Library 2.0
Library 2.0 is a proposed concept for library services that facilitate user contributions and other features of Web 2.0, which includes online services such as OPAC systems. The term "Library 2.0" was coined by Michael Casey in 2006 on his blog ''Library Crunch''. Overview Casey suggested that libraries, especially public libraries, are at a crossroads where many of the elements of Web 2.0 have applicable value within the library community, both in technology-driven services and in non-technology based services. In particular, he described the need for libraries to adopt a strategy for constant change while promoting a participatory role for library users. Library 2.0 made its conference debut at Internet Librarian 2005 in October, 2005, when Michael Stephens of Saint Joseph County Public Library addressed the idea in relation to the typical library website. A September 2006 article in ''Library Journal'' titled "Library 2.0: Service for the Next-Generation Library" begins by ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Library
A library is a collection of Book, books, and possibly other Document, materials and Media (communication), media, that is accessible for use by its members and members of allied institutions. Libraries provide physical (hard copies) or electronic media, digital (soft copies) materials, and may be a physical location, a virtual space, or both. A library's collection normally includes printed materials which may be borrowed, and usually also includes a reference section of publications which may only be utilized inside the premises. Resources such as commercial releases of films, television programmes, other video recordings, radio, music and audio recordings may be available in many formats. These include DVDs, Blu-rays, CDs, Cassette tape, cassettes, or other applicable formats such as microform. They may also provide access to information, music or other content held on bibliographic databases. In addition, some libraries offer Library makerspace, creation stations for wiktionar ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Walt Crawford
Walt Crawford is an American writer specializing in libraries. He is primarily concerned with technology-related issues in the library sector. He has also written extensively on open access, publishing detailed surveys of gold open access journals based on data in the Directory of Open Access Journals. Crawford worked for the California-based national consortium Research Libraries Group (RLG) from 1979 to 2006. He was president of the Library and Information Technology Association (LITA), a division of the American Library Association The American Library Association (ALA) is a nonprofit organization based in the United States that promotes libraries and library education internationally. It is the oldest and largest library association in the world. History 19th century ... (ALA) in 1992–3. Crawford is the author of a variety of articles and lectures, and books. His book ''Future Libraries'' (1995), coauthored with Michael Gorman, is held by more than 1000 libraries ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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User-generated Content
User-generated content (UGC), alternatively known as user-created content (UCC), emerged from the rise of web services which allow a system's User (computing), users to create Content (media), content, such as images, videos, audio, text, testimonials, and software (e.g. Video game modding, video game mods) and interact with other User (computing), users. Online News aggregator, content aggregation platforms such as social media, discussion forums and wikis by their interactive and social nature, no longer produce multimedia content but provide tools to produce, collaborate, and share a variety of content, which can affect the attitudes and behaviors of the audience in various aspects. This transforms the role of consumers from passive spectators to active participants. User-generated content is used for a wide range of applications, including problem processing, news, entertainment, customer engagement, advertising, gossip, research and more. It is an example of the democratiz ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Libraries In Second Life
Libraries in virtual worlds are part of an immersive 3D environment that can be used for entertainment and educational purposes. Due to increasing interest in digital services, some libraries and librarians have established virtual services in ''Second Life'' and other virtual worlds. ''Second Life'' libraries ''Second Life'' libraries are examples of immersive learning environments. Users can interact with the services in practical ways, such as walking around a virtual space. Libraries in ''Second Life'' often put on digital exhibitions as part of their services, for example an exhibit displaying virtual representations of Van Gogh paintings, including ''Starry Night''. The aim of virtual library services is to attract new users to traditional libraries, to establish links with librarians from all over the world, and to support teaching and learning in virtual environments. Most of these services are run by volunteers. There have been numerous initiatives to create educational ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Learning 2
Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. Some learning is immediate, induced by a single event (e.g. being burned by a hot stove), but much skill and knowledge accumulate from repeated experiences. The changes induced by learning often last a lifetime, and it is hard to distinguish learned material that seems to be "lost" from that which cannot be retrieved. Human learning starts at birth (it might even start before) and continues until death as a consequence of ongoing interactions between people and their environment. The nature and processes involved in learning are studied in many established fields (including educational psychology, neuropsychology, experimental psychology, cognitive sciences, and pedagogy), as well as emerging fields of knowl ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Folksonomy
