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Machine Code
In computer programming, machine code is computer code consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). For conventional binary computers, machine code is the binaryOn nonbinary machines it is, e.g., a decimal representation. representation of a computer program that is actually read and interpreted by the computer. A program in machine code consists of a sequence of machine instructions (possibly interspersed with data). Each machine code instruction causes the CPU to perform a specific task. Examples of such tasks include: # Load a word from memory to a CPU register # Execute an arithmetic logic unit (ALU) operation on one or more registers or memory locations # Jump or skip to an instruction that is not the next one In general, each architecture family (e.g., x86, ARM) has its own instruction set architecture (ISA), and hence its own specific machine code language. There are exceptions, such as the ...
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Instruction Set
In computer science, an instruction set architecture (ISA) is an abstract model that generally defines how software controls the CPU in a computer or a family of computers. A device or program that executes instructions described by that ISA, such as a central processing unit (CPU), is called an ''implementation'' of that ISA. In general, an ISA defines the supported Machine code, instructions, data types, Register (computer), registers, the hardware support for managing Computer memory, main memory, fundamental features (such as the memory consistency, addressing modes, virtual memory), and the input/output model of implementations of the ISA. An ISA specifies the behavior of machine code running on implementations of that ISA in a fashion that does not depend on the characteristics of that implementation, providing binary compatibility between implementations. This enables multiple implementations of an ISA that differ in characteristics such as Computer performance, performa ...
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Instruction Set Architecture
In computer science, an instruction set architecture (ISA) is an abstract model that generally defines how software controls the CPU in a computer or a family of computers. A device or program that executes instructions described by that ISA, such as a central processing unit (CPU), is called an ''implementation'' of that ISA. In general, an ISA defines the supported instructions, data types, registers, the hardware support for managing main memory, fundamental features (such as the memory consistency, addressing modes, virtual memory), and the input/output model of implementations of the ISA. An ISA specifies the behavior of machine code running on implementations of that ISA in a fashion that does not depend on the characteristics of that implementation, providing binary compatibility between implementations. This enables multiple implementations of an ISA that differ in characteristics such as performance, physical size, and monetary cost (among other things), but t ...
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W65C816S Machine Code Monitor
The W65C816S (also 65C816 or 65816) is a 16-bit microprocessor (MPU) developed and sold by the Western Design Center (WDC). Introduced in 1985, the W65C816S is an enhanced version of the WDC 65C02 8-bit computing, 8-bit MPU, itself a CMOS enhancement of the venerable MOS Technology MOS Technology 6502, 6502 NMOS logic, NMOS MPU. The 65C816 is the CPU for the Apple IIGS and, in modified form, the Super Nintendo Entertainment System. The ''65'' in the part's designation comes from its 65C02 compatibility mode, and the ''816'' signifies that the MPU has selectable 8- and 16-bit computing, 16-bit processor register, register sizes. In addition to the availability of 16-bit registers, the W65C816S extends memory addressing to 24-bit computing, 24 bits, supporting up to 16 megabytes of random-access memory. It has an enhanced instruction set and a 16-bit Call stack, stack pointer, as well as several new electrical signals for improved system hardware management. At reset (computing), r ...
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PowerPC
PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 Apple Inc., Apple–IBM–Motorola alliance, known as AIM alliance, AIM. PowerPC, as an evolving instruction set, has been named Power ISA since 2006, while the old name lives on as a trademark for some implementations of Power Architecture–based processors. Originally intended for personal computers, the architecture is well known for being used by Apple's desktop and laptop lines from 1994 until 2006, and in several videogame consoles including Microsoft's Xbox 360, Sony's PlayStation 3, and Nintendo's GameCube, Wii, and Wii U. PowerPC was also used for the Curiosity (rover), Curiosity and Perseverance (rover), Perseverance rovers on Mars and a variety of satellites. It has since become a niche architecture for personal computers, particularly with A ...
