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Fantasy Wrestling
Fantasy wrestling is an umbrella term representing the genre of role-playing and statistics-based games which are set in the world of professional wrestling. Several variants of fantasy wrestling exist which may be differentiated by the way they are transmitted (through websites, message boards, e-mail, postal mail, face-to-face, etc.), the method in which the storyline is determined, (via roleplay, "angles", strategy- or statistics-based systems, etc.) and how the roster is composed (are characters created by the players, are real wrestlers "imported" into the game, etc.). Fantasy wrestling's roots lie in the play-by-mail wrestling games often featured in professional wrestling magazines that became prominent in the mid-to-late 1980s during one of professional wrestling's boom periods. By the late 1980s, fantasy wrestling games had started to appear on the internet. In the early 1990s, the advent of national bulletin board services like Prodigy, AOL, and Compuserve allowed players ...
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Umbrella Term
Hypernymy and hyponymy are the wikt:Wiktionary:Semantic relations, semantic relations between a generic term (''hypernym'') and a more specific term (''hyponym''). The hypernym is also called a ''supertype'', ''umbrella term'', or ''blanket term''. The hyponym names a subset, subtype of the hypernym. The semantic field of the hyponym is included within that of the hypernym. For example, "pigeon", "crow", and "hen" are all hyponyms of "bird" and "animal"; "bird" and "animal" are both hypernyms of "pigeon", "crow", and "hen". A core concept of hyponymy is ''type of'', whereas ''instance of'' is differentiable. For example, for the noun "city", a hyponym (naming a type of city) is "capital city" or "capital", whereas "Paris" and "London" are instances of a city, not types of city. Discussion In linguistics, semantics, general semantics, and ontology components, ontologies, hyponymy () shows the relationship between a generic term (hypernym) and a specific instance of it (hyponym ...
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Compuserve
CompuServe, Inc. (CompuServe Information Service, Inc., also known by its initialism CIS or later CSi) was an American Internet company that provided the first major commercial online service provider, online service. It opened in 1969 as a timesharing and Terminal emulation, remote access service marketed to corporations. After a successful 1979 venture selling otherwise under-utilized after-hours time to Radio Shack customers, the system was opened to the public, roughly the same time as The Source (online service), The Source. H&R Block bought the company in 1980 and began to advertise the service aggressively. CompuServe dominated the industry during the 1980s, buying their competitor The Source. One popular use of CompuServe during the 1980s was file exchange, particularly pictures. In 1985, it hosted one of the earliest online comics, ''Witches and Stitches''. CompuServe introduced a simple black-and-white image format known as RLE (run-length encoding) to standardize the im ...
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Total Nonstop Action Wrestling
Total Nonstop Action Wrestling (abbreviated as TNA Wrestling or TNA) is an American professional wrestling promotion based in Nashville, Tennessee. It is a subsidiary of Anthem Sports & Entertainment, a Canadian media company owned by businessman Leonard Asper. Founded by Jeff Jarrett and Jerry Jarrett in 2002, following the end of World Championship Wrestling (WCW) in 2001, the promotion was initially known as NWA: Total Nonstop Action (NWA-TNA) and was affiliated with the National Wrestling Alliance (NWA) governing body. The promotion dropped the "NWA" brand from its name in 2004, becoming Total Nonstop Action Wrestling. TNA continued to use the NWA NWA World Heavyweight Championship, World Heavyweight and NWA World Tag Team Championship, Tag Team Professional wrestling championship, championships until this agreement ended in 2007; after which, the company would create its own TNA World Championship, World Heavyweight and TNA World Tag Team Championship, World Tag Team cham ...
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World Wrestling Entertainment
World Wrestling Entertainment (WWE) is an American professional wrestling promotion. It is owned and operated by TKO Group Holdings, a majority-owned subsidiary of Endeavor Group Holdings. A global integrated media and entertainment company, WWE has also branched out into fields outside of wrestling, including film, football, and other business ventures, such as licensing its intellectual property to other companies to produce video games and action figures. As in other professional wrestling promotions, WWE does not promote a legitimate sporting contest but rather entertainment-based performance theater, featuring storyline-driven, scripted, and partially choreographed matches; however, matches often include moves that put performers at risk of serious injury or death if not performed correctly. The pre-determined aspect of professional wrestling (an industry open secret) was publicly acknowledged by WWE in 1989 to avoid regulation by athletic commissions. WWE markets it ...
