NTDEC Games
   HOME





NTDEC Games
NTDEC (whose full name is Nintendo Electronic Co. ()), was a Taiwanese manufacturer of ROM cartridge, cartridges, accessories and original Video game, games for Nintendo Entertainment System, NES and Famicom. For both they also manufactured converters to play Famicom titles on the NES. The company was founded in 1983 (according to the Asder official website), but in the 80's its activities were and are still today unknown. NTDEC gained notoriety in the early 1990s for their Copyright infringement, large-scale piracy of Nintendo Entertainment System games along with their unauthorized use of the Nintendo trademark. This led to the arrest of a few of their employees and the discontinuation of the NTDEC line. History Copyright infringement NTDEC produced a large number of Copyright infringement, unlicensed video game copies between 1989 and 1991, which were sold in Asia and in the United States via mail order. Unusual among counterfeit ROM cartridge, cartridge manufacturers, they're ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Game Industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, video game monetization, monetization, and customer satisfaction research, consumer feedback of video games. The industry (economics), industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream. , video games generated annually in global sales. In the US, the industry earned about in 2007, in 2008, and 2010, according to the Entertainment Software Association, ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% COVID-19 pandemic, from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022. The industry has i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE