Gamebooks
   HOME





Gamebooks
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA after the influential ''Choose Your Own Adventure'' series originally published by US company Bantam Books. Gamebooks influenced hypertext fiction. Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels. Description Gamebooks range widely in terms of the complexity of the ''game'' aspect. At one end are the branching-plot novels, which require the reader to make choices but a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Fighting Fantasy
''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982. The series distinguished itself by mixing Choose Your Own Adventure–style storytelling with a dice-based role-playing element included within the books themselves. The caption on many of the covers claimed each title was an adventure "in which YOU are the hero!" The majority of the titles followed a fantasy theme, although science fiction, post-apocalyptic, superhero, and modern horror gamebooks were also published. The popularity of the series led to the creation of merchandise such as action figures, board games, role-playing game systems, magazines, novels, and video games. Puffin ended the series in 1995, but the rights to the series were eventually purchased by Wizard Books in 2002. Wizard published new editions of the original books and also commissioned six new books over tw ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Lone Wolf (gamebooks)
''Lone Wolf'' is a series currently consisting of 31 gamebooks, created by Joe Dever and initially illustrated (books 1–8) by Gary Chalk (illustrator), Gary Chalk. Dever wrote the first 29 books of the series before his son Ben, with help from French author Vincent Lazzari, took over writing duty upon his father's death. The first book was published in July 1984 and the series has sold more than 12 million copies worldwide. The story focuses on the fictional world of Magnamund, where the forces of good and evil are fighting for control. The main protagonist is Lone Wolf, last of his caste of warrior monks known as Kai Lords, although in latter books the focus shifts on one of his pupils as the main character. The book series is written in the second person and recounts Lone Wolf's adventures as if the reader is the main character. Original publication (1984-1998) Development and popularization Joe Dever was seven years old when he became a fan of the British comic series Trig ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Fabled Lands
Fabled Lands is a series of fantasy gamebooks written by established gamebook authors Dave Morris and Jamie Thomson and published by Pan Books, a division of Macmillan in the mid 1990s. Cover art was by Kevin Jenkins with Russ Nicholson and Arun Pottier providing maps and illustrations. Originally planned as a twelve-book series, only six were released between 1995 and 1996 before the series was cancelled. The first two books were also printed under the name ''Quest'' in the U.S. by publishers Price Stern Sloan. A Kickstarter campaign was launched in 2015 in order to fund the production of a seventh book, which reached its base target within 45 minutes. Overview The ''Fabled Lands'' books deviated from other mainstream gamebooks (such as the Fighting Fantasy or Lone Wolf series) in a number of ways. The most notable of these was the open-ended, free roaming gameplay. Other gamebooks gave the character a linear quest, with some leniency in how they went about accomplishing it ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Consider The Consequences!
''Consider the Consequences!'' (published 1930) is a romantic novel in the form of an interactive novel or gamebook by the American writing partnership of (1885–1967) and Mary Alden Hopkins (1876–1960). It is the earliest known gamebook, and has 43 different endings. Publication The 146-page hardback was published by The Century Company in the United States, priced $1.50. The book's central characters are Helen Rogers and her two male suitors, Jed Harringdale and Saunders Mead. The reader's first decision is which of the three characters' viewpoints to adopt. The book was favorably reviewed, among others, in '' The Tampa Times'', the '' Santa Ana Register'' (who called it "a freak book"), the ''Detroit Free Press'', ''The San Francisco Examiner'', and ''The Salt Lake Tribune''. Legacy On July 6, 2018 the book was read on air on KZSC radio in Santa Cruz, USA, by James Ryan, who has researched the book and its authors, and his wife Nina, with choices made by the st ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Steve Jackson's Sorcery!
