Incremental Games
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Incremental Games
An incremental game (also known as an idle game, clicker game, or tap game) is a video game genre centered on minimal gameplay, player interaction, where simple actions—such as clicking a button—generate in-game currency. Players use this currency to purchase upgrades that automate progress (i.e., Incremental game#Progress without interaction, or very limited interaction (Idling), idling), enabling exponential growth in resource accumulation. These games often feature rapidly escalating costs and rewards, with numbers frequently displayed in scientific notation or shorthand (e.g., "1T" for trillion). Core mechanics include prestige systems, where players reset progress for permanent bonuses, and monetization through microtransactions (e.g., instant currency boosts) or advertisements offering minor rewards. Titles like Cookie Clicker and AdVenture Capitalist popularized the genre, blending open-ended gameplay with occasional closed endings, as seen in Candy Box!. Originating i ...
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ProgressQuest Screenshot
''Progress Quest'' is a video game developed by Eric Fredricksen as a parody of ''EverQuest'' and other massively multiplayer online role-playing games. It is loosely considered a zero-player game, in the sense that once the player has set up their artificial character, there is no user interaction at all; the game "plays" itself, with the human player as spectator. The game's source code was released in 2011. Gameplay On starting a new game, the player is presented with a few options, such as the choice of race and character class for their player character. Stats are rolled and unrolled to determine Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Players start off with subpar equipment, eventually earning better weapons, armor, and spells. Almost none of the above-mentioned character statistics and equipment have any effect on gameplay, however. The only exception is the Strength stat, which affects carrying capacity, indirectly influencing the speed of l ...
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