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Cow And Boy
''Cow and Boy'' is a webcomic created by Mark Leiknes. Publication history ''Cow and Boy'' was distributed as a print comic by United Feature Syndicate (UFS), running from January 2, 2006, to December 31, 2012. (While branded with UFS, it was offered as part of the Newspaper Enterprise Association EApackage;"Syndicates"
United Media website. Accessed Jan. 19, 2010. . the NEA was part of , UFS' parent company.) The strip then moved to CowAndBoy.com as a self-published webcomic supported by voluntary $12/year contributions from readers. Following an announcement from Leiknes, the web version ended on December 31, 2013.


Story and characters

The strip centers on an eight-year-old boy named Billy and his ...
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United Feature Syndicate
United Feature Syndicate, Inc. (UFS) is a large American editorial column and comic strip newspaper syndication service based in the United States and established in 1919. Originally part of E. W. Scripps Company, it was part of United Media (along with the Newspaper Enterprise Association) from 1978 to 2011, and is now a division of Andrews McMeel Syndication. United Features has syndicated many notable comic strips, including ''Peanuts'', '' Garfield'', ''Li'l Abner'', ''Dilbert'', '' Monty'', '' Nancy'', '' Over the Hedge'', and '' Marmaduke''. History United Feature Syndicate was formed in 1919.Booker, M. Keith. "United Feature Syndicate," in ''Comics through Time: A History of Icons, Idols, and Ideas'' ( ABC-CLIO, 2014), p. 399."United Feature Syndicate Buys Metropolitan Service From Elser: Both Firms Will Retain Separate Identities, With Elser Remaining as Vice-President — Monte Bourjaily to Direct Both Organizations," ''Editor & Publisher'' (March 15, 1930). Archived ...
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Sibling Rivalry
Sibling rivalry is a type of competition or animosity among siblings, whether blood-related or not. In childhood, siblings generally spend more time together than they do with parents. Sibling bonds are influenced by factors such as parental treatment, birth order, personality, people and experiences outside the family. Sibling rivalry is more prominent when children are close in age and of the same gender and/or where one or multiple children are intellectually gifted. Throughout the lifespan According to observational studies by Judith Dunn, children are sensitive to differences in parental treatment from one year of age. From 18 months, siblings can understand family rules and know how to comfort and be kind to each other. By the age of 3, children have a sophisticated grasp of social rules, can evaluate themselves in relation to their siblings, and know how to adapt to circumstances within the family. Sibling rivalry often continues throughout childhood and can be fru ...
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Surreal Comedy Comics
Surreal may refer to: *Anything related to or characteristic of Surrealism, a movement in philosophy and art * "Surreal" (song), a 2000 song by Ayumi Hamasaki *"Surreal", a 2023 song by Luísa Sonza and Baco Exu do Blues * ''Surreal'' (album), an album by Man Raze *Surreal humour, a common aspect of humor *Surreal numbers, a superset of the real numbers in mathematics *Surreal Software, an American video game studio See also *Surrealist automatism *Surrealist Manifesto *Surrealist techniques *Surrealist music Surrealist music is music which uses unexpected juxtapositions and other surrealist techniques. Discussing Theodor W. Adorno, Max Paddison defines surrealist music as that which "juxtaposes its historically devalued fragments in a montage-like ...
{{disambiguation ...
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Comics Set On Farms
a medium used to express ideas with images, often combined with text or other visual information. It typically the form of a sequence of panels of images. Textual devices such as speech balloons, captions, and onomatopoeia can indicate dialogue, narration, sound effects, or other information. There is no consensus among theorists and historians on a definition of comics; some emphasize the combination of images and text, some sequentiality or other image relations, and others historical aspects such as mass reproduction or the use of recurring characters. Cartooning and other forms of illustration are the most common means of image-making in comics. Photo comics is a form that uses photographic images. Common forms include comic strips, editorial and gag cartoons, and comic books. Since the late 20th century, bound volumes such as graphic novels, and comic albums, have become increasingly common, along with webcomics as well as scientific/medical comics. The history of ...
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Fictional Farms
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent with fact, history, or plausibility. In a traditional narrow sense, fiction refers to written narratives in prose often specifically novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition and theory Typically, the fictionality of a work is publicly expressed, so the audience expects a work of fiction to deviate to a greater or lesser degree from the real world, rather than presenting for instance only factually accurate portrayals or characters who are actual people. Because fiction is generally understood as not adhering to the real world, the them ...
