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Game Artificial Intelligence
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game ''Nim''. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. One of the most infamous examples ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Robotics
Robotics is the interdisciplinary study and practice of the design, construction, operation, and use of robots. Within mechanical engineering, robotics is the design and construction of the physical structures of robots, while in computer science, robotics focuses on robotic automation algorithms. Other disciplines contributing to robotics include electrical engineering, electrical, control engineering, control, software engineering, software, Information engineering (field), information, electronics, electronic, telecommunications engineering, telecommunication, computer engineering, computer, mechatronic, and materials engineering, materials engineering. The goal of most robotics is to design machines that can help and assist humans. Many robots are built to do jobs that are hazardous to people, such as finding survivors in unstable ruins, and exploring space, mines and shipwrecks. Others replace people in jobs that are boring, repetitive, or unpleasant, such as cleaning, ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Deep Blue (chess Computer)
Deep Blue was a supercomputer for Computer chess, chess-playing based on a customized IBM RS/6000 SP. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at Carnegie Mellon University under the name ChipTest. It then moved to IBM, where it was first renamed Deep Thought (chess computer), Deep Thought, then again in 1989 to Deep Blue. It first played world champion Garry Kasparov in a Deep Blue versus Garry Kasparov, six-game match in 1996, where it won one, drew two, and lost three games. It was upgraded in 1997, and in a six-game re-match it defeated Kasparov by winning two games and drawing three. Deep Blue's victory is considered a milestone in the history of artificial intelligence and has been the subject of several books and films. History While a doctoral student at Carnegie Mellon University, Feng-hsiung Hsu began development of a chess-playing supercomputer u ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Garry Kasparov
Garry Kimovich Kasparov (born Garik Kimovich Weinstein on 13 April 1963) is a Russian Grandmaster (chess), chess grandmaster, former World Chess Champion (1985–2000), political activist and writer. His peak FIDE chess Elo rating system, rating of 2851, achieved in 1999, was the highest recorded until being surpassed by Magnus Carlsen in 2013. From 1984 until his retirement from regular competitive chess in 2005, Kasparov was ranked the world's No. 1 player for a record 255 months overall. Kasparov also #Other records, holds records for the most consecutive professional tournament victories (15) and Chess Oscars (11). Kasparov became the youngest undisputed world champion in World Chess Championship 1985, 1985 at age 22 by defeating then-champion Anatoly Karpov, a record he held until 2024, when Gukesh Dommaraju won the title at age 18. He defended the title against Karpov three times, in World Chess Championship 1986, 1986, World Chess Championship 1987, 1987 and World Ches ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Arthur Samuel (computer Scientist)
Arthur Lee Samuel (December 5, 1901 – July 29, 1990) was an American pioneer in the field of computer gaming and artificial intelligence. He popularized the term "machine learning" in 1959. The Samuel Checkers-playing Program was among the world's first successful self-learning programs, and as such a very early demonstration of the fundamental concept of artificial intelligence (AI). He was also a senior member in the TeX community who devoted much time giving personal attention to the needs of users and wrote an early TeX manual in 1983. Biography Samuel was born on December 5, 1901, in Emporia, Kansas, and graduated from the College of Emporia in Kansas in 1923. He received a master's degree in Electrical Engineering from MIT in 1926, and taught for two years as an instructor. In 1928, he joined Bell Laboratories, where he worked mostly on vacuum tubes, including improvements of radar during World War II. He developed a gas-discharge transmit-receive switch (TR tube) that ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arranged in an 8×8 grid. The players, referred to as White and Black in chess, "White" and "Black", each control sixteen Chess piece, pieces: one king (chess), king, one queen (chess), queen, two rook (chess), rooks, two bishop (chess), bishops, two knight (chess), knights, and eight pawn (chess), pawns, with each type of piece having a different pattern of movement. An enemy piece may be captured (removed from the board) by moving one's own piece onto the square it occupies. The object of the game is to "checkmate" (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw (chess), draw. The recorded history of chess goes back to at least the emergence of chaturanga—also thought to be an ancesto ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Dietrich Prinz
