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Exploratory Engineering
Exploratory engineering is a term coined by K. Eric Drexler to describe the process of designing and analyzing detailed hypothetical models of systems that are not feasible with current technologies or methods, but do seem to be clearly within the bounds of what science considers to be possible within the narrowly defined scope of operation of the hypothetical system model. It usually results in paper or video prototypes, or (more likely nowadays) computer simulations that are as convincing as possible to those that know the relevant science, given the lack of experimental confirmation. By analogy with protoscience, it might be considered a form of protoengineering. Usage Due to the difficulty and necessity of anticipating results in such areas as genetic modification, climate change, molecular engineering, and megascale engineering, parallel fields such as bioethics, climate engineering and hypothetical molecular nanotechnology sometimes emerge to develop and examine hypo ...
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Paper Prototypes
In human–computer interaction, paper prototyping is a widely used method in the user-centered design, user-centered design process, a process that helps developers to create software that meets the user's expectations and needs – in this case, especially for user interface design, designing and usability testing, testing user interfaces. It is Software prototyping#Throwaway prototyping, throwaway prototyping and involves creating rough, even hand-sketched, drawings of an interface to use as prototypes, or models, of a design. While paper prototyping seems simple, this method of usability testing can provide useful feedback to aid the design of easier-to-use products. This is supported by many usability professionals. History Paper prototyping started in the mid-1980s and then became popular in the mid-1990s, when companies such as IBM, Honeywell, Microsoft, and others, started using the technique in developing their products. Today, paper prototyping is used widely in user-ce ...
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