Paper-and-pencil Games
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Paper-and-pencil Games
Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebreakers, or for brain training. In recent times, they have been supplanted by mobile games. Some popular examples of pencil-and-paper games include tic-tac-toe, sprouts, dots and boxes, hangman, MASH, paper soccer, and spellbinder. The term is unrelated to the use in role-playing games to differentiate tabletop games from role-playing video games. Board games where pieces are never moved or removed from the board once being played, particularly abstract strategy games like Gomoku ''Gomoku'', also called ''five in a row'', is an Abstract strategy game, abstract strategy board game. It is traditionally played with Go (game), Go pieces (black and white stones) on a 15×15 Go board while in the past a 19×19 board was standa ... and ...
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Hangman Game
Hangman may refer to: * Executioner who carries out a death sentence by hanging * Hangman (game), a game of guessing a word or phrase one letter at a time Arts and entertainment Comics * Hangman (DC Comics), an enemy of Batman * Hangman (Marvel Comics), the name of a couple of different characters in the Marvel Universe * Hangman (Archie Comics), a number of Archie Comics superheroes * Hangman Comics, a Golden Age MLJ/Archie Comics imprint comics title featuring the Hangman Films * The Hangman (1928 film), ''The Hangman'' (1928 film), a German silent film * The Hangman (1959 film), ''The Hangman'' (1959 film), an American Western directed by Michael Curtiz * ''Hangman'', a 2001 television film featuring Mädchen Amick and Lou Diamond Phillips * The Hangman (2005 film), ''The Hangman'' (2005 film), an Indian film starring Om Puri and Shreyas Talpade * Hangman (2015 film), ''Hangman'' (2015 film), a British found-footage film starring Jeremy Sisto * Hangman (2017 film), ''Hangman' ...
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MASH (game)
MASH is a multiplayer paper-and-pencil game commonly played by children intended to predict one's future. The name is an acronym of "Mansion, Apartment, Shack/Street/Shed/Sewers/Swamp, and House".KOSKE, M.S., 1988. ''Finnish and American Adolescent Fantasy and Humor: An Analysis of Personal and Social Folklore in Educational Contexts.'' Order No. 8824168 ed. United States -- Indiana: Indiana University ProQuest Dissertations & Theses Global. ISBN 9798644993239. Additional variations include adding a potential car, future spouse, and ultimate career choice, among the numerous other possible categories. Game play for MASH # The game starts by either player writing out the title MASH at the top of a piece of paper. # Both players contribute to writing a list of categories like where they live, how many kids they have, who they marry, and what their job would be. # Each player thinks of 3 answers for each category: 2 they want and 1 they don't, and writes them in a column under the ...
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Gomoku
''Gomoku'', also called ''five in a row'', is an Abstract strategy game, abstract strategy board game. It is traditionally played with Go (game), Go pieces (black and white stones) on a 15×15 Go board while in the past a 19×19 board was standard. Because pieces are typically not moved or removed from the board, gomoku may also be played as a paper-and-pencil game. The game is known in several countries under different names. Rules Players alternate turns placing a stone of their color on an empty intersection. Black plays first. The winner is the first player to form an unbroken line of five stones of their color horizontally, vertically, or diagonally. In some rules, this line must be exactly five stones long; six or more stones in a row does not count as a win and is called an overline. If the board is completely filled and no one has made a line of 5 stones, then the game ends in a draw. Origin Historical records indicate that the origins of gomoku can be traced back to th ...
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Abstract Strategy Game
An abstract strategy game is a type of strategy game that has minimal or no narrative theme, an outcome determined only by player choice (with minimal or no randomness), and in which each player has perfect information about the game. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to incorporate hidde ...
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Board Game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the term "board game" are between the 1840s and 1850s. While game boards are a necessary and sufficient condition of this genre, card games that do not use a standard deck of cards, as well as games that use neither cards nor a game board, are often colloquially included, with some referring to this genre generally as "table and board games" or simply "tabletop games". Eras Ancient era Board games have been played, traveled, and evolved in most cultures and societies throughout history Board games have been discovered in a number of archaeological sites. The oldest discovered gaming pieces were discovered in southwest Turkey, a set of elaborate sculptured stones in sets of four designed for a chess-like game, which were created during the ...
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Role-playing Video Game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills). Role-playing games almost always feature combat as a defining feature and traditionally used Turn-based role-playing game, turn-based combat; however, modern role-playing games commonly feature real-time Action role-playing game, action combat or even non-violent forms of conflict resolution (with some eschewing combat altogether). Further, many games have incorporated role-playing elements such as character advancement and quests while remaining within other genres. Role-playing video games have their origins in tabletop role-playing games and use much of the same :Role-playing game terminology, terminology, Campaign setting, settings, and Game mechanics, game mechanics. Other major similarities with pen-and-paper games include develope ...
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Tabletop Role-playing Game
A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set role-playing game system, formal system of rules and guidelines, usually involving randomization (such as through dice). Within the rules, players have the freedom to improvisation, improvise, and their choices shape the direction and outcome of the game. Neither pen and paper nor a table are strictly necessary for a game to count as a TTRPG; rather, the terms ''pen-and-paper'' and ''tabletop'' are typically used to distinguish this format of RPG from role-playing video games or live action role-playing games. Online play of TTRPGs through videoconferencing has become common since the COVID-19 pandemic. Some common e ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the g ...
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Spellbinder (paper-and-pencil Game)
Richard Allan Bartle (born 10 January 1960) is a British writer, professor and game researcher in the massively multiplayer online game industry. He co-created ''MUD1'' (the first MUD) in 1978, and is the author of the 2003 book ''Designing Virtual Worlds''. Life and career In 1988, Bartle received a PhD in artificial intelligence from the University of Essex, where as an undergraduate, he created ''MUD1'' with Roy Trubshaw in 1978. He lectured at Essex until 1987, when he left to work full-time on ''MUD'' (known as '' MUD2'' in its present version). Several years later he returned to the university as a part-time professor and principal teaching fellow in the Department of Computing and Electronic Systems, supervising courses on computer game design as part of the department's degree course on computer game development. He retired from teaching at the end of April 2025 and is now Emeritus Professor. He is a Fellow of the Royal Society of Arts. In 2003, he wrote ''Designing ...
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Paper Soccer
Paper soccer (or paper hockey) is an abstract strategy game played on a square grid representing a Association football, soccer or hockey field. Two players take turns extending a line representing the position of a ball until it reaches one of the grid's two-goal spaces. A traditional paper-and-pencil game, it is commonly played in schools and can be found in some magazines. Many computer implementations of the game also exist. Despite the game's simple rules, paper soccer has various expanded Strategy, strategies and Tactic (method), tactics. General rules The game's pitch is drawn as a rectangle on a grid, with small extended rectangles in the center of each of the two shortest sides to represent the two Goal (sport), goalposts. The grid can be of any size, although both sides should be an even number of squares to allow a center point for kickoff. The goal areas are typically 2 × 1 squares in size. A "ball" is marked as a dot in the center of the pitch. Playe ...
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