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''Quest for Glory'' is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development. The series combines humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a 5-part series in the Sierra stable. The series was originally titled ''Hero's Quest''. However, Sierra failed to trademark the name. The Milton Bradley Company successfully trademarked an electronic version of their unrelated joint Games Workshop board game, ''HeroQuest'', which forced Sierra to change the series' title to ''Quest for Glory''. This decision meant that all future games in the series (as well as newer releases of ''Hero's Quest I'') used the new name. Series Lori Cole pitched ''Quest for Glory'' to Sierra as a "rich, narrative-driven, role-playing experien ...
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Sierra On-Line
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, '' Mystery House''. It is known for its graphical adventure game series '' King's Quest'', '' Space Quest'', '' Police Quest'', '' Gabriel Knight'', '' Leisure Suit Larry'', and '' Quest for Glory'', and as the original publisher of Valve's ''Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold and renamed several times over the next few years. Sierra was formally disestablished as a compa ...
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Puzzle
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595). The word later came to be ...
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Middle Eastern Folklore (other)
Middle Eastern folklore may refer to: * Arab folklore *Armenian folklore * Assyrian/Syriac folklore *Iranian folklore *Jewish folklore * Qatari folklore *Turkish folklore The tradition of folklore—folktales, jokes, legends, and the like—in the Turkish language is very rich, and is incorporated into everyday life and events. Turkish folklore Nasreddin Hoca Perhaps the most popular figure in the tradition ... See also * Middle Eastern mythology (other) {{disambiguation ...
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Fairy Tale
A fairy tale (alternative names include fairytale, fairy story, household tale, magic tale, or wonder tale) is a short story that belongs to the folklore genre. Such stories typically feature magic, enchantments, and mythical or fanciful beings. In most cultures, there is no clear line separating myth from folk or fairy tale; all these together form the literature of preliterate societies. Fairy tales may be distinguished from other folk narratives such as legends (which generally involve belief in the veracity of the events described) and explicit moral tales, including beast fables. Prevalent elements include dragons, dwarfs, elves, fairies, giants, gnomes, goblins, griffins, merfolk, monsters, monarchy, pixies, talking animals, trolls, unicorns, witches, wizards, magic, and enchantments. In less technical contexts, the term is also used to describe something blessed with unusual happiness, as in "fairy-tale ending" (a happy ending) or "fairy-tale romance". ...
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Germanic Mythology
Germanic mythology consists of the body of myths native to the Germanic peoples, including Norse mythology, Anglo-Saxon paganism#Mythology, Anglo-Saxon mythology, and Continental Germanic mythology. It was a key element of Germanic paganism. Origins As the Germanic languages developed from Proto-Indo-European language, Germanic mythology is ultimately a development of Proto-Indo-European mythology. Archaeological remains, such as petroglyphs in Scandinavia, suggest continuity in Germanic mythology since at least the Nordic Bronze Age. Sources The earliest written sources on Germanic mythology include literature by Ancient Rome, Roman writers. This includes ''Commentaries on the Gallic War'' by Julius Caesar, ''Geographica'' by Strabo, and ''Germania (book), Germania'' by Tacitus. Later Latin-language sources on Germanic mythology include ''Getica'' by Jordanes, ''History of the Lombards'' by Paul the Deacon, ''Ecclesiastical History of the English People'' by Bede, ''Vita Ansga ...
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Castle Of Dr
A castle is a type of fortified structure built during the Middle Ages predominantly by the nobility or royalty and by military orders. Scholars usually consider a ''castle'' to be the private fortified residence of a lord or noble. This is distinct from a mansion, palace, and villa, whose main purpose was exclusively for ''pleasance'' and are not primarily fortresses but may be fortified. Use of the term has varied over time and, sometimes, has also been applied to structures such as hill forts and 19th- and 20th-century homes built to resemble castles. Over the Middle Ages, when genuine castles were built, they took on a great many forms with many different features, although some, such as curtain walls, arrowslits, and portcullises, were commonplace. European-style castles originated in the 9th and 10th centuries after the fall of the Carolingian Empire, which resulted in its territory being divided among individual lords and princes. These nobles built castles ...
