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Freescape Games
Freescape is a video game engine, an early 3D game engine used in video games such as 1987's '' Driller''. Graphics were composed mostly of solid geometry rendered without shading. History Developed in-house by Incentive Software, Freescape is considered to be one of the first proprietary 3D engines to be used in video games, although the engine was not used commercially outside of Incentive's own titles. The project was originally thought to be so ambitious that according to Incentive designer Ian Andrew, the company struggled to recruit programmers for the project, with many believing that it could not be achieved. Paul Gregory (graphics artist for Major Developments, Incentive's in-house design team) mentions that Freescape was developed by Chris Andrew starting in September 1986 on an Amstrad CPC, as it was the most suitable development system with 128K memory and had adequate power to run 3D environments. Due to the engine's success, it was later ported to all the domin ...
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Incentive Software
Incentive Software Ltd. was a British video game developer and publisher founded by Ian Andrew in 1983. Programmers included Sean Ellis, Stephen Northcott and Ian's brother Chris Andrew. Later games were based on the company's '' Freescape'' rendering engine. Developed in-house, Freescape is considered to be one of the first proprietary 3D engines to be used in video games, although the engine was not used commercially outside of Incentive's own titles. The project was originally thought to be so ambitious that according to Ian Andrew, the company struggled to recruit programmers for the project, with many believing that it could not be achieved. According to Paul Gregory (graphics artist for Major Developments, Incentive's in-house design team), Freescape was developed by Chris Andrew starting in September 1986 on an Amstrad CPC, as it was the most suitable development system with 128K memory and had adequate power to run 3D environments. Due to the engine's success, it was la ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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16-bit
16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two most common representations, the range is 0 through 65,535 (216 − 1) for representation as an ( unsigned) binary number, and −32,768 (−1 × 215) through 32,767 (215 − 1) for representation as two's complement. Since 216 is 65,536, a processor with 16-bit memory addresses can directly access 64 KB (65,536 bytes) of byte-addressable memory. If a system uses segmentation with 16-bit segment offsets, more can be accessed. As of 2025, 16-bit microcontrollers cost well under a dollar (similar to close in price legacy 8-bit); the cheapest 16-bit microcontrollers cost less than other types including any 8-bit (and are more powerful, and easier to program generally), making 8-bit legacy microcontrollers not worth it for new applicatio ...
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Line Segment
In geometry, a line segment is a part of a line (mathematics), straight line that is bounded by two distinct endpoints (its extreme points), and contains every Point (geometry), point on the line that is between its endpoints. It is a special case of an ''arc (geometry), arc'', with zero curvature. The length of a line segment is given by the Euclidean distance between its endpoints. A closed line segment includes both endpoints, while an open line segment excludes both endpoints; a half-open line segment includes exactly one of the endpoints. In geometry, a line segment is often denoted using an overline (vinculum (symbol), vinculum) above the symbols for the two endpoints, such as in . Examples of line segments include the sides of a triangle or square. More generally, when both of the segment's end points are vertices of a polygon or polyhedron, the line segment is either an edge (geometry), edge (of that polygon or polyhedron) if they are adjacent vertices, or a diagonal. Wh ...
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Hexagon
In geometry, a hexagon (from Greek , , meaning "six", and , , meaning "corner, angle") is a six-sided polygon. The total of the internal angles of any simple (non-self-intersecting) hexagon is 720°. Regular hexagon A regular hexagon is defined as a hexagon that is both equilateral and equiangular. In other words, a hexagon is said to be regular if the edges are all equal in length, and each of its internal angle is equal to 120°. The Schläfli symbol denotes this polygon as \ . However, the regular hexagon can also be considered as the cutting off the vertices of an equilateral triangle, which can also be denoted as \mathrm\ . A regular hexagon is bicentric, meaning that it is both cyclic (has a circumscribed circle) and tangential (has an inscribed circle). The common length of the sides equals the radius of the circumscribed circle or circumcircle, which equals \tfrac times the apothem (radius of the inscribed circle). Measurement The longest diagonals of a ...
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Pentagon
In geometry, a pentagon () is any five-sided polygon or 5-gon. The sum of the internal angles in a simple polygon, simple pentagon is 540°. A pentagon may be simple or list of self-intersecting polygons, self-intersecting. A self-intersecting ''regular pentagon'' (or ''star polygon, star pentagon'') is called a pentagram. Regular pentagons A ''regular polygon, regular pentagon'' has Schläfli symbol and interior angles of 108°. A ''regular polygon, regular pentagon'' has five lines of reflectional symmetry, and rotational symmetry of order 5 (through 72°, 144°, 216° and 288°). The diagonals of a convex polygon, convex regular pentagon are in the golden ratio to its sides. Given its side length t, its height H (distance from one side to the opposite vertex), width W (distance between two farthest separated points, which equals the diagonal length D) and circumradius R are given by: :\begin H &= \frac~t \approx 1.539~t, \\ W= D &= \frac~t\approx 1.618~t, ...