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Discord
Discord is an instant messaging and Voice over IP, VoIP social platform which allows communication through Voice over IP, voice calls, Videotelephony, video calls, text messaging, and digital media, media. Communication can be private or take place in virtual communities called "servers".The developer documentation refers to servers as "guilds". A server is a collection of persistent chat rooms and voice channels which can be accessed via invite Hyperlink, links. Discord runs on Microsoft Windows, Windows, macOS, Android (operating system), Android, iOS, iPadOS, Linux, and in web browsers. Discord has about 150 million monthly active users and 19 million weekly active servers. It is primarily used by gamers, although the share of users interested in other topics is growing. Discord is the List of most-visited websites, 30th most visited website in the world, with 22.98% of its traffic coming from the United States. In March 2022, Discord employed 600 people globally. Histo ...
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Google+
Google+ (sometimes written as Google Plus, stylized as G+ or g+) was a Social networking service, social network owned and operated by Google until it ceased operations in 2019. The network was launched on June 28, 2011, in an attempt to challenge other social networks, linking other List of Google products, Google products like Google Drive, Blogger (service), Blogger, Adsense and YouTube. The service, Google's fourth foray into social networking, experienced strong growth in its initial years, although usage statistics varied, depending on how the service was defined. Three Google executives oversaw the service, which underwent substantial changes that led to a redesign in November 2015. Due to low user engagement and disclosed software design flaws that potentially allowed outside developers access to personal information of its users, the Google+ developer API was discontinued on March 7, 2019, and Google+ was shut down for business and personal use on April 2, 2019. Histo ...
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Internet Magazine
''Internet Magazine'' was a monthly print title launched in October 1994 by the UK publishing house, Emap. Its last issue, number 119, was published in July 2004. History ''Internet Magazine'' covered almost anything internet-related, as long as there was a consumer or small business slant. It was launched by Emap's London-based Emap Computing unit as a spin-off from a now-defunct technical computer networking monthly called Datacom having been proposed by that magazine's then deputy editor Neil Ellul to publisher Roger Green. The first stand-alone issue of Internet, edited by Ellul and published by Green appeared in October 1994 with a cover story on how a dozen businesses had 'taken the plunge' by starting up their own websites. Positioned as 'the practical guide to what's on and where to go', ''Internet Magazine'' published a list of all the world's publicly available World Wide Web websites—55 in the first issue of the magazine—as well as content available through FTP ...
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Prodigy (ISP)
Prodigy Communications Corporation was an online service from 1984 to 2001 that offered its subscribers access to a broad range of networked services. It was one of the major internet service providers of the 1990s. The company claimed it was the first consumer online service, citing its graphical user interface and basic architecture as differentiation from CompuServe, which started in 1979 and used a command-line interface. Prodigy was described by the ''New York Times'' as "family-oriented" and one of "the Big Three information services" in 1994. By 1990, it was the second-largest online service provider with 465,000 subscribers, trailing only CompuServe's 600,000. In 1993 it was the largest. In 2001, it was acquired by SBC Communications, which in 2005 became the present iteration of AT&T. The Mexican branch of Prodigy, however, was acquired by Telmex. Early history The roots of Prodigy date to 1980 when broadcaster CBS and telecommunications firm AT&T Corporation formed a ...
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Role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts a ...
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Internet
The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks that consists of Private network, private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, Wireless network, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the interlinked hypertext documents and Web application, applications of the World Wide Web (WWW), email, electronic mail, internet telephony, streaming media and file sharing. The origins of the Internet date back to research that enabled the time-sharing of computer resources, the development of packet switching in the 1960s and the design of computer networks for data communication. The set of rules (communication protocols) to enable i ...
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List Of Professional Wrestling Terms
Professional wrestling has accrued a considerable amount of jargon throughout its existence. Much of it stems from the industry's origins in the days of carnival Carnival (known as Shrovetide in certain localities) is a festive season that occurs at the close of the Christian pre-Lenten period, consisting of Quinquagesima or Shrove Sunday, Shrove Monday, and Shrove Tuesday or Mardi Gras. Carnival typi ...s and circuses. In the past, professional wrestlers used such terms in the presence of fans so as not to reveal the nature of the business. Into the 21st century, widespread discussion on the Internet has popularized these terms. Many of the terms refer to the financial aspects of professional wrestling in addition to in-ring terms. A B C D E F G ...
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