Dietrich Gunther Prinz (March 29, 1903 – December 1989) was a computer science pioneer, notable for his work on early British computers at Ferranti, and in particular for developing the first limited chess program in 1951. Biography He was born as ''Dietrich Günther Prinz'' in Berlin, Germany, in 1903. He studied physics and mathematics at the University of Berlin where Max Planck and Albert Einstein had been among his teachers. He initially went to work on electronic design at Telefunken. He had some Jewish parentage and left Germany to join GEC in Wembley as a researcher into valve technology. During the Second World War, he was interned in Canada, and when he returned he worked first in Leeds for the Bowen Instrument Company. Prinz became a British citizen in 1947. Prinz was recruited to the Ferranti factory at Moston, Manchester, in 1947 by Eric Grundy who was setting up a team to study the potential uses of electronic computers. After Ferranti was awarded a contract t ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Draughts
Checkers (American English), also known as draughts (; Commonwealth English), is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move". The most popular forms of checkers in Anglophone countries are American checkers (also called English draughts), which is played on an 8×8 checkerboard; Russian draughts, Turkish draughts and Armenian draughts, all of them on an 8×8 board; and international draughts, played on a 10×10 board – with the latter widely played in many countries worldwide. There are many other variants played on 8×8 boards. Canadian checkers and Malaysian/Singaporean checkers (also locally known as dam) are played on a 12×12 board. American checkers was weakly ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Christopher Strachey
Christopher S. Strachey (; 16 November 1916 – 18 May 1975) was a British computer scientist. He was one of the founders of denotational semantics, and a pioneer in programming language design and computer time-sharing.F. J. Corbató, et al., The Compatible Time-Sharing System A Programmer's Guide' (MIT Press, 1963) . "the first paper on time-shared computers by C. Strachey at the June 1959 UNESCO Information Processing conference" He has also been credited as possibly being the first developer of a video game and for coining terms such as polymorphism and referential transparency that are still widely used by developers today. He was a member of the Strachey family, prominent in government, arts, administration, and academia. Early life and education Christopher Strachey was born on 16 November 1916 to Oliver Strachey and Rachel (Ray) Costelloe in Hampstead, England. Oliver Strachey was the son of Richard Strachey and the great-grandson of Sir Henry Strachey, 1st Baronet. ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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University Of Manchester
The University of Manchester is a public university, public research university in Manchester, England. The main campus is south of Manchester city centre, Manchester City Centre on Wilmslow Road, Oxford Road. The University of Manchester is considered a red brick university, a product of the civic university movement of the late 19th century. The current University of Manchester was formed in 2004 following the merger of the University of Manchester Institute of Science and Technology (UMIST) and the Victoria University of Manchester. This followed a century of the two institutions working closely with one another. Additionally, the university owns and operates major cultural assets such as the Manchester Museum, The Whitworth art gallery, the John Rylands Library, the Tabley House, Tabley House Collection and the Jodrell Bank Observatory – a UNESCO World Heritage Site. The University of Manchester Institute of Science and Technology had its origins in the Manchester Mechan ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Ferranti Mark 1
The Ferranti Mark 1, also known as the Manchester Electronic Computer in its sales literature, and thus sometimes called the Manchester Ferranti, was produced by British electrical engineering firm Ferranti Ltd. It was the world's first commercially available electronic general-purpose stored-program digital computer. Although preceded as a commercial digital computer by the BINAC and the Z4, the Z4 was electromechanical and lacked software programmability, while BINAC never operated successfully after delivery. The Ferranti Mark 1 was "the tidied up and commercialised version of the Manchester Mark I". The first machine was delivered to the Victoria University of Manchester in February 1951 (publicly demonstrated in July) ahead of the UNIVAC I which was delivered to the United States Census Bureau in late December 1952, having been sold on 31 March 1951. History and specifications Based on the Manchester Mark 1, which was designed at the University of Manchester by Fred ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Pong
''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement. ''Pong'' was the first commercially successful video game, and it helped to establish the video game industry along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from ''Pong'''s original format to varying degrees, and this, in turn, led Atari to encourage its sta ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |