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FASA
FASA Corporation was an American publisher of role-playing games, wargaming, wargames and board games between 1980 and 2001, after which they closed publishing operations for several years, becoming an IP holding company under the name FASA Inc. In 2012, a wholly owned subsidiary called FASA Games Inc. went into operation, using the name and logo under license from the parent company. FASA Games Inc. works alongside Ral Partha Europe, also a subsidiary of FASA Corporation, to bring out new editions of existing properties such as Earthdawn and Demonworld, and to develop new properties within the FASA cosmology. FASA first appeared as a ''Traveller (role-playing game), Traveller'' licensee, producing supplements for that Game Designers' Workshop role-playing game, especially the work of the Keith Brothers. The company went on to establish itself as a major gaming company with the publication of the ''Star Trek'' RPG, then several successful original games. Noteworthy lines includ ...
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Earthdawn
''Earthdawn'' is a fantasy role-playing game, originally produced by FASA in 1993. In 1999 it was licensed to Living Room Games, which produced the ''Second Edition''. It was licensed to RedBrick in 2003, who released the Classic Edition in 2005 and the game's Third Edition in 2009 (the latter through Mongoose Publishing's Flaming Cobra imprint). The license is now held by FASA Games, Inc. (from FASA), who have released the Fourth Edition, with updated mechanics and an advanced metaplot timeline. Vagrant Workshop released the ''Age of Legend'' edition in 2016 using alternative rules-lite mechanics. The game is similar to fantasy games like ''Dungeons & Dragons'', but draws more inspiration from games like ''RuneQuest''. The rules of the game are tightly bound to the underlying magical metaphysics, with the goal of creating a rich, logical fantasy world. Like many role-playing games from the nineties, ''Earthdawn'' focuses much of its detail on its setting, a province called ...
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The Doctor Who Role Playing Game
''The Doctor Who Role Playing Game'' is a licensed roleplaying game published by FASA in 1985 that is based upon the BBC television series ''Doctor Who''. Description ''The Doctor Who Role Playing Game'' allows players to assume roles similar to the Doctor and his companions or to become agents of the Celestial Intervention Agency. The game uses a revision of the role-playing system originally developed for FASA's '' Star Trek RPG''. Publication history FASA acquired a license to produce a role-playing game based on ''Doctor Who'', and a game was developed by Guy W. McLimore Jr. and William John Wheeler. FASA published the game in 1985 with illustrations by Jane K. Bigos, David R. Deitrick, William H. Keith Jr., Dana M. Knutson, Dave R. Marsh, and Todd F. Marsh. The boxed set contains a 48-page "Player's Manual", an 82-page "Game Operations Manual" and a 64-page A Sourcebook for Field Agents." The box cover features the Fourth Doctor and Leela, although by the time of publ ...
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Crimson Skies
''Crimson Skies'' is a tabletop and a video game media franchise created by Jordan Weisman and Dave McCoy, first released as a board game in 1998 and then as a PC game in 2000. The series' intellectual property is currently owned by Microsoft Corporation through its Xbox Game Studios division. Weisman's former company, Smith & Tinker Inc., had announced in 2007 that it had licensed the electronic entertainment rights to the franchise, but no new titles were developed. The ''Crimson Skies'' trademark was renewed in 2013 by Microsoft for video games, although the trademark for other related media has been abandoned. The series is set within an alternate history of the 1930s invented by Weisman and McCoy. Within this divergent timeline, the United States has collapsed, and air travel has become the most popular mode of transportation in North America; as a result, air pirates thrive in the world of ''Crimson Skies''. In describing the concept of ''Crimson Skies'', Jordan Weisman s ...
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Battletech
''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for video games, Microsoft Gaming; Catalyst Game Studios licenses the franchise from Topps. The series began with FASA's debut of the board game ''Classic BattleTech, BattleTech'' (originally named ''Battledroids'') by Jordan Weisman and L. Ross Babcock III and has since grown to include List of BattleTech games, numerous expansions to the original game, several board games, role playing games, video games, a collectible card game, a series of List of BattleTech novels, more than 100 novels, and an animated BattleTech: The Animated Series, television series. Gameplay In its most basic form, ''BattleTech'' is played on a map sheet composed of hexagonal terrain tiles. The combat units are roughly hum ...
