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Gamblers
Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season. The term "gaming" in this context typically refers to instances in which the activity has been specifically permitted by law. The two words are not mutually exclusive; ''i.e.'', a "gaming" company offers (legal) "gambling" activities to the public and may be regulated by one of many gaming control boards, for example, the Nevada Gaming Control Board. However, this distinction is not univer ...
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Roulette
Roulette is a casino game named after the French word meaning ''little wheel'' which was likely developed from the Italian game Biribi''.'' In the game, a player may choose to place a bet on a single number, various groupings of numbers, the color red or black, whether the number is odd or even, or if the numbers are high (19–36) or low (1–18). To determine the winning number, a croupier spins a wheel in one direction, then spins a ball in the opposite direction around a tilted circular track running around the outer edge of the wheel. The ball eventually loses momentum, passes through an area of deflectors, and falls onto the wheel and into one of thirty-seven (single-zero, French or European style roulette) or thirty-eight (double-zero, American style roulette) or thirty-nine (triple-zero, "Sands Roulette") colored and numbered pockets on the wheel. The winnings are then paid to anyone who has placed a successful bet. History The first form of roulette was devised in ...
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Gamblers In The Ship Of Fools, 1494
Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season. The term "gaming" in this context typically refers to instances in which the activity has been specifically permitted by law. The two words are not mutually exclusive; ''i.e.'', a "gaming" company offers (legal) "gambling" activities to the public and may be regulated by one of many gaming control boards, for example, the Nevada Gaming Control Board. However, this distinction is not univ ...
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Gambling Commission
The Gambling Commission is an executive non-departmental public body of the Government of the United Kingdom responsible for regulating gambling and supervising gaming law in Great Britain. Its remit covers arcades, betting, bingo, casinos, slot machines and lotteries, as well as remote gambling, but not spread betting. Free prize competitions and draws are free of the Commission’s control under the "Gambling Act 2005" The stated aims of the Commission are to keep crime out of gambling, and to protect the vulnerable. It issues licences to operators, and advises the government on gambling-related issues. It also collaborates with the police over suspected illegal gambling. The Commission replaced the Gaming Board for Great Britain in 2007. In 2013 it assumed responsibility for regulating the National Lottery. History The Gambling Commission was established under the Gambling Act 2005 and assumed full powers in 2007, taking over responsibility from the Gaming Board for ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the practice ...
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Poker
Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game was played with just 20 cards, today it is usually played with a standard deck, although in countries where short packs are common, it may be played with 32, 40 or 48 cards.Parlett (2008), pp. 568–570. Thus poker games vary in deck configuration, the number of cards in play, the number dealt face up or face down, and the number shared by all players, but all have rules that involve one or more rounds of betting. In most modern poker games, the first round of betting begins with one or more of the players making some form of a forced bet (the ''blind'' or ''ante''). In standard poker, each player bets according to the rank they believe their hand is worth as compared to the other players. The action then proceeds clockwise as each playe ...
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Mesopotamia
Mesopotamia ''Mesopotamíā''; ar, بِلَاد ٱلرَّافِدَيْن or ; syc, ܐܪܡ ܢܗܪ̈ܝܢ, or , ) is a historical region of Western Asia situated within the Tigris–Euphrates river system, in the northern part of the Fertile Crescent. Today, Mesopotamia occupies modern Iraq. In the broader sense, the historical region included present-day Iraq and Kuwait and parts of present-day Iran, Syria and Turkey. The Sumerians and Akkadians (including Assyrian people, Assyrians and Babylonians) originating from different areas in present-day Iraq, dominated Mesopotamia from the beginning of recorded history, written history () to the fall of Babylon in 539 BC, when it was conquered by the Achaemenid Empire. It fell to Alexander the Great in 332 BC, and after his death, it became part of the Greek Seleucid Empire. Later the Arameans dominated major parts of Mesopotamia (). Mesopotamia is the site of the earliest developments of the Neolithic Revolution from aroun ...
