History Of Role-playing Games
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History Of Role-playing Games
The history of role-playing games began when disparate traditions of historical reenactment, improvisational theatre, and parlour games combined with the rulesets of fantasy wargames in the 1970s to give rise to tabletop role-playing games (TTRPGs).: "Generation 1" games Multiple TTRPGs were produced between the 1970s and early 1990s. In the 1990s, TTRPGs faced a decline in popularity. Indie role-playing game design communities arose on the internet in the early 2000s and introduced new ideas. In the late 2010s and early 2020s, TTRPGs experienced renewed popularity due to videoconferencing, the rise of actual play, and online marketplaces. Historical re-enactment, improv theatre, and murder mystery games Historical re-enactment has been practiced by adults for millennia. The ancient Han Chinese organized events in which participants pretended to be from an earlier age with entertainment appearing to be the primary purpose of these activities. In 16th century Europe, trave ...
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Tabletop Role-playing Games
A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization (such as through dice). Within the rules, players have the freedom to improvise, and their choices shape the direction and outcome of the game. Neither pen and paper nor a table are strictly necessary for a game to count as a TTRPG; rather, the terms ''pen-and-paper'' and ''tabletop'' are typically used to distinguish this format of RPG from role-playing video games or live action role-playing games. Online play of TTRPGs through videoconferencing has become common since the COVID-19 pandemic. Some common examples of tabletop role-playing games in ...
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Viola Spolin
Viola Spolin (November 7, 1906 — November 22, 1994) was an American theatre academic, educator and acting coach. She is considered an important innovator in 20th century American theater for creating directorial techniques to help actors to be focused in the present moment and to find choices improvisationally, as if in real life. These acting exercises she later called Theater Games and formed the first body of work that enabled other directors and actors to create improvisational theater. Her book ''Improvisation for the Theater'', which published these techniques, includes her philosophy and her teaching and coaching methods, and is considered the "bible of improvisational theater". Spolin's contributions were seminal to the improvisational theater movement in the U.S. She is considered to be the mother of Improvisational theater. Her work has influenced American theater, television and film by providing new tools and techniques that are now used by actors, directors and wri ...
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Chaturanga
Chaturanga (, , ) is an Traditional games of India, ancient Indian Strategy game, strategy board game. It is first known from India around the seventh century AD. While there is some uncertainty, the prevailing view among chess historians is that chaturanga is the common ancestor of the board games chess, xiangqi (Chinese), janggi (Korean), shogi (Japanese), sittuyin (Burmese), makruk (Thai), makruk, ouk chatrang (Cambodian) and modern Indian chess. It was adopted as ''chatrang'' (''shatranj'') in Sassanid Persia, which in turn was the form of chess brought to Late Middle Ages, late-medieval Europe. Not all the rules of chaturanga are known with certainty. Chess historians suppose that the game had similar rules to those of its successor, shatranj. In particular, there is uncertainty as to the moves of the gaja (elephant). Etymology Sanskrit ' is a bahuvrihi compound word, meaning "having four limbs or parts" and in epic poetry often meaning "army".Meri 2005: 148 The name come ...
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University Of Virginia
The University of Virginia (UVA) is a Public university#United States, public research university in Charlottesville, Virginia, United States. It was founded in 1819 by Thomas Jefferson and contains his The Lawn, Academical Village, a World Heritage Site, UNESCO World Heritage Site. The original governing Board of Visitors included three List of presidents of the United States, U.S. presidents: Jefferson, James Madison, and James Monroe, the latter as sitting president of the United States at the time of its foundation. As its first two Rector (academia)#United States, rectors, Presidents Jefferson and Madison played key roles in the university's foundation, with Jefferson designing both the #1800s, original courses of study and the university's #Academical Village, architecture. Located within its 1,135-acre central campus, the university is composed of eight undergraduate and three professional schools: the University of Virginia School of Law, School of Law, the University ...
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Chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arranged in an 8×8 grid. The players, referred to as White and Black in chess, "White" and "Black", each control sixteen Chess piece, pieces: one king (chess), king, one queen (chess), queen, two rook (chess), rooks, two bishop (chess), bishops, two knight (chess), knights, and eight pawn (chess), pawns, with each type of piece having a different pattern of movement. An enemy piece may be captured (removed from the board) by moving one's own piece onto the square it occupies. The object of the game is to "checkmate" (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw (chess), draw. The recorded history of chess goes back to at least the emergence of chaturanga—also thought to be an ancesto ...
