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MiSFiTS was the acronym for the ''Minnesota Society for Interest in Science Fiction and Fantasy''. This organization has now changed its name to GPS, an acronym for Geek Partnership Society. It was founded in 1999 and was the parent non-profit organization for the CONvergence speculative fiction convention. Geek Partnership Society (formerly MISFITS) and CONvergence separated their organizations effective January 1, 2010. GPS sponsors events and clubs year round including the Team Trivia Challenge, a Writing Contest, Read-the-Book/See-the-Movie, and various other social clubs for the Minneapolis/St. Paul fandom A fandom is a subculture composed of Fan (person), fans characterized by a feeling of camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significan ... community. In 2010 GPS will be opening the first geek community center with event and meeting space for events related t ...
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Non-profit
A nonprofit organization (NPO), also known as a nonbusiness entity, nonprofit institution, not-for-profit organization, or simply a nonprofit, is a non-governmental (private) legal entity organized and operated for a collective, public, or social benefit, as opposed to an entity that operates as a business aiming to generate a Profit (accounting), profit for its owners. A nonprofit organization is subject to the non-distribution constraint: any revenues that exceed expenses must be committed to the organization's purpose, not taken by private parties. Depending on the local laws, charities are regularly organized as non-profits. A host of organizations may be non-profit, including some political organizations, schools, hospitals, business associations, churches, foundations, social clubs, and consumer cooperatives. Nonprofit entities may seek approval from governments to be Tax exemption, tax-exempt, and some may also qualify to receive tax-deductible contributions, but an enti ...
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CONvergence (convention)
Convergence may refer to: Arts and media Literature *''Convergence'' (book series), edited by Ruth Nanda Anshen * "Convergence" (comics), two separate story lines published by DC Comics: **A four-part crossover storyline that united the four Weirdoverse titles in 1997 **A 2015 crossover storyline spanning the DC Comics Multiverse * ''Convergence'' (journal), an academic journal that covers the fields of communications and media * ''Convergence'' (novel), by Charles Sheffield * ''Convergence'' (Cherryh novel), by C. J. Cherryh Music * ''Convergence'' (Front Line Assembly album), 1988 * ''Convergence'' (David Arkenstone and David Lanz album), 1996 * ''Convergence'' (Dave Douglas album), 1999 * ''Convergence'' (Warren Wolf album), 2016 Other media * ''Convergence'' (Pollock), a 1952 oil painting by Jackson Pollock * ''Convergence'' (2015 film), an American horror-thriller film * ''Convergence'' (2019 film), a British drama film *''Convergence'', a 2021 Netflix film by Orlando von Ei ...
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Speculative Fiction
Speculative fiction is an umbrella term, umbrella genre of fiction that encompasses all the subgenres that depart from Realism (arts), realism, or strictly imitating everyday reality, instead presenting fantastical, supernatural, futuristic, or other imaginative realms. This catch-all genre includes, but is not limited to: fantasy, science fiction, science fantasy, superhero fiction, superhero, paranormal fiction, paranormal, supernatural fiction, supernatural, horror fiction, horror, alternate history, magical realism, slipstream genre, slipstream, weird fiction, utopian and dystopian fiction, utopia and dystopia, apocalyptic and post-apocalyptic fiction. In other words, the genre speculates on individuals, events, or places beyond the ordinary real world. The term ''speculative fiction'' has been used for works of literature, film, Television show, television, drama, video games, Radio drama, radio, and hybrid media. Speculative versus realistic fiction The umbrella genre of ...
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Science Fiction Convention
Science fiction conventions are gatherings of fans of the speculative fiction subgenre, science fiction. Historically, science fiction conventions had focused primarily on literature, but the purview of many extends to such other avenues of expression as films, television, comics, animation, and games. The format can vary but will tend to have a few similar features such as a guest of honour, discussion panels, readings and large special events such as opening/closing ceremonies and some form of party or entertainment. Science fiction conventions started off primarily in the United Kingdom and the United States but have now spread further. Several countries have their own individual conventions, as well as playing host to rotating international conventions. History The Royal Albert Hall has asserted that the Vril-Ya Bazaar and Fete, a charitable event held at the Hall in 1891, was the world's first science fiction convention. The event was a multi-day fundraising bazaar t ...
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Geek Partnership Society (organization)
The word ''geek'' is a slang term originally used to describe eccentric or non-mainstream people; in current use, the word typically connotes an expert or enthusiast obsessed with a hobby or intellectual pursuit. In the past, it had a generally pejorative meaning of a "peculiar person, especially one who is perceived to be overly intellectual, unfashionable, boring, or socially awkward". In the 21st century, it was reclaimed and used by many people, especially members of some fandoms, as a positive term. Some use the term self-referentially without malice or as a source of pride, often referring simply to "someone who is interested in a subject (usually intellectual or complex) for its own sake". Etymology The word comes from English dialect ''geek'' or ''geck'' (meaning a "fool" or "freak"; from Middle Low German ''Geck''). ''Geck'' is a standard term in modern German and means "fool" or "fop". The root also survives in the Dutch and Afrikaans adjective ''gek'' ("crazy"), a ...
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Fandom
A fandom is a subculture composed of Fan (person), fans characterized by a feeling of camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant portion of their time and energy involved with their interest, often as a part of a social network with particular practices, differentiating fandom-affiliated people from those with only a casual interest. A fandom can grow around any area of human interest or activity. The subject of fan interest can be narrowly defined, focused on something like a Media franchise, franchise or an individual celebrity, or encompassing entire hobby, hobbies, genres or fashions. While it is now used to apply to groups of people fascinated with any subject, the term has its roots in those with an Sports fandom, enthusiastic appreciation for sports. Merriam-Webster's dictionary traces the usage of the term back as far as 1903. Many fandoms are overlapped. ...
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Science Fiction Fandom
Science fiction fandom or SF fandom is a community or fandom of people interested in science fiction in contact with one another based upon that interest. SF fandom has a life of its own, but not much in the way of formal organization (although formal clubs such as the Futurians (1937–1945) and the Los Angeles Science Fantasy Society (1934–present) are recognized examples of organized fandom). Most often called simply "fandom" within the community, it can be viewed as a distinct subculture, with its own literature and jargon; marriages and other relationships among fans are common, as are multi-generational fan families. Origins and history Science fiction fandom started through the letter column of Hugo Gernsback's fiction magazines. Not only did fan (aficionado), fans write comments about the stories—they sent their addresses, and Gernsback published them. Soon, fans were writing letters directly to each other, and meeting in person when they lived close together, or ...
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Fantasy Fandom
Fantasy fandom is a fandom and commonality of fans of the fantasy genre. It revolves around popular media franchises belonging to the fantasy genre and can include collective fan works of these fantasy franchises and events that celebrate franchises of the genre as well as characters belonging to that genre. Examples of fan clubs devoted to stories and franchises of fantasy and include Disneyana fanclub, and The Tolkien Society in appreciation of works by J. R. R. Tolkien. Fandom communities also exist on the Internet. See also *'' Fantasy Fan'', the first American magazine in the genre of fantasy and weird fiction. *World Fantasy Convention *Science fiction fandom *Furry fandom The furry fandom is a subculture interested in Anthropomorphism, anthropomorphic animal characters. Some examples of anthropomorphic attributes include exhibiting human intelligence and facial expressions, speaking, walking on two legs, and weari ... References External linksThe Communication of ...
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