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''Dota'' is a series of strategy video games. The series began in 2003 with the release of ''Defense of the Ancients'' (''DotA''), a fan-developed multiplayer online battle arena (MOBA) custom map for the video game '' Warcraft III: Reign of Chaos'' and its expansion, ''The Frozen Throne''. The original map features gameplay centered around two teams of up to five players who assume control of individual characters called "heroes", which must coordinate to destroy the enemy's central base structure called an "Ancient", to win the game. Ownership and development of ''DotA'' were passed on multiple times since its initial release until Valve hired the map's lead designer IceFrog and after a legal dispute with Blizzard Entertainment, the developer of ''Warcraft III'', brokered a deal that allowed Valve to inherit the trademark to the ''Dota'' name. The first standalone installment in the series, ''Dota 2'', was released by Valve in July 2013. A sequel to ''DotA'', the game retains ...
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MOBA
Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete on a structured battlefield, each controlling a single character with distinctive abilities that grow stronger as the match progresses. The objective is to destroy the enemy team's main structure while defending one's own. In some MOBA games, the objective can be defeating every player on the enemy team. Matches emphasize team coordination, tactical choices, and real-time combat. Players are assisted by computer-controlled units that periodically spawn in groups and march along set paths toward their enemy's base, which is heavily guarded by defensive structures. Players can influence these units by eliminating enemy waves or supporting their own, affecting lane control and map pressure. This type of multiplayer online video games originated as a subgenre of real-time strategy (RTS); however, most of the traditional RTS elements, such as building construction and u ...
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Artifact (video Game)
''Artifact'' is a 2018 digital collectible card game developed and published by Valve for Windows, macOS, and Linux. It focuses on online player-versus-player battles and is based on the universe of ''Dota 2'', a multiplayer online battle arena game by Valve. ''Artifact'' was designed by '' Magic: The Gathering'' creator Richard Garfield. While ''Artifact'' gameplay and drafting mechanics received praise, it was criticized for its high learning curve and monetization model, which some saw as pay-to-win. It saw a 95% decline in players within two months of its release, with only around a hundred concurrent players by mid-2019. Valve was surprised by the response, describing it as the largest discrepancy between their expectations for a game and the outcome. Valve reworked the game as ''Artifact 2.0'', altering several features, including removing the need to buy or trade cards with money. It was tested through a closed beta starting in March 2020. A year later, Valve announc ...
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Source (game Engine)
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of '' Half-Life: Source'', '' Counter-Strike: Source'', and '' Half-Life 2''. Valve used Source in many of their games in the following years, including '' Team Fortress 2'', '' Counter-Strike: Global Offensive'', ''Dota 2'', and the '' Portal'' and '' Left 4 Dead'' franchises. Other notable third-party games using Source include most games in the '' Titanfall'' franchise, '' Vampire: The Masquerade – Bloodlines'', '' Dear Esther'', '' The Stanley Parable'' and '' Garry’s Mod''. Valve released incremental updates to Source before it was succeeded by Source 2 in 2015. History Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early ''Quake'' code in ''Half-Life 2''". Valve employee Er ...
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