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Strategy Game
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in the ''Total War'' video game series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strate ...
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Wargaming
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber conflicts, as well as many that combine various domains. There is ambiguity as to whether or not activities where participants physically perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are considered wargames. It is common terminology for a military's field training exercises to be referred to as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4 ...
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Medieval
In the history of Europe, the Middle Ages or medieval period lasted approximately from the 5th to the late 15th centuries, similarly to the post-classical period of World history (field), global history. It began with the fall of the Western Roman Empire and transitioned into the Renaissance and the Age of Discovery. The Middle Ages is the middle period of the three traditional divisions of Western history: classical antiquity, the medieval period, and the modern period. The medieval period is itself subdivided into the Early Middle Ages, Early, High Middle Ages, High, and Late Middle Ages. Population decline, counterurbanisation, the collapse of centralised authority, invasions, and mass migrations of tribes, which had begun in late antiquity, continued into the Early Middle Ages. The large-scale movements of the Migration Period, including various Germanic peoples, formed new kingdoms in what remained of the Western Roman Empire. In the 7th century, North Africa and the ...
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University Of Maryland, College Park
The University of Maryland, College Park (University of Maryland, UMD, or simply Maryland) is a public university, public Land-grant university, land-grant research university in College Park, Maryland, United States. Founded in 1856, UMD is the Flagship university, flagship institution of the University System of Maryland. It is known as the biggest university in the state of Maryland. UMD is the largest university in Maryland and the Washington metropolitan area. Its eleven schools and colleges offer over 200 degree-granting programs, including 113 undergraduate majors, 107 Master's degree, master's programs, and 83 Doctorate, doctoral programs. UMD's athletic teams are known as the Maryland Terrapins and compete in NCAA Division I as a member of the Big Ten Conference. A member of the Association of American Universities, The University of Maryland's proximity to Washington, D.C. has resulted in many research partnerships with the Federal government of the United States, ...
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Berkeley, California
Berkeley ( ) is a city on the eastern shore of San Francisco Bay in northern Alameda County, California, United States. It is named after the 18th-century Anglo-Irish bishop and philosopher George Berkeley. It borders the cities of Oakland, California, Oakland and Emeryville, California, Emeryville to the south and the city of Albany, California, Albany and the Unincorporated area, unincorporated community of Kensington, California, Kensington to the north. Its eastern border with Contra Costa County, California, Contra Costa County generally follows the ridge of the Berkeley Hills. The 2020 United States census, 2020 census recorded a population of 124,321. Berkeley is home to the oldest campus in the University of California, the University of California, Berkeley, and the Lawrence Berkeley National Laboratory, which is managed and operated by the university. It also has the Graduate Theological Union, one of the largest religious studies institutions in the world. Berkeley is ...
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Society For Creative Anachronism
The Society for Creative Anachronism (SCA) is an international living history group with the aim of studying and recreating mainly Medieval European cultures and their histories before the 17th century. A quip often used within the SCA describes it as a group devoted to the Middle Ages "as they ought to have been", choosing to "selectively recreate the culture, choosing elements of the culture that interest and attract us". Founded in 1966, the non-profit educational corporation has over 20,000 paid members as of 2020 with about 60,000 total participants in the society, including members and non-member participants. History The SCA's roots can be traced to a backyard party of a UC Berkeley medieval studies graduate, the author Diana Paxson, in Berkeley, California, on May Day in 1966. The party began with a "Grand Tournament" in which the participants wore helmets, fencing masks, and usually some semblance of a costume, and sparred with each other using weapons such as plywood ...
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Harpo Marx
Arthur "Harpo" Marx (born Adolph Marx; November 23, 1888 – September 28, 1964) was an American comedian and harpist, and the second-oldest of the Marx Brothers. In contrast to the mainly verbal comedy of his brothers Groucho and Chico, Harpo's comic style was visual, being an example of vaudeville, clown and pantomime traditions. In all of his movie appearances, he wore a curly reddish blonde wig and did not speak, instead blowing a horn or whistling to communicate. Marx frequently employed props such as a horn cane constructed from a lead pipe, tape, and a bulbhorn. Early life Harpo was born on November 23, 1888, in Manhattan, New York City. He grew up in a neighborhood now known as Carnegie Hill (known at the time as Yorkville) on the Upper East Side of Manhattan, on East 93rd Street off Lexington Avenue. The turn-of-the-century tenement that Harpo later called "the first real home I can remember" was situated in a neighborhood populated with European immigrants, mostl ...
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