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Guerrilla Games
Guerrilla B.V. (trade name: Guerrilla Games) is a Dutch First-party developer, first-party video game developer based in Amsterdam and part of PlayStation Studios. The company was founded as Lost Boys Games in January 2000 through the merger of three smaller development studios as a subsidiary of multimedia Conglomerate (company), conglomerate company Lost Boys (company), Lost Boys. Lost Boys Games became independent the following year and was acquired by Media Republic in 2003, renaming the studio to Guerrilla Games before being purchased by Sony Computer Entertainment in 2005. As of 2025, the company employs 385 people under the leadership of joint studio directors Jan-Bart van Beek, Joel Eschler and Hella Schmidt. It is best known for the ''Killzone'' and ''Horizon (video game series), Horizon'' game series. History Guerrilla is the result of a merger between three Dutch video game studios: Orange Games, Digital Infinity, and Formula Game Development. Orange Games was found ...
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Subsidiary
A subsidiary, subsidiary company, or daughter company is a company (law), company completely or partially owned or controlled by another company, called the parent company or holding company, which has legal and financial control over the subsidiary company. Unlike regional branches or divisions, subsidiaries are considered to be distinct entities from their parent companies; they are required to follow the laws of where they are incorporated, and they maintain their own executive leadership. Two or more subsidiaries primarily controlled by same entity/group are considered to be sister companies of each other. Subsidiaries are a common feature of modern business, and most multinational corporations organize their operations via the creation and purchase of subsidiary companies. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, and Citigroup, which have subsidiaries involved in many different Industry (e ...
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Video Game Designer
Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development#Production, production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with complex games, such as Massively multiplayer online role-playing game, MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and multiple junior ...
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Killzone (video Game)
''Killzone'' is a 2004 first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 2. It is the first installment of the ''Killzone'' series and the first partnership between Guerrilla and Sony. A remaster developed by Supermassive Games was re-released within the ''Killzone Trilogy'' for PlayStation 3 as well as a standalone PSN title in 2012. ''Killzone'' takes place in the middle of the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game is played from a first-person view and follows Jan Templar, a high-ranking officer within the Interplanetary Strategic Alliance, as he battles invading Helghast forces on his homeworld of Vekta. Prior to its release ''Killzone'' was heavily anticipated with several publications considering it to be Sony's "''Halo'' killer" title. Upon release, however, the game was met with mixed responses, with critics praising the visuals, s ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''GameSpot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady, and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so ...
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Xicat Interactive
Xicat Interactive was a video game publisher with distribution across Europe and North America. Xicat held several significant licenses, including Gothic; Motor Trend; Jane's Combat Simulations; and Guns & Ammo. Games published/distributed *''The Amazing Virtual Sea Monkeys'' *''Ballistics'' *'' Big Mountain 2000 *''Black Belt Challenge'' *'' Black Stone: Magic & Steel'' *'' Carmageddon TDR 2000'' *'' Carrier'' *'' Charge 'n Blast'' *''Cultures'' *'' Coaster Works'' *''CowHunter'' *''Demonworld: Dark Armies'' *''Fila World Tennis'' *'' Flight Unlimited'' *'' F/A-18 Precision Strike Fighter'' *'' Gothic'' *''Guns & Ammo: The Ultimate Target Challenge'' *'' Haven: Call of the King'' *''Hot Wired'' *'' Incoming'' *''Invader'' *'' Iron Aces'' *''Iron Aces 2: Birds of Prey'' *'' Jane's Attack Squadron'' *''Larry Ragland's 4x4 Challenge'' *''Lotus Challenge'' *''Metal Dungeon'' *''Rally Challenge 2000'' *''Sniper: Path of Vengeance'' *'' Takeda'' *'' Top Angler: Real Bass Fishing'' ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advance''.'' Compared to the Game Boy Color it succeeded, the console offered a significantly more powerful ARM7 processor and improved graphics, while retaining backward compatibility with games initially developed for its predecessor. The GBA is part of the sixth generation of video game consoles, competing against Nokia's N-Gage and Bandai's WonderSwan. The original model was followed in 2003 by the Game Boy Advance SP, a redesigned model with a frontlight, frontlit screen and Clamshell design, clamshell form factor. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the SP with a backlight, backlit screen was released in 2005. A miniaturized redesign, the Game Boy Micro, was released in September 2005. By June 2010, the Game B ...
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Rhino Rumble
''Rhino Rumble'' is a 2002 game for the Game Boy Color developed by Lost Boys Games and published by Telegames. The game is a side-scrolling platformer set in the jungle. Gameplay ''Rhino Rumble'' is a platform game in which the player guides Rocky, a rhino who finds himself with a burning breath after eating a hot pepper, to find a magical waterfall that will return his breath to normal. The game features nineteen levels across seven worlds, spanning "forests, caves, scorching deserts and freezing snowfields". The player character defeats enemies by using his breath to shoot fireballs and "belly bouncing" on them. Defeating enemies awards the player with points to unlock bonus levels later in the game. Boats, planes and mine carts are also available to help the player traverse through the levels. Reception ''Rhino Rumble'' received mild reviews. Marc Nix of ''IGN'' stated that the game was "charming fun", with "bright" and "colourful" graphics. ''Total Advance'' praised t ...
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Video Game Publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses that are used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers also attempt to boos ...
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Game Boy Color
The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT screen rather than monochrome monitor, monochrome, a Central processing unit, CPU that can operate twice as fast, and four times as much memory. It retains backward compatibility with games developed for its predecessor. The Game Boy Color is part of the fifth generation of video game consoles and primarily competed with the WonderSwan, Neo Geo Pocket, and Genesis Nomad. The handheld is slightly thicker, taller and has a smaller screen than its immediate predecessor, the Game Boy Pocket, but is significantly smaller than the original Game Boy. As with its predecessors, the Game Boy Color has a custom 8-bit processor made by Sharp Corporation, Sharp. The American and British English spelling differences#-our, -or, American English spelling of t ...
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The Player International
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee' ...
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Managing Director
A chief executive officer (CEO), also known as a chief executive or managing director, is the top-ranking corporate officer charged with the management of an organization, usually a company or a nonprofit organization. CEOs find roles in various organizations, including public and private corporations, Nonprofit organization, nonprofit organizations, and even some government organizations (notably state-owned enterprises). The governor and CEO of a corporation or company typically reports to the board of directors and is charged with maximizing the value of the business, which may include maximizing the profitability, market share, revenue, or another financial metric. In the nonprofit and government sector, CEOs typically aim at achieving outcomes related to the organization's mission, usually provided by legislation. CEOs are also frequently assigned the role of the main manager of the organization and the highest-ranking officer in the C-suite. Origins The term "chief executi ...
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Computable (magazine)
Computability is the ability to solve a problem by an effective procedure. It is a key topic of the field of computability theory within mathematical logic and the theory of computation within computer science. The computability of a problem is closely linked to the existence of an algorithm to solve the problem. The most widely studied models of computability are the Turing-computable and μ-recursive functions, and the lambda calculus, all of which have computationally equivalent power. Other forms of computability are studied as well: computability notions weaker than Turing machines are studied in automata theory, while computability notions stronger than Turing machines are studied in the field of hypercomputation. Problems A central idea in computability is that of a (computational) problem, which is a task whose computability can be explored. There are two key types of problems: * A decision problem fixes a set ''S'', which may be a set of strings, natural numbers, or o ...
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