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Easter Egg (virtual)
An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another—usually electronic—medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game ''Adventure'', in reference to an Easter egg hunt. The earliest known video game Easter egg is in the 1973 video game '' Moonlander'', in which the player tries to land a Lunar module on the Moon; if the player opts to fly the module horizontally through several of the game's screens, they encounter a McDonald's restaurant, and if they land next to it, the astronaut will visit it instead of standing next to the ship. The earliest known Easter egg in software in general is one placed in the "make" command for PDP-6/PDP-10 computers sometime in October 1967–October 1968, where if the user attempts to create a file named "love" by typing "make love", the prog ...
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Quest For Glory II
''Quest for Glory II: Trial by Fire'' is the second video game in Sierra Entertainment, Sierra On-Line's ''Quest for Glory'' series, and the sequel to ''Hero's Quest: So You Want to Be a Hero''. Gameplay The game's interface is a text parser, which requires the player to input commands from a set (but unknown) list to have the character perform actions. The game follows the path of its predecessor, although there are distinctions in gameplay. Most of the game takes place in the fictional city, and on a restricted time frame; the entire plot is concluded in 30 days. Many of the puzzles in the game do not appear or cannot be solved until certain days. This keeps gameplay on a tight, linear narrative. The game is also difficult to navigate, as it has an odd perspective and mapping system. The problems with the navigation are compounded by the maze-like layout of the fictional city. This layout was employed as a primitive form of digital rights management: completing early quests was ...
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Word Play
Word play or wordplay (also: play-on-words) is a literary technique and a form of wit in which words used become the main subject of the work, primarily for the purpose of intended effect or amusement. Examples of word play include puns, phonetic mix-ups such as spoonerisms, obscure words and meanings, clever rhetorical excursions, oddly formed sentences, double entendres, and telling character names (such as in the play '' The Importance of Being Earnest'', ''Ernest'' being a given name that sounds exactly like the adjective ''earnest''). Word play is quite common in oral cultures as a method of reinforcing meaning. Examples of text-based ( orthographic) word play are found in languages with or without alphabet-based scripts, such as homophonic puns in Mandarin Chinese. Techniques ; Tom Swifties: A form of humorous writing where adverbs are chosen to reflect the nature of the situation in a punning way. "Hurry up and get to the back of the ship", Tom said sternly. ...
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Polygon (website)
''Polygon'' is an American entertainment website created by Vox Media covering video games, movies, television, and other popular culture. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself by focusing on the stories of the people behind video games and long-form magazine-style feature articles. The site was built over the course of ten months by eight co-founding editors which included the editors-in-chief of the gaming sites '' Joystiq'', '' Kotaku'' and '' The Escapist''. Vox Media produced a documentary series on the founding of the site. In May 2025, ''Polygon'' was sold to Valnet. History Vox Media (2012–2025) The gaming blog ''Polygon'' was launched on October 24, 2012, as Vox Media's third property. The site grew from technology blog ''The Verge'', which was launched a year earlier as an outgrowth of sports blog network ''SB Nation'' before Vox Media was formed. Vox Media's chief executive officer, Jim Bankoff, a ...
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Hero
A hero (feminine: heroine) is a real person or fictional character who, in the face of danger, combats adversity through feats of ingenuity, courage, or Physical strength, strength. The original hero type of classical epics did such things for the sake of glory (honor), glory and honor. post-classical history, Post-classical and modern history, modern heroes, on the other hand, perform great deeds or selfless acts for the common good instead of the classical goal of wealth, pride, and fame. The antonym of ''hero'' is ''villain''. Other terms associated with the concept of ''hero'' may include ''good guy'' or ''wikt:white hat, white hat''. In Classics, classical literature, the hero is the main or revered character in Epic poetry, heroic epic poetry celebrated through ancient legends of a people, often striving for military conquest and living by a continually flawed personal honor code. The definition of a hero has changed throughout time. Webster's Dictionary, Merriam We ...
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HeroQuest (board Game)
''HeroQuest'', is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game ''system'', allowing the gamemaster (called "Morcar" and "Zargon" in the United Kingdom and North America respectively) to create dungeons of their own design through using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions have been released, each adding new tiles, traps, and monsters to the core system; the American localization also added new artifacts. History In the late 1980s, game designer Stephen Baker moved from Games Workshop (GW) to Milton Bradley and convinced Roger Ford, Milton Bradley's head of development to allow him to develop a fantasy g ...
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