Folksonomy is a classification system in which end users apply public tags to online items, typically to make those items easier for themselves or others to find later. Over time, this can give rise to a classification system based on those tags and how often they are applied or searched for, in contrast to a taxonomic classification designed by the owners of the content and specified when it is published. This practice is also known as collaborative tagging, social classification, social indexing, and social tagging. Folksonomy was originally "the result of personal free tagging of information ..for one's own retrieval", but online sharing and interaction expanded it into collaborative forms. ''Social tagging'' is the application of tags in an open online environment where the tags of other users are available to others. ''Collaborative tagging'' (also known as group tagging) is tagging performed by a group of users. This type of folksonomy is commonly used in cooperative and ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Crowdsourcing
Crowdsourcing involves a large group of dispersed participants contributing or producing goods or services—including ideas, votes, micro-tasks, and finances—for payment or as volunteers. Contemporary crowdsourcing often involves digital platforms to attract and divide work between participants to achieve a cumulative result. Crowdsourcing is not limited to online activity, however, and there are various historical examples of crowdsourcing. The word crowdsourcing is a portmanteau of "crowd" and "outsourcing". In contrast to outsourcing, crowdsourcing usually involves less specific and more public groups of participants. Advantages of using crowdsourcing include lowered costs, improved speed, improved quality, increased flexibility, and/or increased scalability of the work, as well as promoting diversity. Crowdsourcing methods include competitions, virtual labor markets, open online collaboration and data donation. Some forms of crowdsourcing, such as in "idea competiti ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
The Journal Of Academic Librarianship
''The Journal of Academic Librarianship'' is a peer-reviewed academic journal that covers all topics dealing with academic libraries. The journal publishes book reviews, analytical articles, and bibliographic essays. It was established in 1975 and is published by Elsevier. History ''The Journal of Academic Librarianship'' was first published in March 1975 and has been a bimonthly publication ever since. It was initially edited by Richard M. Dougherty and William H. Webb. The current editor-in-chief is Marek Deja (Jagiellonian University). Abstracting and indexing The journal is abstracted and indexed in: According to the ''Journal Citation Reports'', the journal has a 2020 impact factor The impact factor (IF) or journal impact factor (JIF) of an academic journal is a type of journal ranking. Journals with higher impact factor values are considered more prestigious or important within their field. The Impact Factor of a journa ... of 1.533. References External links ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Augmented Reality
Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted display. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersion (virtual reality), immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, compared to virtual reality, which aims to completely replace the user's real-world environment with a simulated one. Augmented reality is typically visual, but can span multiple sensory Modality (human–computer interaction), modalities, including Hearing, auditory, haptic perception, haptic, and Somatosensory system, somatosensory. The primary value of augmented reality is the manner in which components of a digital world blend into a person's perception of the real world, ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Cloud Service
Cloud computing is "a paradigm for enabling network access to a scalable and elastic pool of shareable physical or virtual resources with self-service provisioning and administration on-demand," according to ISO. Essential characteristics In 2011, the National Institute of Standards and Technology (NIST) identified five "essential characteristics" for cloud systems. Below are the exact definitions according to NIST: * On-demand self-service: "A consumer can unilaterally provision computing capabilities, such as server time and network storage, as needed automatically without requiring human interaction with each service provider." * Broad network access: "Capabilities are available over the network and accessed through standard mechanisms that promote use by heterogeneous thin or thick client platforms (e.g., mobile phones, tablets, laptops, and workstations)." * Resource pooling: " The provider's computing resources are pooled to serve multiple consumers using a multi-ten ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Big Data
Big data primarily refers to data sets that are too large or complex to be dealt with by traditional data processing, data-processing application software, software. Data with many entries (rows) offer greater statistical power, while data with higher complexity (more attributes or columns) may lead to a higher false discovery rate. Big data analysis challenges include Automatic identification and data capture, capturing data, Computer data storage, data storage, data analysis, search, Data sharing, sharing, Data transmission, transfer, Data visualization, visualization, Query language, querying, updating, information privacy, and data source. Big data was originally associated with three key concepts: ''volume'', ''variety'', and ''velocity''. The analysis of big data presents challenges in sampling, and thus previously allowing for only observations and sampling. Thus a fourth concept, ''veracity,'' refers to the quality or insightfulness of the data. Without sufficient investm ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Open Source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentralized software development model that encourages open collaboration. A main principle of Open-source software, open source software development is peer production, with products such as source code, blueprints, and documentation freely available to the public. The open source movement in software began as a response to the limitations of proprietary code. The model is used for projects such as in open source appropriate technology, and open source drug discovery. Open source promotes universal access via an open-source or free license to a product's design or blueprint, and universal redistribution of that design or blueprint. Before the phrase ''open source'' became widely adopted, developers and producers used a variety of other terms, suc ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |