the beta version of the RealArcade service, in an a ...
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RealVideo
RealVideo, also spelled as Real Video, is a suite of proprietary format, proprietary video compression formats developed by RealNetworks — the specific format changes with the version. It was first released in 1997 and was at version 15. RealVideo is supported on many platforms, including Microsoft Windows, Windows, MacOS, Mac, Linux, Solaris, and several mobile phones. RealVideo is usually paired with RealAudio and packaged in a RealMedia (.rm) container. RealMedia is suitable for use as a streaming media format, that one is viewed while it is being sent over the network. Streaming video can be used to watch live television since it does not require downloading the entire video in advance. Technology The first version of RealVideo was announced in 1997 and was based on the H.263 format. At the time, RealNetworks issued a press release saying they had licensed Iterated Systems' ClearVideo technology and were including it as the RealVideo Fractal Codec. However, support for Cle ...
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Helix (multimedia Project)
Helix DNA was a project to produce computer software that can play audio and video media in various formats and aid in creating such media. It was intended as a largely free and open-source digital media framework compatible with numerous operating systems and processors (including mobile phones) and it was started by RealNetworks, which contributed much of the code. The Helix Community was an open collaborative effort to develop and extend the Helix DNA platform. The Helix Project has been discontinued. Helix DNA Client is a software package for multi-platform, multi-format media playback. Helix Player is a media player compatible with Linux, Solaris, Symbian, and FreeBSD and uses the Helix DNA Client. The Helix DNA Producer application aids in producing media files, and Helix DNA Server can stream media files over a network. Licenses The code is released in binary and source code form under various licenses, notably the proprietary RealNetworks Community Source License a ...
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