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Programming Games
A programming game is a video game that incorporates elements of computer programming, enabling the player to direct otherwise autonomous units within the game to follow commands in a domain-specific programming language, often represented as a visual language to simplify the programming metaphor. Programming games broadly fall into two areas: single-player games where the programming elements either make up part of or the whole of a puzzle video game, and multiplayer games where the player's automated program is pitted against other players' programs. As puzzle games Early games in the genre include ''System 15000'' and ''Hacker (video game), Hacker'', released in 1984 and 1985 respectively. Programming games have been used as part of puzzle games, challenging the player to achieve a specific result once the program starts operating. An example of such a game is ''SpaceChem'', where the player must use its visual language to manipulate two waldo (device), waldos as to disassembl ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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Else Heart
Else may refer to: Places * Else (Lenne), a river in Germany, tributary to the Lenne * Else (Werre) The Else () is a left tributary of the river Werre in the northeast of North Rhine-Westphalia and in southern Lower Saxony. The Else is a distributary of the river Hase and begins at a river bifurcation near Melle. Origin The River Else doe ..., a river in Germany, tributary to the Werre People * Else (given name) * Else (surname) Music * "Else" (song), a 1999 rock song * '' The Else'', a 2007 alternative rock album Others * Else (programming), a concept in computer programming * , a ''Kriegsmarine'' coastal tanker *''Else'', a German ship, later renamed See also * Elsa (other) {{disambiguation ...
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Tournament
A tournament is a competition involving at least three competitors, all participating in a sport or game. More specifically, the term may be used in either of two overlapping senses: # One or more competitions held at a single venue and concentrated into a relatively short time interval. # A competition involving a number of matches, each involving a subset of the competitors, with the overall tournament winner determined based on the combined results of these individual matches. These are common in those sports and games where each match must involve a small number of competitors: often precisely two, as in most team sports, racket sports and combat sports, many card games and board games, and many forms of competitive debating. Such tournaments allow large numbers to compete against each other in spite of the restriction on numbers in a single match. These two senses are distinct. All golf tournaments meet the first definition, but while match play tournaments meet the ...
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Magnetic-core Memory
In computing, magnetic-core memory is a form of random-access memory. It predominated for roughly 20 years between 1955 and 1975, and is often just called core memory, or, informally, core. Core memory uses toroids (rings) of a hard magnetic material (usually a Ferrite (magnet)#Semi-hard ferrites, semi-hard ferrite). Each core stores one bit of information. Two or more wires pass through each core, forming an X-Y array of cores. When an electrical current above a certain threshold is applied to the wires, the core will become magnetized. The core to be assigned a value – or ''written'' – is selected by powering one X and one Y wire to half of the required current, such that only the single core at the intersection is written. Depending on the direction of the currents, the core will pick up a clockwise or counterclockwise magnetic field, storing a 1 or 0. This writing process also causes electricity to be electromagnetic induction, induced into nearby wires. If t ...
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Core War
''Core War'' is a programming game introduced in 1984 by D. G. Jones and A. K. Dewdney. In the game, two or more battle programs, known as ''warriors'', compete for control of a virtual computer. These programs are written in an abstract assembly language called ''Redcode''. Initial standards for Redcode and the virtual machine were established by the International Core Wars Society (ICWS), with later revisions shaped by community consensus. Gameplay At the start of a match, each warrior is loaded into a random memory location. Programs take turns executing one instruction at a time. A program wins by terminating all opponents, typically by causing them to execute invalid instructions, leaving the victorious program in sole possession of the machine. Early versions of Redcode featured only eight instructions. This number increased to 10 in the ICWS-86 standard, 11 in ICWS-88, and 16 in the 1994 draft standard, which is still widely used. With various addressing modes and ins ...
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Artificial Life
Artificial life (ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline was named by Christopher Langton, an American computer scientist, in 1986. In 1987, Langton organized the first conference on the field, in Los Alamos, New Mexico. There are three main kinds of alife, named for their approaches: ''soft'', from software; ''hard'', from computer hardware, hardware; and ''wet artificial life, wet'', from biochemistry. Artificial life researchers study traditional biology by trying to recreate aspects of biological phenomena. Overview Artificial life studies the fundamental processes of living systems in artificial environments in order to gain a deeper understanding of the complex information processing that define such systems. These topics are broad, but often include Evolutionary algorithm, evolutionar ...
