Decompilers
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Decompilers
A decompiler is a computer program that translates an executable file back into high-level source code. Unlike a compiler, which converts high-level code into machine code, a decompiler performs the reverse process. While disassemblers translate executables into assembly language, decompilers go a step further by reconstructing the disassembly into higher-level languages like C. Due to the one-way nature of the compilation process, decompilers usually cannot perfectly recreate the original source code. They often produce obfuscated and less readable code. Introduction Decompilation is the process of transforming executable code into a high-level, human-readable format using a decompiler. This process is commonly used for tasks that involve reverse-engineering the logic behind executable code, such as recovering lost or unavailable source code. Decompilers face inherent challenges due to the loss of critical information during the compilation process, such as variable names, c ...
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Obfuscation (software)
In software development, obfuscation is the practice of creating source code, source or machine code that is intentionally difficult for humans or computers to understand. Similar to obfuscation in natural language, code obfuscation may involve using unnecessarily roundabout ways to write statements. Programmers often obfuscate code to conceal its purpose, logic, or embedded values. The primary reasons for doing so are to prevent Anti-tamper software, tampering, deter reverse engineering, or to create a puzzle or recreational challenge to deobfuscate the code, a challenge often included in Crackme, crackmes. While obfuscation can be done manually, it is more commonly performed using Executable compression, obfuscators. Overview The architecture and characteristics of some languages may make them easier to obfuscate than others. C (programming language), C, C++, and the Perl programming language are some examples of languages easy to obfuscate. Haskell (programming language), Hask ...
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Disassembler
A disassembler is a computer program that translates machine language into assembly language—the inverse operation to that of an assembler. The output of disassembly is typically formatted for human-readability rather than for input to an assembler, making disassemblers primarily a reverse-engineering tool. Common uses include analyzing the output of high-level programming language compilers and their optimizations, recovering source code when the original is lost, performing malware analysis, modifying software (such as binary patching), and software cracking. A disassembler differs from a decompiler, which targets a high-level language rather than an assembly language. Assembly language source code generally permits the use of constants and programmer comments. These are usually removed from the assembled machine code by the assembler. If so, a disassembler operating on the machine code would produce disassembly lacking these constants and comments; the disassembled outpu ...
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Computer Program
A computer program is a sequence or set of instructions in a programming language for a computer to Execution (computing), execute. It is one component of software, which also includes software documentation, documentation and other intangible components. A ''computer program'' in its human-readable form is called source code. Source code needs another computer program to Execution (computing), execute because computers can only execute their native machine instructions. Therefore, source code may be Translator (computing), translated to machine instructions using a compiler written for the language. (Assembly language programs are translated using an Assembler (computing), assembler.) The resulting file is called an executable. Alternatively, source code may execute within an interpreter (computing), interpreter written for the language. If the executable is requested for execution, then the operating system Loader (computing), loads it into Random-access memory, memory and ...
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Switch Statement
In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C/ C++, C#, Visual Basic .NET, Java and exist in most high-level imperative programming languages such as Pascal, Ada, C/ C++, C#, Visual Basic .NET, Java, and in many other types of language, using such keywords as switch, case, select, or inspect. Switch statements come in two main variants: a structured switch, as in Pascal, which takes exactly one branch, and an unstructured switch, as in C, which functions as a type of goto. The main reasons for using a switch include improving clarity, by reducing otherwise repetitive coding, and (if the heuristics permit) also offering the potential for faster execution through easier compiler optimization in many ...
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Interoperability
Interoperability is a characteristic of a product or system to work with other products or systems. While the term was initially defined for information technology or systems engineering services to allow for information exchange, a broader definition takes into account social, political, and organizational factors that impact system-to-system performance. Types of interoperability include syntactic interoperability, where two systems can communicate with each other, and cross-domain interoperability, where multiple organizations work together and exchange information. Types If two or more systems use common data formats and communication protocols then they are capable of communicating with each other and they exhibit ''syntactic interoperability''. XML and SQL are examples of common data formats and protocols. Low-level data formats also contribute to syntactic interoperability, ensuring that alphabetical characters are stored in the same ASCII or a Unicode format in all ...
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Random Access Memory
Random-access memory (RAM; ) is a form of electronic computer memory that can be read and changed in any order, typically used to store working data and machine code. A random-access memory device allows data items to be read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks and magnetic tape), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. In today's technology, random-access memory takes the form of integrated circuit (IC) chips with MOS (metal–oxide–semiconductor) memory cells. RAM is normally associated with volatile types of memory where stored information is lost if power is removed. The two main types of volatile random-access semiconductor memory are static ...
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Copyright
A copyright is a type of intellectual property that gives its owner the exclusive legal right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, educational, or musical form. Copyright is intended to protect the original expression of an idea in the form of a creative work, but not the idea itself. A copyright is subject to limitations based on public interest considerations, such as the fair use doctrine in the United States and fair dealings doctrine in the United Kingdom. Some jurisdictions require "fixing" copyrighted works in a tangible form. It is often shared among multiple authors, each of whom holds a set of rights to use or license the work, and who are commonly referred to as rights holders. These rights normally include reproduction, control over derivative works, distribution, public performance, and moral rights such as attribution. Copyrights can be granted by ...
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Machine Learning
Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of Computational statistics, statistical algorithms that can learn from data and generalise to unseen data, and thus perform Task (computing), tasks without explicit Machine code, instructions. Within a subdiscipline in machine learning, advances in the field of deep learning have allowed Neural network (machine learning), neural networks, a class of statistical algorithms, to surpass many previous machine learning approaches in performance. ML finds application in many fields, including natural language processing, computer vision, speech recognition, email filtering, agriculture, and medicine. The application of ML to business problems is known as predictive analytics. Statistics and mathematical optimisation (mathematical programming) methods comprise the foundations of machine learning. Data mining is a related field of study, focusing on exploratory data analysi ...
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Neural Network
A neural network is a group of interconnected units called neurons that send signals to one another. Neurons can be either biological cells or signal pathways. While individual neurons are simple, many of them together in a network can perform complex tasks. There are two main types of neural networks. *In neuroscience, a '' biological neural network'' is a physical structure found in brains and complex nervous systems – a population of nerve cells connected by synapses. *In machine learning, an '' artificial neural network'' is a mathematical model used to approximate nonlinear functions. Artificial neural networks are used to solve artificial intelligence problems. In biology In the context of biology, a neural network is a population of biological neurons chemically connected to each other by synapses. A given neuron can be connected to hundreds of thousands of synapses. Each neuron sends and receives electrochemical signals called action potentials to its conne ...
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Code Refactoring
In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the '' factoring''—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its '' non-functional'' attributes), while preserving its functionality. Potential advantages of refactoring may include improved code readability and reduced complexity; these can improve the source code's maintainability and create a simpler, cleaner, or more expressive internal architecture or object model to improve extensibility. Another potential goal for refactoring is improved performance; software engineers face an ongoing challenge to write programs that perform faster or use less memory. Typically, refactoring applies a series of standardized basic ''micro-refactorings'', each of which is (usually) a tiny change in a computer program's source code that either preserves the behavior of ...
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Graphical User Interface
A graphical user interface, or GUI, is a form of user interface that allows user (computing), users to human–computer interaction, interact with electronic devices through Graphics, graphical icon (computing), icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based user interface, text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation interface, direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and Distributed control system, industrial controls. The term ''GUI'' tends not to be applied to other lower-displa ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables, linked lists, and tree structures). In particular, it is often much cheaper in time and space to copy and deref ...
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