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Fictional Cattle
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent with fact, history, or plausibility. In a traditional narrow sense, fiction refers to written narratives in prose often specifically novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition and theory Typically, the fictionality of a work is publicly expressed, so the audience expects a work of fiction to deviate to a greater or lesser degree from the real world, rather than presenting for instance only factually accurate portrayals or characters who are actual people. Because fiction is generally understood as not adhering to the real world, the th ...
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Gag-a-day Comics
A gag-a-day comic strip is the style of writing comic cartoons such that every installment of a strip delivers a complete joke or some other kind of artistic statement. It is opposed to story or continuity strips, which rely on the development of a story line across a sequence of the installments. Most syndicated comics are of this type.''The Art of Cartooning & Illustration'', 2014, p.98/ref> Another term for this distinction is non-serial (gag-a-day) vs. serial strips. Compared to single-panel cartoons (" gag panels"), gag-a-day comic strips can deliver a better timing for the narrative of a joke. The distinction between continuity and gag-a-day strip may be blurred: a continuous story may still be delivered in the gag-a-day format. In fact, Lynn Johnston recommends it for story strips, to keep the readership and engage new audience which may be not very familiar with the background of the story.''Cartoon Success Secrets: A Tribute to 30 Years of Cartoonist Profiles''p. 311 ...
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Doing Nothing
Leisure (, ) has often been defined as a quality of experience or as free time. Free time is time spent away from business, work, job hunting, domestic chores, and education, as well as necessary activities such as eating and sleeping. Leisure as an experience usually emphasizes dimensions of perceived freedom and choice. It is done for "its own sake", for the quality of experience and involvement. Other classic definitions include Thorstein Veblen's (1899) of "nonproductive consumption of time." Free time is not easy to define due to the multiplicity of approaches used to determine its essence. Different disciplines have definitions reflecting their common issues: for example, sociology on social forces and contexts and psychology as mental and emotional states and conditions. From a research perspective, these approaches have an advantage of being quantifiable and comparable over time and place. Leisure studies and sociology of leisure are the academic disciplines concern ...
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Andrews McMeel Publishing
Andrews McMeel Publishing, LLC (formerly Andrews, McMeel and Parker (1975–1986) and Andrews and McMeel (1986–1997)) is a company that publishes books, calendars, and related toys. It is a part of Andrews McMeel Universal, which comprises AMP, Andrews McMeel Syndication, and AMUSE. The name Parker was Creative Director George Parker; the company dropped "Parker" after his departure. Andrews McMeel is the general publisher of books of comic strips produced by Andrews McMeel Syndication including '' Peanuts'', '' The Far Side'', ''Calvin and Hobbes'' and ''FoxTrot''. However, the company also produces book collections for some comic strips which are owned by other syndicates. History The publishing country was founded in 1970 by Jim Andrews and John McMeel,Penelope Green''John P. McMeel, Newspaper Syndicator With a Difference, Dies at 85'' The New York Times ''The New York Times'' (''NYT'') is an American daily newspaper based in New York City. ''The New York Tim ...
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Recurring Gag
A running gag, or running joke, is a literary device that takes the form of an amusing joke or a comical reference and appears repeatedly throughout a work of literature or other form of storytelling. Though they are similar, catchphrases are not considered to be running gags. Running gags can begin with an instance of unintentional humor that is repeated in variations as the joke grows familiar and audiences anticipate reappearances of the gag. The humor in a running gag may derive entirely from how often it is repeated, but the underlying statement or situation will always be some form of joke. A trivial statement will not become a running gag simply by being repeated. A running gag may also derive its humor from the (in)appropriateness of the situation in which it occurs, or by setting up the audience to expect another occurrence of the joke and then substituting something else (''bait and switch''). Running gags are found in everyday life, live theater, live comedy, television ...
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Surreal Humor
Surreal humour (also called surreal comedy, absurdist humour, or absurdist comedy) is a form of humour predicated on deliberate violations of causal reasoning, thus producing events and behaviors that are obviously illogical. Portrayals of surreal humour tend to involve bizarre juxtapositions, incongruity, non-sequiturs, irrational or absurd situations, and expressions of nonsense. Surreal humour grew out of surrealism, a cultural movement developed in the 20th century by French and Belgian artists, who depicted unnerving and illogical scenes while developing techniques to allow the unconscious mind to express itself. The movement itself was foreshadowed by English writers in the 19th century, most notably Lewis Carroll and Edward Lear. The humour in surreal comedy arises from a subversion of audience expectations, emphasizing the ridiculousness and unlikeliness of a situation, so that amusement is founded on an unpredictability that is separate from a logical analysis of ...
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