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Digital Organism
A digital organism is a self-replicating computer program that mutates and evolves. Digital organisms are used as a tool to study the dynamics of Darwinian evolution, and to test or verify specific hypotheses or mathematical models of evolution. The study of digital organisms is closely related to the area of artificial life. History Digital organisms can be traced back to the game Darwin, developed in 1961 at Bell Labs, in which computer programs had to compete with each other by trying to stop others from executing . A similar implementation that followed this was the game Core War. In Core War, it turned out that one of the winning strategies was to replicate as fast as possible, which deprived the opponent of all computational resources. Programs in the Core War game were also able to mutate themselves and each other by overwriting instructions in the simulated "memory" in which the game took place. This allowed competing programs to embed damaging instructions in ...
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Bacteria
Bacteria (; : bacterium) are ubiquitous, mostly free-living organisms often consisting of one Cell (biology), biological cell. They constitute a large domain (biology), domain of Prokaryote, prokaryotic microorganisms. Typically a few micrometres in length, bacteria were among the first life forms to appear on Earth, and are present in most of its habitats. Bacteria inhabit the air, soil, water, Hot spring, acidic hot springs, radioactive waste, and the deep biosphere of Earth's crust. Bacteria play a vital role in many stages of the nutrient cycle by recycling nutrients and the nitrogen fixation, fixation of nitrogen from the Earth's atmosphere, atmosphere. The nutrient cycle includes the decomposition of cadaver, dead bodies; bacteria are responsible for the putrefaction stage in this process. In the biological communities surrounding hydrothermal vents and cold seeps, extremophile bacteria provide the nutrients needed to sustain life by converting dissolved compounds, suc ...
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Tank
A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and battlefield mobility provided by tracks and a powerful engine; their main armament is often mounted within a turret. They are a mainstay of modern 20th and 21st century ground forces and a key part of combined arms combat. Modern tanks are versatile mobile land weapons platforms whose main armament is a large- calibre tank gun mounted in a rotating gun turret, supplemented by machine guns or other ranged weapons such as anti-tank guided missiles or rocket launchers. They have heavy vehicle armour which provides protection for the crew, the vehicle's munition storage, fuel tank and propulsion systems. The use of tracks rather than wheels provides improved operational mobility which allows the tank to overcome rugged terrain and adverse conditions such as mud and ice/snow better than wheele ...
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Robot
A robot is a machine—especially one Computer program, programmable by a computer—capable of carrying out a complex series of actions Automation, automatically. A robot can be guided by an external control device, or the robot control, control may be embedded within. Robots may be constructed to evoke Humanoid robot, human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. Robots can be autonomous robot, autonomous or semi-autonomous and range from humanoids such as Honda's ''Advanced Step in Innovative Mobility'' (ASIMO) and TOSY's ''TOSY Ping Pong Playing Robot'' (TOPIO) to industrial robots, robot-assisted surgery, medical operating robots, patient assist robots, dog therapy robots, collectively programmed Swarm robotics, ''swarm'' robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic Nanorobotics, nanorobots. By mimicking a lifelike appearance or automating mo ...
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Hackmud
''Hackmud'' is a massively multiplayer online, massively multiplayer online video game and/or Multi-user dungeon, MUD that simulation game, simulates 1990s hacker subculture through text-based adventure. Players use social engineering (security), social engineering, script (computer programming), scripting, and crack (software), cracks in a text-based terminal (software), terminal to influence and control other players in the simulation. Reviewers wrote that the game's "campy hacking" mimics that of films like ''WarGames'' (1983) and ''Jurassic Park'' (1993). References External links * *Official wiki
2016 video games Indie games Multiplayer and single-player video games Linux games MacOS games Windows games Cooperative video games Video games developed in the United States Video games scored by Lena Raine Hacker culture Simulation video games Hacking video games Programming games {{mmorpg-videogame-stub ...
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Duskers
''Duskers'' is a strategy video game by independent developer Misfits Attic. It was released on May 18, 2016, for Linux, OS X, and Microsoft Windows. Gameplay In ''Duskers'', players assume the role of a drone operator, hopping between derelict ships to salvage scrap metal, which can be used to repair and upgrade drones and components; Fuel, which is required to move between ships; Other drones which can be recovered or looted for upgrades and so on. The game is divided into two layers: The "metagame" in which the player can configure, manage, repair and upgrade their drones and components, as well as review their fuel and resource statuses and apply salvaged upgrades to their ship. In this layer, the player decides which derelict to travel to and board next, or whether to jump to another system. When the player boards a ship, their drones are deployed in the airlock/cargo-bay connecting their ship and the derelict. The player can then directly control each of up to 4 drones ...
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