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Mappy
is a 1983 platform video game developed and published by Namco for arcades. It runs on Namco's '' Super Pac-Man'' hardware modified to support horizontal scrolling. The name "Mappy" is likely derived from , a slightly pejorative Japanese slang term for policeman. The game has been re-released in several Namco arcade compilations. It spawned a handful of sequels and a 2013 animated web series developed by cartoonists Scott Kurtz and Kris Straub. Gameplay The player guides Mappy the police mouse through the mansion of the cats called Meowkies (Mewkies in Japan) to retrieve stolen goods, such as the Mona Lisa or a TV. The player uses a left-right joystick to move Mappy and a single button to operate doors. The mansion has six floors of hallways (four or five in some other versions) in which the stolen items are stashed. Mappy and the cats move between floors by bouncing on trampolines at various places in the house. Both Mappy and the cats can land on a floor on the way up, ...
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Mappy In-Game
is a 1983 platform video game developed and published by Namco for arcades. It runs on Namco's ''Super Pac-Man'' hardware modified to support horizontal scrolling. The name "Mappy" is likely derived from , a slightly pejorative Japanese slang term for policeman. The game has been re-released in several Namco arcade compilations. It spawned a handful of sequels and a 2013 animated web series developed by cartoonists Scott Kurtz and Kris Straub. Gameplay The player guides Mappy the police mouse through the mansion of the cats called Meowkies (Mewkies in Japan) to retrieve stolen goods, such as the Mona Lisa or a TV. The player uses a left-right joystick to move Mappy and a single button to operate doors. The mansion has six floors of hallways (four or five in some other versions) in which the stolen items are stashed. Mappy and the cats move between floors by bouncing on trampolines at various places in the house. Both Mappy and the cats can land on a floor on the way up, bu ...
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Mappy-Land
is a platform video game developed by Tose and published by Namco for the Nintendo Entertainment System. It is a sequel to Namco's 1983 arcade video game ''Mappy''. Originally released in 1986, it was released by Taxan in North America in 1989. It was later released on the Wii U Virtual Console worldwide in February 2015, and on the Nintendo Classics service in March 2022. It was also included in the compilation ''Namco Museum Archives , also known as ''Namco Museum Archives'', is a 2020 video game compilation published by Bandai Namco Entertainment. Originally released in Japan for the Nintendo Switch, it was localized for international territories as two separate collections, ... Vol. 2''. Storyline Mappy must travel through various themed areas, collecting six target items in each one, while attempting to avoid Goro and his gang of Meowkies. The target items differ depending on the story: * Story 1: It is Mapico's birthday, and the task is to collect cheese as her present ...
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Hopping Mappy
is an action arcade game developed by Game Studio and released by Namco in 1986. It is the sequel to ''Mappy'', which was released three years prior. The game was ported to the Wii Virtual Console in Japan on June 2, 2009, followed by the ''Arcade Archives'' series for the Nintendo Switch and PlayStation 4 on January 20, 2022. Gameplay In ''Hopping Mappy'', players control the Micro Police mouse, Mappy, as he bounces on a pogo stick to run circles around pink cats, called Meowkies, who patrol either vertically or horizontally. There is also Goro, a cat who patrols in a zigzag pattern, but he must take occasional breaks. There are eight treasures that a player must grab to complete a round, except on the bonus round where the player will just want to collect all the balloons that he can. The main intrigue here is getting past a blockade of Meowkies. The player controls are simple - he can bounce in any of the four directions, the only places he can land are the centers of the c ...
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Teku-Teku Mappy
is a puzzle mobile game featuring the police mouse, Mappy. It was released and published by Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ... on February 14, 2003 in Japan. References 2003 video games Java platform games Mappy Namco games Puzzle video games Single-player video games Video games about mice and rats Video games about police officers Video games developed in Japan {{NamcoBandai-stub ...
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Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential companies in the coin-op and arcade game industry, producing multi-million-selling game franchises such as '' Pac-Man'', ''Galaxian'', '' Tekken'', '' Tales'', '' Ridge Racer'', and '' Ace Combat''. The name ''Namco'' comes from ''Nakamura Manufacturing Company'', derived from Namco's founder, Masaya Nakamura. In the 1960s, Nakamura Manufacturing built electro-mechanical arcade games such as the 1965 hit ''Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter '' ...