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Common Era
Common Era (CE) and Before the Common Era (BCE) are year notations for the Gregorian calendar (and its predecessor, the Julian calendar), the world's most widely used calendar era. Common Era and Before the Common Era are alternatives to the original Anno Domini (AD) and Before Christ (BC) notations used for the same calendar era. The two notation systems are numerically equivalent: " CE" and "AD " each describe the current year; "400 BCE" and "400 BC" are the same year. The expression traces back to 1615, when it first appeared in a book by Johannes Kepler as the la, annus aerae nostrae vulgaris (), and to 1635 in English as "Vulgar Era". The term "Common Era" can be found in English as early as 1708, and became more widely used in the mid-19th century by Jewish religious scholars. Since the later 20th century, BCE and CE have become popular in academic and scientific publications because BCE and CE are religiously neutral terms. They are used by others who wish to be sens ...
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Astragalomancy
Astragalomancy, also known as astragyromancy, is a form of divination that uses dice specially marked with letters or numbers. Originally, as with dice games, the "dice" were knucklebones or other small bones of quadrupeds. Marked ''astragali'' ( talus bones) of sheep and goats are common at Mediterranean and Near Eastern archaeological sites, particularly at funeral and religious locations. For example, marked astragali have been found near the altar of Aphrodite Ourania in Athens, Greece, suggesting astragalomancy was performed near the altar after about 500 BC. Also known as cleromancy, the practice of contacting divine truth via random castings of dice or bones stretches back before recorded history. The Metropolitan Museum of Art displayed bone "dice" (''hakata'') used by the Shona people of southern Africa. They have been in use for thousands of years, and remain extant. Since astragalomancy is a form of sortition, numbers are scrawled into the dice; the numbers are a ...
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Caravaggio (Michelangelo Merisi) - The Cardsharps - Google Art Project
Michelangelo Merisi (Michele Angelo Merigi or Amerighi) da Caravaggio, known as simply Caravaggio (, , ; 29 September 1571 – 18 July 1610), was an Italian painter active in Rome for most of his artistic life. During the final four years of his life he moved between Kingdom of Naples, Naples, Hospitaller Malta, Malta, and Kingdom of Sicily, Sicily until his death. His paintings have been characterized by art critics as combining a realistic observation of the human state, both physical and emotional, with a dramatic use of lighting, which had a formative influence on Baroque painting. Caravaggio employed close physical observation with a dramatic use of chiaroscuro that came to be known as tenebrism. He made the technique a dominant stylistic element, transfixing subjects in bright shafts of light and darkening shadows. Caravaggio vividly expressed crucial moments and scenes, often featuring violent struggles, torture, and death. He worked rapidly with live models, preferring t ...
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As-Nas
As-Nas () is a card game or type of playing cards that were used in Persia.Sports and Games of Medieval Cultures. Sally E. D. Wilkins. (2002). 325 pag. , Description The design of the packs is simple, consisting of only five individual card designs, each with a distinctive background colour. The designs are repeated either four or five times, to make a total of 20 or 25 cards. As Nas cards are rectangular in format, and relatively small, for example . Like Ganjifa cards, they are generally hand-painted, although some later examples use a collage technique to add a ready-made printed image onto the painted background. The designs are 'single-headed' (not doubled, like modern standard playing cards), and have no indexes or titles. However the background colours enable players to immediately recognise what cards they have in hand. Generally the cards have a decorative border, often with an oval shape set in a rectangular frame. There is considerable variety in the imagery u ...
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Metagaming
Metagame, Hypergame, or game about the game, is an approach to a game that transcends or operates outside of the prescribed rules of the game, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. ''Metagaming'' might also refer to a game which functions to create or modify the rules of a sub-game. Thus, we might play a metagame selecting which rules will apply during the play of the game itself. Etymology The origin of the idea of metagames originally came from the game theory field, with ideas first published in the groundbreaking ''Theory of Games and Economic Behavior'' by John von Neumann and Oskar Morgenstern in 1944, though the term itself was not originally used in that work. The word can be found being used in the context of playing zero-sum games in a publication by the Mental Health Research Institute in 1956. It is claimed that the first known use of the term was in Nigel Howard's book ''Paradoxes of Rationa ...
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