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Quadrilateral
In Euclidean geometry, geometry a quadrilateral is a four-sided polygon, having four Edge (geometry), edges (sides) and four Vertex (geometry), corners (vertices). The word is derived from the Latin words ''quadri'', a variant of four, and ''latus'', meaning "side". It is also called a tetragon, derived from Greek "tetra" meaning "four" and "gon" meaning "corner" or "angle", in analogy to other polygons (e.g. pentagon). Since "gon" means "angle", it is analogously called a quadrangle, or 4-angle. A quadrilateral with vertices A, B, C and D is sometimes denoted as \square ABCD. Quadrilaterals are either simple polygon, simple (not self-intersecting), or complex polygon, complex (self-intersecting, or crossed). Simple quadrilaterals are either convex polygon, convex or concave polygon, concave. The Internal and external angle, interior angles of a simple (and Plane (geometry), planar) quadrilateral ''ABCD'' add up to 360 Degree (angle), degrees, that is :\angle A+\angle B+\angle ...
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Rectangle
In Euclidean geometry, Euclidean plane geometry, a rectangle is a Rectilinear polygon, rectilinear convex polygon or a quadrilateral with four right angles. It can also be defined as: an equiangular quadrilateral, since equiangular means that all of its angles are equal (360°/4 = 90°); or a parallelogram containing a right angle. A rectangle with four sides of equal length is a ''square''. The term "wikt:oblong, oblong" is used to refer to a non-square rectangle. A rectangle with Vertex (geometry), vertices ''ABCD'' would be denoted as . The word rectangle comes from the Latin ''rectangulus'', which is a combination of ''rectus'' (as an adjective, right, proper) and ''angulus'' (angle). A #Crossed rectangles, crossed rectangle is a crossed (self-intersecting) quadrilateral which consists of two opposite sides of a rectangle along with the two diagonals (therefore only two sides are parallel). It is a special case of an antiparallelogram, and its angles are not right angles an ...
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Triangle
A triangle is a polygon with three corners and three sides, one of the basic shapes in geometry. The corners, also called ''vertices'', are zero-dimensional points while the sides connecting them, also called ''edges'', are one-dimensional line segments. A triangle has three internal angles, each one bounded by a pair of adjacent edges; the sum of angles of a triangle always equals a straight angle (180 degrees or π radians). The triangle is a plane figure and its interior is a planar region. Sometimes an arbitrary edge is chosen to be the ''base'', in which case the opposite vertex is called the ''apex''; the shortest segment between the base and apex is the ''height''. The area of a triangle equals one-half the product of height and base length. In Euclidean geometry, any two points determine a unique line segment situated within a unique straight line, and any three points that do not all lie on the same straight line determine a unique triangle situated w ...
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Pyramid
A pyramid () is a structure whose visible surfaces are triangular in broad outline and converge toward the top, making the appearance roughly a pyramid in the geometric sense. The base of a pyramid can be of any polygon shape, such as triangular or quadrilateral, and its surface-lines either filled or stepped. A pyramid has the majority of its mass closer to the ground with less mass towards the pyramidion at the apex. This is due to the gradual decrease in the cross-sectional area along the vertical axis with increasing elevation. This offers a weight distribution that allowed early civilizations to create monumental structures.Ancient civilizations in many parts of the world pioneered the building of pyramids. The largest pyramid by volume is the Mesoamerican Great Pyramid of Cholula, in the Mexican state of Puebla. For millennia, the largest structures on Earth were pyramids—first the Red Pyramid in the Dashur Necropolis and then the Great Pyramid of Khufu, bot ...
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Frustum
In geometry, a ; (: frusta or frustums) is the portion of a polyhedron, solid (normally a pyramid (geometry), pyramid or a cone (geometry), cone) that lies between two parallel planes cutting the solid. In the case of a pyramid, the base faces are polygonal and the side faces are trapezoidal. A ''right frustum'' is a right pyramid or a right cone truncation (geometry), truncated perpendicularly to its axis; otherwise, it is an ''oblique frustum''. In a ''truncated cone'' or ''truncated pyramid'', the truncation plane is necessarily parallel to the cone's base, as in a frustum. If all its edges are forced to become of the same length, then a frustum becomes a ''Prism (geometry), prism'' (possibly oblique or/and with irregular bases). Elements, special cases, and related concepts A frustum's axis is that of the original cone or pyramid. A frustum is circular if it has circular bases; it is right if the axis is perpendicular to both bases, and oblique otherwise. The height of a f ...
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Cuboid
In geometry, a cuboid is a hexahedron with quadrilateral faces, meaning it is a polyhedron with six Face (geometry), faces; it has eight Vertex (geometry), vertices and twelve Edge (geometry), edges. A ''rectangular cuboid'' (sometimes also called a "cuboid") has all right angles and equal opposite rectangular faces. Etymologically, "cuboid" means "like a cube", in the sense of a Convex polyhedron, convex solid which can be transformed into a cube (by adjusting the lengths of its edges and the Dihedral angle, angles between its adjacent faces). A cuboid is a convex polyhedron whose polyhedral graph is the same as that of a cube. General cuboids have many different types. When all of the rectangular cuboid's edges are equal in length, it results in a cube, with six square faces and adjacent faces meeting at right angles. Along with the rectangular cuboids, ''parallelepiped'' is a cuboid with six parallelogram faces. ''Rhombohedron'' is a cuboid with six rhombus faces. A ''square fr ...
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