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Crush (video Game)
''Crush'' is a 2007 puzzle-platform video game developed by Zoë Mode and published by Sega for the PlayStation Portable. Its protagonist is Danny, a young man suffering from insomnia, who uses an experimental device to explore his mind and discover the cause of his sleeplessness. Each level of the game, representing events from Danny's life and inspired by artists such as Tim Burton and M.C. Escher, requires the player to control Danny as he collects his "lost marbles" and other thoughts. ''Crush''s primary gameplay feature involves manipulating each game level between 3D and 2D views, allowing the player to reach platforms and locations inaccessible from within a different view. This element was noted by critics to be similar to one in '' Super Paper Mario'', also released in 2007, though the Zoë Mode team had envisioned the concept five years prior. ''Crush'' received positive reviews upon release, with critics praising its incorporation of this dimension-shifting comp ...
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Zoë Mode
Zoë Mode was a subsidiary studio of Kuju Entertainment based in Brighton, England. Zoë Mode's games portfolio covered a variety of Genres of video games, genres and comprised big-brand entertainment, original Social-network game, social games and innovative gameplay use of motion capture technologies such as the PlayStation EyeToy and Xbox 360 Kinect. They developed ''EyeToy: Play'', ''SingStar'', ''Disney Sing It'' and Zumba franchises in music and party games. Zoë Mode was also known for creating ''Crush (video game), Crush'', ''Chime (video game), Chime'' and ''Haunt (video game), Haunt''. History In 2003, Kuju (company), Kuju Entertainment hired the Wide Games team to create the video games studio Kuju Brighton. In 2007, Kuju Brighton was rebranded to Zoë Mode. The studio's first release under its new name was ''Crush (video game), Crush'' for Sega. In 2009, Zoë Mode released the puzzle game ''Chime (video game), Chime'', produced by the non-profit OneBigGame. In 2011 ...
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Nyctophobia
Fear of the dark is a common fear or phobia among toddlers, children and, to a varying degree, adults. A fear of the dark does not always concern darkness itself; it can also be a fear of possible or imagined dangers concealed by darkness. Most toddlers and children outgrow it, but this fear persists for some as a phobia and anxiety. When waking up or sleeping, these fears may intertwine with sighting sleep paralysis demons in some people. Some degree of fear of the dark is natural, especially as a phase of child development. Most observers report that fear of the dark rarely appears before the age of two years and roughly peaks around the development stage of four years of age. When fear of the dark reaches a degree that is severe enough to be considered pathological, it is sometimes called scotophobia (from – "darkness"), or lygophobia (from – "twilight"). Some researchers, beginning with Sigmund Freud, consider the fear of the dark to be a manifestation of separation anx ...
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Game Revolution
Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male-lifestyle audience, but it has diversified into content for all. Mandatory owns nine websites and has partnered with more, producing various content for each site. As of February 2021, it is only available in English. History CraveOnline.com was launched by the online media company AtomicOnline, the publishing division of Evolve Media, LLC, in late 2004. CraveOnline was cited in the 2009 book ''The Man's Book: The Essential Guide for the Modern Man'' by Thomas Fink as a top website for men. Regarding CraveOnline, AskMen.com said, "CraveOnline.com combines entertainment and other interests in one place. Great articles, nice pictures and other cool stuff that you won't want to miss." In March 2013, CraveOnline launched its 3D advertisin ...
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GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video game consoles, personal computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its headquarters in Oakland, California) with October 2011 being its last issue, after over 22 years of publication. ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt in 1993. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. Afte ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like '' Joystiq'' and '' Kotaku''. In 2007, the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to '' IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out prom ...
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Level Editor
A level editor (also known as a map, campaign or scenario editor) is a game development tool used to design Level (video games), levels, maps, campaigns and virtual worlds for a video game. An individual involved with the development of game levels is a level designer or mapper. Official level editors are typically made to assist game development or to allow for greater player creativity, while Fan labor, fan-made editors are usually created for easier Video game modding, modding. Level editors vary in complexity; level editors used in game development are usually more difficult and extensive than those made with players in mind. History ''Lode Runner'' (1983) is one of the earliest examples of games with a level editor. The idea of a level editor was conceived due to a lack of programming experience of James Bratsanos, a friend of the game's lead programmer and designer Douglas E. Smith. In a 2010 interview, game designer John Romero claimed that Smith added the level-editing fu ...
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Flashback (narrative)
A flashback, more formally known as analepsis, is an interjected scene (fiction), scene that takes the narrative back in time from the current point in the Plot (narrative), story. Flashbacks are often used to recount events that happened before the story's primary sequence of events to fill in crucial backstory. In the opposite direction, a flashforward (or prolepsis) reveals events that will occur in the future. Both flashback and flashforward are used to cohere a story, develop a character, or add structure to the narrative. In literature, internal analepsis is a flashback to an earlier point in the narrative; external analepsis is a flashback to a time before the narrative started. In film, flashbacks depict the subjective experience of a character by showing a memory of a previous event and they are often used to "resolve an enigma". Flashbacks are important in film noir and melodrama films. In films and television, several camera techniques, editing approaches and special e ...
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Mike Mignola
Michael Mignola (; born September 16, 1960) is an American comic book writer best known for creating ''Hellboy'' for Dark Horse Comics, part of a Hellboy Universe, shared universe of titles including ''B.P.R.D.'', ''Abe Sapien'', ''Lobster Johnson'', and various spin-off (media), spin-offs. He has also created other supernatural and paranormal themed titles for Dark Horse including ''Baltimore (comics), Baltimore'', ''Joe Golem'', and ''The Amazing Screw-On Head''. Early life Mike Mignola was born September 16, 1960. He was raised Catholic. Career Marvel and DC Mignola was born in Berkeley, California. He began his career in 1980 by illustrating spots in ''The Comic Reader''. His first published piece was in ''The Comic Reader'' #183, a spot illustration of Red Sonja (pg. 9). His first published front cover was ''The Comic Reader'' #196 in November 1981. In 1982 he graduated from the California College of the Arts with a BFA in Illustration. In 1983 he worked as an inker at Mar ...
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Jigsaw Puzzle
A jigsaw puzzle (with context, sometimes just jigsaw or just puzzle) is a tiling puzzle that requires the assembly of often irregularly shaped interlocking and mosaicked pieces. Typically each piece has a portion of a picture, which is completed by solving the puzzle. In the 18th century, jigsaw puzzles were created by painting a picture on a flat, rectangular piece of wood, then cutting it into small pieces. The name "jigsaw" derives from the tools used to cut the images into pieces—variably identified as jigsaws, fretsaws or scroll saws. Assisted by Jason Hinds, John Spilsbury, a London cartographer and engraver, is credited with commercialising jigsaw puzzles around 1760. His design took world maps, and cut out the individual nations in order for them to be reassembled by students as a geographical teaching aid. They have since come to be made primarily of interlocking cardboard pieces, incorporating a variety of images and designs. Jigsaw puzzles have been used in ...
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