Psyonix Games
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Psyonix Games
Psyonix LLC is an American video game developer based in San Diego. It was founded in 2000 by Dave Hagewood with the team of his Internet-focused company WebSite Machines. After canceling its first two projects, Psyonix created ''VehicleMOD'', a mod that adds vehicles to ''Unreal Tournament 2003''. The game's developer, Epic Games, subsequently hired the studio to recreate this gameplay for a game mode in ''Unreal Tournament 2004''. Psyonix subsisted off contract work and released its first original game, ''Supersonic Acrobatic Rocket-Powered Battle-Cars'', in 2008. The game was not as successful as anticipated but Hagewood held on to the game's concept and had a small team prototype a sequel while the rest of the company worked on further contract projects. This sequel was released as ''Rocket League'' in 2015 and became a commercial success. Epic Games acquired the studio in May 2019. History Foundation and ''VehicleMOD'' (2000–2003) Psyonix was founded by Dave Hagewood ...
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Subsidiary
A subsidiary, subsidiary company, or daughter company is a company (law), company completely or partially owned or controlled by another company, called the parent company or holding company, which has legal and financial control over the subsidiary company. Unlike regional branches or divisions, subsidiaries are considered to be distinct entities from their parent companies; they are required to follow the laws of where they are incorporated, and they maintain their own executive leadership. Two or more subsidiaries primarily controlled by same entity/group are considered to be sister companies of each other. Subsidiaries are a common feature of modern business, and most multinational corporations organize their operations via the creation and purchase of subsidiary companies. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, and Citigroup, which have subsidiaries involved in many different Industry (e ...
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Web Hosting
A web hosting service is a type of Internet hosting service that hosts websites for clients, i.e. it offers the facilities required for them to create and maintain a site and makes it accessible on the World Wide Web. Companies providing web hosting services are sometimes called ''web hosts''. Typically, web hosting requires the following: * one or more server (computing), servers to act as the Host (network), host(s) for the sites; servers may be physical or hardware virtualization, virtual; * colocation centre, colocation for the server(s), providing physical space, electricity, and Internet connectivity; * Domain Name System configuration to define name(s) for the sites and point them to the hosting server(s); * a web server running on the host; * for each site hosted on the server: ** space on the server(s) to hold the files making up the site; ** site-specific configuration; ** often, a database; ** software and credentials allowing the client to access these, enabling them ...
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Gears Of War (video Game)
''Gears of War'' is a 2006 third-person shooter video game developed by Epic Games and published by Xbox Game Studios, Microsoft Game Studios. It is the first installment of the Gears of War, ''Gears of War'' series, and was initially released as an exclusive title for the Xbox 360 in November 2006. A Microsoft Windows version, developed in conjunction with People Can Fly, was released in November 2007. The game's main story, which can be played in single or co-operative play, focuses on a squad of troops who assist in completing a desperate, last-ditch attempt to end a war against a genocidal subterranean enemy, the Locust, and save the remaining human inhabitants of their planet Sera. The game's multiplayer mode allows up to eight players to control characters from one of the two factions in a variety of online game modes. Gameplay features players using Cover system, cover and strategic fire in order to win battles. The game was a commercial success, selling over three million ...
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Raleigh, North Carolina
Raleigh ( ) is the List of capitals in the United States, capital city of the U.S. state of North Carolina. It is the List of municipalities in North Carolina, second-most populous city in the state (after Charlotte, North Carolina, Charlotte), the largest city in the Research Triangle area, and the List of United States cities by population, 39th-most populous city in the U.S. Known as the "City of Oaks" for its oak-lined streets, Raleigh covers and had a population of 467,665 at the 2020 United States census, 2020 census. It is the county seat of Wake County, North Carolina, Wake County and named after Sir Walter Raleigh, who founded the lost Roanoke Colony. Raleigh is home to North Carolina State University and is part of the Research Triangle, which includes Durham, North Carolina, Durham (home to Duke University and North Carolina Central University) and Chapel Hill, North Carolina, Chapel Hill (home to the University of North Carolina at Chapel Hill). The Research Triang ...
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Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
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Crunch (video Games)
In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. It is often used as a way to cut the costs of game development, a labor-intensive endeavour. However, it leads to negative health impacts for game developers and a decrease in the quality of their work, which drives developers out of the industry temporarily or permanently. Critics of crunch note how it has become normalized within the game-development industry, to deleterious effects for all involved. A lack of unionization on the part of game developers has often been suggested as the reason crunch exists. Organizations such as Game Workers Unite aim to fight against crunch by forcing studios to honour game developers' labor rights. Description Crunch time vs. crunch culture "Crunch time" is the point ...
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Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest ins ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday I ...
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Mark Rein (executive)
Mark A. Rein is a Canadian entrepreneur and the vice president of video game and software development company Epic Games. He is also a co-owner of the NHL's Carolina Hurricanes. Rein often gives assessments of the progress of his company and gives a monthly update in the magazine '' Game Developer'' where he also provides a updates on the state of the Unreal Engine. He resides in Raleigh, North Carolina, though he was raised in Toronto, Ontario, Canada. Career Rein first got involved in the video game industry when he got in touch with John Romero, who at that time worked for id Software. Since Rein was a fan of the previous ''Commander Keen'' games, Romero got him to playtest the then under development ''Commander Keen 4''. Rein was then brought in to handle the business side of id as its "probationary president". He then negotiated a deal with FormGen to publish a retail ''Commander Keen'' game, ''Commander Keen in Aliens Ate My Babysitter''. This business relationship wit ...
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Game Demo
A game demo is a trial version of a video game that is limited to a certain time period or a point in progress. A game demo comes in forms such as shareware, demo discs, downloadable software, and tech demos. Distribution In the early 1990s, shareware distribution was a popular method for publishing games for smaller developers, including then-fledgling companies such as 3D Realms, Apogee Software (now 3D Realms), Epic MegaGames (now Epic Games), and id Software. It gave consumers the chance to try a trial portion of the game, usually restricted to the game's complete first section or "episode", before purchasing the rest of the adventure. Racks of games on single 5" and later 3.5" floppy disks were common in many stores, often very cheaply. Since the shareware versions were essentially free, the cost only needed to cover the disk and minimal packaging. Sometimes, the demo disks were packaged within the box of another game by the same company. As the increasing size of games i ...
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Melee
A melee ( or ) is a confused hand-to-hand combat, hand-to-hand fight among several people. The English term ''melee'' originated circa 1648 from the French word ' (), derived from the Old French ''mesler'', from which '':wikt:medley, medley'' and '':wikt:meddle, meddle'' were also derived. The 1812 tabletop wargame ''Kriegsspiel'', and H.G. Wells' 1913 ''Little Wars'', referred to the hand-combat stage of the game as a ''melée,'' or ', respectively. The term was brought over to tabletop role-playing games such as ''Dungeons & Dragons'', and in turn to role-playing video games, to describe any close-combat encounter. See also *Combatives * References

{{Reflist Combat Military science ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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