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Jordan Weisman
Jordan Weisman is an American game designer, author, and serial entrepreneur who has founded five game design companies, each in a different game genre and segment of the industry. Biography Weisman graduated from Francis W. Parker High School, in Chicago, Illinois. He went to the Merchant Marine Academy and briefly attended University of Illinois at Chicago, before leaving school to pursue his business interests. In 1980, Weisman founded role playing game publisher FASA Corporation (short for the Freedonia Aeronautics & Space Administration, named after the fictional country in the Marx Brothers film '' Duck Soup'') with partner L. Ross Babcock. Weisman and Babcock made a few hundred photocopies of the early adventures that Weisman wrote for the pen and paper role-playing game, '' Traveller'', and sold the adventures to a local store in Chicago before sending them to nationwide distributors. Weisman started his business working out of his basement, and when he and Babcock wa ...
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Shadowrun
''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic in fiction, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime fiction, crime, with occasional elements of conspiracy fiction, conspiracy, horror fiction, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games. The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare runs rampant. A ''shadowrun'' – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hacker (computer security), hackers) can tap into an immersive, three-dimensional ...
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Renegade Legion
''Renegade Legion'' is a series of science fiction Computer and video game, games that were designed by Sam Lewis (game designer), Sam Lewis, produced by FASA Corporation, FASA, and published from 1989 to 1993. The line was then licensed to Nightshift games, a spin-off of the garage company Crunchy Frog Enterprises by Paul Arden Lidberg, which published one scenario book, a gaming aid, and three issues of a fanzine-quality periodical before reverting the license. Set in the 69th Century, the series allowed gamers to play out the battles between the "Terran Overlord Government (TOG)", a corrupt galactic empire, and the "Commonwealth", an alliance of humans and aliens. The focus of the plot, like with many strategy games, is to present a long term conflict to enable as many individual situations and environments as possible. Most of Renegade Legion deals with large, military battles to be played on hexagonal grid mapsheets in a turn-based rules system. The Plotline The setting ...
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Wargaming
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber conflicts, as well as many that combine various domains. There is ambiguity as to whether or not activities where participants physically perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are considered wargames. It is common terminology for a military's field training exercises to be referred to as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4 ...
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Traveller (role-playing Game)
''Traveller'' is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller (game designer), Marc Miller designed ''Traveller'' with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for ''GURPS'', D20 system, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. ''Traveller'' has been featured in a few novels and at least two video games. ''Traveller'' is a tabletop game where characters journey through star systems, engaging in exploration, ground and space battles, and interstellar trading. The game is influenced by various literary works and emphasizes commerce, sociological stratification, and a mix of low and high technology. The setting is centered around the human-dominated Third Imperium, a feudalistic interstellar empire. Despite the focus on humans, the ''Traveller'' universe is cosmopolitan a ...
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Freedonia
Freedonia, Fredonia or Fredon is the name given to several fictional countries. The name was used for some aspects of the United States in the 19th century, and later popularized by the 1933 Marx Brothers film '' Duck Soup'' where it was the name of the fictional country in which the film was set. Over time, the word has come to have a more generic meaning, anything from a noun describing a plausible yet fictional country, to an adjective ("Freedonian") used to characterize a place ''like'' the Freedonia of ''Duck Soup''. Because the Marx Brothers' film had so many qualities—autocracy, diminutiveness, and obscurity, to name but a few—a place can be described as "Freedonian" for having any one of these qualities. Usage 19th century As a name for the United States Samuel Mitchill suggested that 'Fredonian' be used by citizens of the United States ("Fredon") after the American Revolution in place of the demonym "American", which was then being used as a pejorative ter ...
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