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Scott Kurtz
Scott R. Kurtz (born March 15, 1971) is an American webcomic artist. Known for creating the daily online comic-strip '' PvP'', Kurtz is among the first professional webcomic creators. Career Kurtz was born to a Catholic household in Watsonville, California. He attended the University of North Texas where he created and published a daily comic strip ''Captain Amazing'' in the ''North Texas Daily,'' the student newspaper. It ran for four semesters. His first work on the internet were comics related to the MMORPG game Ultima Online called "Samwise" and later "Tales by Tavernlight." Scott also produced a comic about his life as a newlywed called "Wedlock" for the early subscription comics site Modern Tales. Kurtz also co-wrote the comic ''Truth, Justin and the American way'' with Aaron Williams. He launched '' PvP'' May 4, 1998, for a gaming website (MPOG.COM). In June 1999, Kurtz retooled the strip and re-launched it. In March 2000, he launched a print version as a bi-monthly for ...
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Kris Straub
Kristofer Straub (born January 17, 1979) is an American web cartoonist, performer, and content creator. His key web comic projects include ''Checkerboard Nightmare'', ''Starslip'', ''Chainsawsuit'', ''Broodhollow'', and ''F Chords''. Other notable projects include the creepypasta " Candle Cove" as well as collaborations with Scott Kurtz ("''Blamimations"),'' Paul Verhoeven ("''28 Plays Later"''), and Penny Arcade (''"Strip Search", "Kris and Scott's Scott and Kris Show," "Acquisitions Incorporated: The C-Team").'' He has written and produced the YouTube analog horror series '' Local 58'' since October 26, 2015. He also works with Penny Arcade in graphic design, as well as co-hosting the PAX gaming conventions and appearing in their collaborations with Wizards of the Coast and Chaosium, Inc. Career Straub graduated from the University of California, Los Angeles, with a degree in computer science. Web cartoonist Straub launched his first comic, ''Checkerboard Nightmare'', onlin ...
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Super Cassette Vision
The is a home video game console made by Epoch Co. and released in Japan on July 17, 1984, and in Europe, specifically France, later in 1984. A successor to the Cassette Vision, it competed with Nintendo's Family Computer and Sega's SG-1000 line in Japan. History Epoch's original Cassette Vision was introduced in Japan by Epoch in 1981, which had steady sales and took over 70% of the Japanese home console market at the time, with around 400,000 units sold. However, the introduction of next-generation systems from Nintendo, Casio and Sega quickly pushed back the original Cassette Vision, leading Epoch to quickly develop a successor. The Super Cassette Vision was released in 1984 with a price of ¥14,800, featuring an 8-bit processor and better performance more in line with its competitors. It was later released in France by ITMC under the ''Yeno'' brand. At least sixteen games were brought over from Japan for a European release. A version of the system targeted the young fe ...
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Hiroshi Ono (artist)
(June 24, 1957 – October 16, 2021) was a Japanese video game artist. He spent most of his career at Namco and later Bandai Namco, designing pixel art and cabinet artwork for their arcade video games. Because of his focus and expertise on pixel art, he was nicknamed Mr. Dotman and The Wizard of Dot Art. Early life Ono was born on June 24, 1957, and raised in Chūō and Kokubunji in Tokyo, where he learned to paint tiles for Japanese bathhouses. He attended the Nippon Designer Gakuin vocational school in Shibuya for his secondary education, where he received training under Tarō Okamoto, Yumeji Takehisa, and Shigeo Fukuda that continued his tile artwork skills into graphic arts. Near graduation, he failed to obtain a job at toy company Tomy, but one of his professors suggested he apply at Namco instead, which at the time was becoming a leading Japanese company in arcade video games. Career Ono was hired at Namco in 1979, and one of his first tasks was to help improve the lo ...
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Arcade Video Game
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries '' Galaxy Game'' and '' Computer Space'' in 1971 established the principle operations for arcade games, and Atari's '' Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''Space Invaders'', '' Pac-Man'', and ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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Video Games Chronicle
''Video Games Chronicle'' (''VGC'' is a British entertainment website covering video games published independently by 1981 Media. Led by editor-in-chief Andy Robinson, the team consists largely of former ''Computer and Video Games'' staff. Launched in May 2019 in partnership with Gamer Network, ''VGC'' sought to blend professional and mainstream publications to complement the works of other video game websites. The website received five million monthly readers and seven million page views as of December 2020, and has been twice nominated for Media Brand of the Year at the '' MCV/Develop'' Awards. History The gaming website ''Video Games Chronicle'' (''VGC'' was launched on 2 May 2019, led by former staff of ''Computer and Video Games'' (''CVG'', including editor-in-chief Andy Robinson, news editor Tom Ivan, and editorial support from Paul Davies, Tim Ingham, and Chris Scullion. Additional content is written by freelance writers. The website is published independently throug ...
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