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Memory Segmentation
Memory segmentation is an operating system memory management technique of dividing a computer's primary memory into segments or sections. In a computer system using segmentation, a reference to a memory location includes a value that identifies a segment and an offset (memory location) within that segment. Segments or sections are also used in object files of compiled programs when they are linked together into a program image and when the image is loaded into memory. Segments usually correspond to natural divisions of a program such as individual routines or data tables so segmentation is generally more visible to the programmer than paging alone. Segments may be created for program modules, or for classes of memory usage such as code segments and data segments. Certain segments may be shared between programs. Segmentation was originally invented as a method by which system software could isolate software processes ( tasks) and data they are using. It was intended to in ...
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Logic Level
In digital circuits, a logic level is one of a finite number of states that a digital signal can inhabit. Logic levels are usually represented by the voltage difference between the signal and ground, although other standards exist. The range of voltage levels that represent each state depends on the logic family being used. A '' logic-level shifter'' can be used to allow compatibility between different circuits. 2-level logic In binary logic the two levels are logical high and logical low, which generally correspond to binary numbers 1 and 0 respectively or truth values ''true'' and ''false'' respectively. Signals with one of these two levels can be used in Boolean algebra for digital circuit design or analysis. Active state The use of either the higher or the lower voltage level to represent either logic state is arbitrary. The two options are active high (''positive logic'') and active low (''negative logic''). Active-high and active-low states can be mixed at will: for ex ...
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UNIVAC 1100/2200 Series
The UNIVAC 1100/2200 series is a series of compatible 36-bit computer systems, beginning with the UNIVAC 1107 in 1962, initially made by Sperry Rand. The series continues to be supported today by Unisys Corporation as the ClearPath Dorado Series. The solid-state 1107 model number was in the same sequence as the earlier vacuum-tube computers, but the early computers were not compatible with their solid-state successors. Architecture Data formats * Fixed-point, either integer or fraction **Whole word – 36-bit (ones' complement) **Half word – two 18-bit fields per word (unsigned or ones' complement) **Third word – three 12-bit fields per word (ones' complement) **Quarter word – four 9-bit fields per word (unsigned) **Sixth word – six 6-bit fields per word (unsigned) * Floating point **Single precision – 36 bits: sign bit, 8-bit characteristic, 27-bit mantissa **Double precision – 72 bits: sign bit, 11-bit characteristic, 60-bit mantissa *Alphanumeric ** FIELDATA � ...
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Decimal Computer
A decimal computer is a computer that represents and operates on numbers and addresses in decimal format instead of binary as is common in most modern computers. Some decimal computers had a variable word length, which enabled operations on relatively large numbers. Decimal computers were common from the early machines through the 1960s and into the 1970s. Using decimal directly saved the need to convert from decimal to binary for input and output and offered a significant speed improvement over binary machines that performed these conversions using subroutines. This allowed otherwise low-end machines to offer practical performance for roles like accounting and bookkeeping, and many low- and mid-range systems of the era were decimal based. The IBM System/360 line of binary computers, announced in 1964, included instructions that perform decimal arithmetic; other lines of binary computers with decimal arithmetic instructions followed. During the 1970s, microprocessors with in ...
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Compiler
In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a lower level language, low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program.Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different Central processing unit, CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software ...
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High-level Programming Language
A high-level programming language is a programming language with strong Abstraction (computer science), abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language ''elements'', be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is. In the 1960s, a high-level programming language using a compiler was commonly called an ''autocode''. Examples of autocodes are COBOL and Fortran. The first high-level programming language designed for computers was Plankalkül, created by Konrad Zuse. However, it was not implemented in his time, and his original contributions were largely isolated from other developments due to World War II, aside from the language's influe ...
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Memory Address
In computing, a memory address is a reference to a specific memory location in memory used by both software and hardware. These addresses are fixed-length sequences of digits, typically displayed and handled as unsigned integers. This numerical representation is based on the features of CPU (such as the instruction pointer and incremental address registers). Programming language constructs often treat the memory like an array. Types Physical addresses A digital computer's main memory consists of many memory locations, each identified by a unique physical address (a specific code). The CPU or other devices can use these codes to access the corresponding memory locations. Generally, only system software (such as the BIOS, operating systems, and specialized utility programs like memory testers) directly addresses physical memory using machine code instructions or processor registers. These instructions tell the CPU to interact with a hardware component called the memory c ...
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