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Koei Games
Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its historical simulation games based on the novel '' Romance of the Three Kingdoms'', as well as simulation games based on pseudo-historical events. The company found mainstream success in a series of loosely historical action games, the flagship titles of which are the '' Dynasty Warriors'' and '' Samurai Warriors'' series, also known as the ''Musō'' series. Koei also owned a division known as Ruby Party, which focuses on otome games. On April 1, 2009, Koei merged with Tecmo to create the Tecmo Koei Holdings holding company. After operating as subsidiaries of Tecmo Koei Holdings for exactly a year, Koei merged with Tecmo on April 1, 2010 and combined both companies as one under the name Tecmo Koei Games (with Koei as the actual surviving corporation). History Koei was established in July 1978 by (also known as ) and Keiko Erikawa. Yoichi was a s ...
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", "joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to ''rendaku''. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , ''Dentsu, kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , ''Toyota, Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their ...
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Ruby Party
Ruby Party (, ''Rubī Pātī'') is the Japanese brand name of Koei Tecmo Holdings' women-based game development team.(jaRuby Party BrandKoei website (retrieved 17 April 2022. The team was established around 1990 by Keiko Erikawa. The team has mainly been producing the ''Neo Romance'' series, a series of otome games aimed at women. The first title released in this series is '' Angelique'', released in 1994, and which is known as the first otome game in the world.(jaInterview to Shibuya Ko and Keiko Erikawa(retrieved 25 February 2022) History In around 1985, Erikawa was developing various games with her husband Yōichi Erikawa. But the games in those days were all targeted to males. Erikawa thought it was strange that games aimed at women did not exist. There were almost no female staff in Koei at that point. Therefore, she started to recruit women as staff members, leading to an all-female development group within Koei, forming the Ruby Party team.(ja Interview to Keiko Erik ...
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1983 In Video Games
1983 has seen many sequels and prequels in video games, such as '' Mario Bros.'' and '' Pole Position II'', along with new titles such as '' Astron Belt'', '' Champion Baseball'', ''Dragon's Lair'', ''Elevator Action'', ''Spy Hunter'' and ''Track & Field''. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game ''Pole Position'', while the year's best-selling home system was Nintendo's Game & Watch for the third time 1980 in video games, since 1980. Financial performance * Video games in the United States, In the United States, arcade video game revenues are worth United States dollar, $2.9 billion (equivalent to $ adjusted for inflation). * In the United States, home video game sales are worth $2 billion (equivalent to $ adjusted for inflation). * Video games in ...
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History Of Eastern Role-playing Video Games
While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come Video games in Japan, from Japan, many video games have also arisen Video games in China, in China, Video games in South Korea, developed in South Korea, and Taiwan. Japanese role-playing games Japanese computer role-playing games Origins (early 1980s) While the Video games in Japan, Japanese video game industry has long been viewed as Video game console, console-centric, due to the worldwide success of Japanese consoles beginning with the Nintendo Entertainment System, NES, the country had in fact produced thousands of commercial PC games from the late 1970s up until the mid-1990s. The country's computer market was very fragmented at first; ''Lode Runner'', for example, reportedly required 34 conversions to different hardware platforms. The market eventually became dominated by the NEC PC-8801 and NEC PC-9801, PC-9801, though with some competition from the Sharp X1 and ...
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PC-8000 Series
The is a line of personal computers developed for the Japan, Japanese market by NEC. The PC-8001 model was also sold in the United States and Canada as the PC-8001A. Original models of the NEC PC-8001B (or sometimes the NEC PC-8000) were also sold in some European countries like in the United Kingdom, UK, France, Spain, Italy and the Netherlands and in Australia and New Zealand as well. PC-8001 The first member of the PC-8000 series, the PC-8001 was first introduced on May 9, 1979, and went on sale in September 1979 for Japanese yen, ¥168,000. Its design combines the Computer keyboard, keyboard and the motherboard, mainboard into a single unit. At a time when most microcomputers were sold as "semi-kits" requiring end user assembly, the fully assembled PC-8001 was a rarity in the market. Peripherals included a Computer printer, printer, a Magnetic tape data storage, cassette tape storage unit, and a Cathode ray tube, CRT interface. Although it is often believed to be the first ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''GameSpot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady, and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
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Role-playing Video Game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills). Role-playing games almost always feature combat as a defining feature and traditionally used Turn-based role-playing game, turn-based combat; however, modern role-playing games commonly feature real-time Action role-playing game, action combat or even non-violent forms of conflict resolution (with some eschewing combat altogether). Further, many games have incorporated role-playing elements such as character advancement and quests while remaining within other genres. Role-playing video games have their origins in tabletop role-playing games and use much of the same :Role-playing game terminology, terminology, Campaign setting, settings, and Game mechanics, game mechanics. Other major similarities with pen-and-paper games include develope ...
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Eroge
An ''eroge'' (, ''eroge'', or , ''erogē'', ), also called an H-game, is a Japanese genre of erotic video game. The term encompasses a wide variety of Japanese games containing erotic content across multiple genres. The first ''eroge'' were created in the 1980s, and many well-known companies in the Japanese gaming industry originally produced and distributed them. Some ''eroge'' are primarily focused on erotic content, while others, such as Key (company), Key's ''Kanon (video game), Kanon'', only contain occasional scenes in an otherwise non-erotic work. Games in the latter category are often re-released with sexual content removed for general audiences. Throughout its history, the genre has faced controversy for its use of explicit sexual content, and as a result has been banned from several console platforms. Etymology ''Eroge'' is a portmanteau of . Such games are also referred to as an . History ''Eroge'' is a Japanese erotic video game. The earliest known commercial ero ...
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1982 In Video Games
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including ''Dig Dug'', ''Pole Position'', ''Microsoft Flight Simulator'', '' Mr. Do!'', '' Zaxxon'', ''Q*bert'', '' Time Pilot'' and ''Pitfall!'' The year's highest-grossing video game was Namco's arcade game ''Pac-Man'', for the third year in a row, while the year's best-selling home system was the Atari 2600 (Atari VCS). Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari later in the year triggered the video game crash of 1983. Financial performance * The US arcade video game market is worth $4.3 billion, equivalent to $ adjusted for inflation. * The US home video game market is worth $3.8 billion, equivalent to $ adjusted for inflation. * The Japanese home video game market is approaching ¥300 billion ...
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Computer Software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or Interpreter (computing), interpreter to execution (computing), execute on the architecture's hardware. Over time, software has become complex, owing to developments in Computer network, networking, operating systems, and databases. Software can generally be categorized into two main types: # operating systems, which manage hardware resources and provide services for applicat ...
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Personal Computer
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC game, gaming. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. The term home computer has also been used, primarily in the late 1970s and 1980s. The advent of personal computers and the concurrent Digital Revolution have significantly affected the lives of people. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with computers. While personal computer users may develop their applications, usually these systems run commercial software, free-of-charge software ("freeware"), which i ...
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