Pervasive Games
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Pervasive Games
A pervasive game is one where the gaming experience is extended out into the reality, real world, or where the fictional world in which the game takes place blends with the physical world. The "It's Alive" mobile games company described pervasive games as "games that surround you", while Montola, Stenros, and Waern's book ''Pervasive Games'' defines them as having "one or more salient features that expand the contractual magic circle of play spatially, temporally, or socially". The concept of a "Magic Circle (virtual worlds), magic circle" draws from the work of Johan Huizinga, who describes the boundaries of play. The origins of pervasive gaming are related to the concepts of pervasive computing, ubiquitous computing, and ubiquitous gaming. Definitions The first definition of a pervasive game was as "a LARP (Live action role-playing game) game that is augmented with computing and communication technology in a way that combines the physical and digital space together". Since t ...
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Reality
Reality is the sum or aggregate of everything in existence; everything that is not imagination, imaginary. Different Culture, cultures and Academic discipline, academic disciplines conceptualize it in various ways. Philosophical questions about the nature of reality, existence, or being are considered under the rubric of ontology, a major branch of metaphysics in the Western intellectual tradition. Ontological questions also feature in diverse branches of philosophy, including the philosophy of science, philosophy of religion, religion, philosophy of mathematics, mathematics, and philosophical logic, logic. These include questions about whether only physical objects are real (e.g., physicalism), whether reality is fundamentally immaterial (e.g., idealism), whether hypothetical unobservable entities posited by scientific theories exist (e.g., scientific realism), whether God exists, whether numbers and other abstract objects exist, and whether possible worlds exist. Etymology a ...
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