Concurrency Patterns
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Concurrency Patterns
In software engineering, concurrency patterns are those types of design patterns that deal with the multi-threaded programming paradigm. Examples of this class of patterns include: * Active object * Balking pattern * Barrier * Double-checked locking * Guarded suspension * Leaders/followers pattern * Monitor object * Nuclear reaction * Reactor pattern * Readers–writer lock * Scheduler pattern * Thread pool pattern * Thread-local storage See also * '' Design Patterns'' (book) * Behavioral pattern * Creational pattern In software engineering, creational design patterns are design patterns that deal with object creation Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not ex ... * Structural pattern References External links ScaleConf Presentation about concurrency patternsGopherCon Rethinking Classical Concurrency Patterns
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Software Engineering
Software engineering is a branch of both computer science and engineering focused on designing, developing, testing, and maintaining Application software, software applications. It involves applying engineering design process, engineering principles and computer programming expertise to develop software systems that meet user needs. The terms ''programmer'' and ''coder'' overlap ''software engineer'', but they imply only the construction aspect of a typical software engineer workload. A software engineer applies a software development process, which involves defining, Implementation, implementing, Software testing, testing, Project management, managing, and Software maintenance, maintaining software systems, as well as developing the software development process itself. History Beginning in the 1960s, software engineering was recognized as a separate field of engineering. The development of software engineering was seen as a struggle. Problems included software that was over ...
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Readers–writer Lock
In computer science, a readers–writer (single-writer lock, a multi-reader lock, a push lock, or an MRSW lock) is a synchronization primitive that solves one of the readers–writers problems. An RW lock allows concurrent access for read-only operations, whereas write operations require exclusive access. This means that multiple threads can read the data in parallel but an exclusive lock is needed for writing or modifying data. When a writer is writing the data, all other writers and readers will be blocked until the writer is finished writing. A common use might be to control access to a data structure in memory that cannot be updated atomically and is invalid (and should not be read by another thread) until the update is complete. Readers–writer locks are usually constructed on top of mutexes and condition variables, or on top of semaphores. Upgradable RW lock Some RW locks allow the lock to be atomically upgraded from being locked in read-mode to write-mode, as well ...
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