''Sorcery!'', originally titled ''Steve Jackson's Sorcery!'', is a single-player four-part adventure gamebook series written by Steve Jackson and illustrated by John Blanche. Originally published by Penguin Books between 1983 and 1985, the titles are part of the '' Fighting Fantasy'' canon, but were not allocated numbers within the original 59-book series. ''Sorcery!'' was re-published by Wizard Books in 2003, and later adapted into a video game series by Inkle from 2013 to 2016. Publication history The ''Sorcery!'' series was published by Penguin Books (and later by their Puffin Books imprint) as four individual titles, beginning in 1983 with ''The Shamutanti Hills'', followed by ''Kharé: Cityport of Traps'' and ''The Seven Serpents'' in 1984, and ''The Crown of Kings'' in 1985. Each title could be played as an individual adventure or as part of the overall story arc. The series was supported by the ''Sorcery! Spellbook'', published in 1983, which was eventually incorpor ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Paul Guimard
Paul Guimard (3 March 1921 – 2 May 2004) was a French writer known for combining his passion for writing with his love of the sea. His most famous work was '' Les Choses de la Vie'', which was adapted for film, with a complete change of its ending, by Claude Sautet, with Romy Schneider and Michel Piccoli. Biography Guimard was born at Saint-Mars-la-Jaille (Loire-Atlantique). He married Benoîte Groult. Following a poor performance at the private Saint-Stanislas school of Nantes, he began a career as a journalist. During World War II he reported for the provincial paper ''L'Echo de la Loire'' and later had a job as a news editor for another regional daily, '' L'Ouest-Eclair''. He covered French broadcasting in the op-ed pages of '' Tribune de Paris'' for four years. In 1945 he wrote a comedy, ''Seventh Sky'', which played briefly. His literary career began in 1956 with the successful, award-winning novel ''False Friends''. His next award winner, ''Rue du Havre'', follow ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Julio Cortázar
Julio Florencio Cortázar (26 August 1914 – 12 February 1984; ) was an Argentine and naturalised French novelist, short story writer, poet, essayist, and translator. Known as one of the founders of the Latin American Boom, Cortázar influenced an entire generation of Spanish-speaking readers and writers in America and Europe. He is considered to be one of the most innovative and original authors of his time, a master of history, poetic prose, and short stories as well as the author of many groundbreaking novels, a prolific author who inaugurated a new way of making literature in the Hispanic world by breaking classical molds. He is perhaps best known as the author of multiple narratives that attempt to defy the temporal linearity of traditional literature. Cortázar lived his childhood, adolescence, and incipient maturity in Argentina. In 1951, he settled in France for what would prove to be more than three decades. However, he also lived in Italy, Spain, and Switzerlan ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Fiction
Fiction is any creative work, chiefly any narrative work, portraying character (arts), individuals, events, or setting (narrative), places that are imagination, imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent with fact, history, or plausibility. In a traditional narrow sense, fiction refers to literature, written narratives in prose often specifically novels, novellas, and short story, short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any Media (communication), medium, including not just writings but also drama, live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition and theory Typically, the fictionality of a work is publicly expressed, so the audience expects a work of fiction to deviate to a greater or lesser degree from the real world, rather than presenting for instance only factually accurate portrayals or character (arts ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Garden Of Forking Paths
"The Garden of Forking Paths" (original Spanish title: "El jardín de senderos que se bifurcan") is a 1941 short story by Argentina, Argentine writer and poet Jorge Luis Borges. It is the title story in the collection ''El jardín de senderos que se bifurcan'' (1941), which was republished in its entirety in ''Ficciones'' (''Fictions'') in 1944. It was the first of Borges's works to be translated into English by Anthony Boucher when it appeared in ''Ellery Queen's Mystery Magazine'' in August 1948. In 1958 it was translated back into English by Donald A. Yates and published in Michigan Alumnus Quarterly Review, Spring 1958. In 1962 this translation was included in the book ''Labyrinths (short story collection), Labyrinths'' (New Directions Publishing, New Directions). The story's theme has been said to foreshadow the many-worlds interpretation of quantum mechanics. It may have been inspired by work of the philosopher and science fiction author Olaf Stapledon. Borges's vision of ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE